- Updated Details! Framework.
- Added an option to make the menus on title bar work with clicks instead of hovering over them.
This commit is contained in:
+47
-15
@@ -189,7 +189,32 @@ end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Profiles:
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--> return the profile table requested
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function _detalhes:CreatePanicWarning()
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_detalhes.instance_load_failed = CreateFrame ("frame", "DetailsPanicWarningFrame", UIParent)
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_detalhes.instance_load_failed:SetHeight (80)
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--tinsert (UISpecialFrames, "DetailsPanicWarningFrame")
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_detalhes.instance_load_failed.text = _detalhes.instance_load_failed:CreateFontString (nil, "overlay", "GameFontNormal")
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_detalhes.instance_load_failed.text:SetPoint ("center", _detalhes.instance_load_failed, "center")
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_detalhes.instance_load_failed.text:SetTextColor (1, 0.6, 0)
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_detalhes.instance_load_failed:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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_detalhes.instance_load_failed:SetBackdropColor (1, 0, 0, 0.2)
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_detalhes.instance_load_failed:SetPoint ("topleft", UIParent, "topleft", 0, -250)
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_detalhes.instance_load_failed:SetPoint ("topright", UIParent, "topright", 0, -250)
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end
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local safe_load = function (func, param1, param2)
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local okey, errortext = pcall (func, param1, param2)
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if (not okey) then
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if (not _detalhes.instance_load_failed) then
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_detalhes:CreatePanicWarning()
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end
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_detalhes.do_not_save_skins = true
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_detalhes.instance_load_failed.text:SetText ("Failed to load a Details! window.\n/reload or reboot the game client may fix the problem.\nIf the problem persist, try /details reinstall.\nError: " .. errortext .. "")
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end
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return okey
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end
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function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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--> get the profile
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@@ -383,8 +408,11 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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--> load data saved for this character only
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instance:LoadLocalInstanceConfig()
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if (skin.__was_opened) then
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--tinsert (_detalhes.resize_debug, #_detalhes.resize_debug+1, "libwindow X (383): " .. (instance.libwindow.x or 0))
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instance:AtivarInstancia()
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if (not safe_load (_detalhes.AtivarInstancia, instance)) then
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return
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end
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else
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instance.ativa = false
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end
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@@ -555,18 +583,20 @@ function _detalhes:SaveProfile (saveas)
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end
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--> save skins
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table.wipe (profile.instances)
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for index, instance in ipairs (_detalhes.tabela_instancias) do
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local exported = instance:ExportSkin()
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exported.__was_opened = instance:IsEnabled()
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exported.__pos = table_deepcopy (instance:GetPosition())
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exported.__locked = instance.isLocked
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exported.__snap = table_deepcopy (instance.snap)
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exported.__snapH = instance.horizontalSnap
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exported.__snapV = instance.verticalSnap
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profile.instances [index] = exported
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if (not _detalhes.do_not_save_skins) then
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table.wipe (profile.instances)
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for index, instance in ipairs (_detalhes.tabela_instancias) do
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local exported = instance:ExportSkin()
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exported.__was_opened = instance:IsEnabled()
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exported.__pos = table_deepcopy (instance:GetPosition())
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exported.__locked = instance.isLocked
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exported.__snap = table_deepcopy (instance.snap)
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exported.__snapH = instance.horizontalSnap
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exported.__snapV = instance.verticalSnap
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profile.instances [index] = exported
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end
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end
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_detalhes.do_not_save_skins = nil
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_detalhes:SaveLocalInstanceConfig()
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@@ -870,6 +900,8 @@ local default_profile = {
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instances_amount = 5,
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instances_segments_locked = false,
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instances_disable_bar_highlight = false,
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instances_menu_click_to_open = false,
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instances_no_libwindow = false,
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--> if clear ungroup characters when logout
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clear_ungrouped = true,
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@@ -970,7 +1002,7 @@ local default_profile = {
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show_amount = false,
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commands = {},
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header_text_color = {1, 0.9176, 0, 1}, --{1, 0.7, 0, 1}
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header_statusbar = {0.3, 0.3, 0.3, 0.8},
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header_statusbar = {0.3, 0.3, 0.3, 0.8, false, false, "WorldState Score"},
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submenu_wallpaper = true,
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anchored_to = 1,
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