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@@ -1420,7 +1420,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
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checked [his_target] = true
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for debuffIndex = 1, 41 do
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff (target, debuffIndex)
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex (target, debuffIndex, 'HARMFUL')
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if (name and unitCaster) then
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local playerGUID = UnitGUID(unitCaster)
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if (playerGUID) then
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@@ -1450,7 +1450,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
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checked [his_target] = true
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for debuffIndex = 1, 40 do
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff ("party"..raidIndex.."target", debuffIndex)
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("party"..raidIndex.."target", debuffIndex, 'HARMFUL')
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if (name and unitCaster) then
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local playerName, realmName = _UnitName (unitCaster)
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local playerGUID = UnitGUID(unitCaster)
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@@ -1470,7 +1470,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
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local rect = UnitReaction ("playertarget", "player")
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if (his_target and not checked [his_target] and rect and rect <= 4) then
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for debuffIndex = 1, 40 do
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff ("playertarget", debuffIndex)
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("playertarget", debuffIndex, 'HARMFUL')
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if (name and unitCaster) then
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local playerName, realmName = _UnitName (unitCaster)
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local playerGUID = UnitGUID(unitCaster)
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@@ -1490,7 +1490,7 @@ function _detalhes:CatchRaidDebuffUptime(sOperationType) -- "DEBUFF_UPTIME_IN"
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local reaction = UnitReaction ("playertarget", "player")
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if (reaction and reaction <= 4) then
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for debuffIndex = 1, 40 do
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = UnitDebuff ("playertarget", debuffIndex)
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local name, _, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("playertarget", debuffIndex, 'HARMFUL')
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if (name and unitCaster) then
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local playerName, realmName = _UnitName (unitCaster)
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local playerGUID = UnitGUID(unitCaster)
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@@ -1534,7 +1534,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
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end
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for buffIndex = 1, 41 do
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local name, _, _, _, _, _, unitCaster, _, _, spellId = _UnitAura(unitId, buffIndex, nil, "HELPFUL")
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local name, _, _, _, _, _, unitCaster, _, _, spellId = C_UnitAuras.GetAuraDataByIndex(unitId, buffIndex, "HELPFUL")
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if (name and unitCaster and UnitExists(unitCaster) and UnitExists(unitId) and UnitIsUnit(unitCaster, unitId)) then
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_detalhes.parser:add_buff_uptime(nil, cacheGetTime, playerGUID, playerName, 0x00000514, playerGUID, playerName, 0x00000514, 0x0, spellId, name, sOperationType)
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@@ -1578,7 +1578,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
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local unitId = "party" .. groupIndex
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for buffIndex = 1, 41 do
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if (UnitExists(unitId)) then
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local auraName, _, _, _, _, _, unitCaster, _, _, spellId = UnitBuff(unitId, buffIndex)
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local auraName, _, _, _, _, _, unitCaster, _, _, spellId = C_UnitAuras.GetAuraDataByIndex(unitId, buffIndex, 'HELPFUL')
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if (auraName) then
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if (UnitExists(unitCaster)) then
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local bBuffIsPlacedOnTarget = Details.CreditBuffToTarget[spellId]
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@@ -1621,7 +1621,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
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--player it self (while in a party that isn't a raid group)
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local unitId = "player"
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for buffIndex = 1, 41 do
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local auraName, _, _, _, _, _, unitCaster, _, _, spellId = UnitBuff(unitId, buffIndex)
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local auraName, _, _, _, _, _, unitCaster, _, _, spellId = C_UnitAuras.GetAuraDataByIndex(unitId, buffIndex, 'HELPFUL')
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if (auraName) then
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if (UnitExists(unitCaster)) then -- and unitCaster and UnitExists(unitCaster) and UnitIsUnit(unitCaster, unitId)
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local bBuffIsPlacedOnTarget = Details.CreditBuffToTarget[spellId]
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@@ -1680,7 +1680,7 @@ function _detalhes:CatchRaidBuffUptime(sOperationType)
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local focus_augmentation = {}
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for buffIndex = 1, 41 do
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local auraName, _, _, _, _, _, unitCaster, _, _, spellid = _UnitAura ("player", buffIndex, nil, "HELPFUL")
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local auraName, _, _, _, _, _, unitCaster, _, _, spellid = C_UnitAuras.GetAuraDataByIndex ("player", buffIndex, "HELPFUL")
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if (auraName and unitCaster and UnitExists(unitCaster) and UnitIsUnit(unitCaster, "player")) then
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local playerName = Details.playername
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local playerGUID = UnitGUID("player")
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