- Updated Details! Framework.
- Added an option to make the menus on title bar work with clicks instead of hovering over them.
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@@ -1004,7 +1004,7 @@ do
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--> revisar
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BossFrame.Reset = function()
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BossFrame.switch ("main")
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BossFrame.switch (nil, nil, "main")
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if (_G.DetailsRaidDpsGraph) then
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_G.DetailsRaidDpsGraph:ResetData()
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end
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@@ -1021,7 +1021,18 @@ do
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local emote_segment = 1
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local searching
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BossFrame.switch = function (to)
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BossFrame.switch = function (to, _, to2)
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if (type (to) == "string") then
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to = to
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elseif (type (to2) == "string") then
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to = to2
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end
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BossFrame.DBMBars:Hide()
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BossFrame.BigWigsBars:Hide()
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BossFrame.label_dbm_bars:Hide()
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BossFrame.label_bw_bars:Hide()
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if (to == "main") then
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local bg_texture = BossFrame.bg_main
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@@ -1107,6 +1118,11 @@ do
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BossFrame.segmentosDropdown:Enable()
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BossFrame.DBMBars:Show()
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BossFrame.BigWigsBars:Show()
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BossFrame.label_dbm_bars:Show()
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BossFrame.label_bw_bars:Show()
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BossFrame.DBMBars:Refresh()
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BossFrame.BigWigsBars:Refresh()
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@@ -1680,7 +1696,7 @@ do
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GameTooltip:Hide()
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end
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local create_aura_func = function (spellid, encounter_id, self)
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local create_aura_func = function (self, button, spellid, encounter_id)
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local name, _, icon = EncounterDetails.getspellinfo (spellid)
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EncounterDetails:OpenAuraPanel (spellid, name, self and self.MyObject._icon.texture, encounter_id)
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end
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@@ -1914,6 +1930,9 @@ do
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local label_bw_bars = DetailsFrameWork:CreateLabel (BossFrame, "Big Wigs Bars:", 11, nil, "GameFontHighlightSmall")
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label_bw_bars:SetPoint ("topleft", BossFrame, "topleft", 25, -205)
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BossFrame.label_dbm_bars = label_dbm_bars
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BossFrame.label_bw_bars = label_bw_bars
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local on_select_dbm_bar = function (_, _, timer_id)
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local timer_table = EncounterDetails.db.encounter_timers_dbm [timer_id]
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local spell = tonumber (timer_id:match ("(%d+)"))
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@@ -2007,6 +2026,11 @@ do
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local dropdown_bw_bars = DetailsFrameWork:NewDropDown (BossFrame, _, "$parentBigWigsBarsDropdown", "BigWigsBars", 160, 20, build_bigwigs_bars, 1)
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dropdown_bw_bars:SetPoint ("topleft", label_bw_bars, "bottomleft", -1, -2)
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dropdown_dbm_bars:Hide()
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dropdown_bw_bars:Hide()
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label_dbm_bars:Hide()
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label_bw_bars:Hide()
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--
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tinsert (BossFrame.EnemySpellsWidgets, EnemyActorSpells_label)
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