- Updated Details! Framework.

- Added an option to make the menus on title bar work with clicks instead of hovering over them.
This commit is contained in:
Tercio
2015-08-21 17:47:39 -03:00
parent 2b8a7b079e
commit 02aa979b1c
61 changed files with 4711 additions and 2393 deletions
+10 -3
View File
@@ -642,7 +642,7 @@ end
--return _detalhes:FastSwitch (paramTable)
end
end
function _detalhes:FastSwitch (button, bookmark, bookmark_number, select_new)
@@ -659,8 +659,9 @@ function _detalhes:FastSwitch (button, bookmark, bookmark_number, select_new)
GameCooltip:SetColor (1, {.1, .1, .1, .3})
GameCooltip:SetColor (2, {.1, .1, .1, .3})
GameCooltip:SetOption ("HeightAnchorMod", -7)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:SetOption ("TextSize", _detalhes.font_sizes.menus)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
return GameCooltip:ShowCooltip()
end
@@ -720,6 +721,11 @@ local add_coords = {464/512, 473/512, 1/512, 11/512}
function _detalhes.switch:Update()
if (not _detalhes.switch.vertical_amt) then
--wasn't opened yet, so doesn't matter if we update or not.
return
end
local slots = _detalhes.switch.slots
local x = 10
local y = 5
@@ -1094,6 +1100,7 @@ function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
button.line:SetWidth (85)
button.line:SetPoint ("topleft", button, "topright", fundo_x-14, 0)
button.line:SetPoint ("bottomleft", button, "bottomright", fundo_x, fundo_y)
button.line:SetAlpha (0.6)
--fundo marrom 2
button.line2 = button:CreateTexture (nil, "background")