- Updated Details! Framework.
- Added an option to make the menus on title bar work with clicks instead of hovering over them.
This commit is contained in:
+998
@@ -0,0 +1,998 @@
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local major, minor = "DetailsFramework-1.0", 8
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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if (not DF) then
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DetailsFrameworkCanLoad = false
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return
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end
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DetailsFrameworkCanLoad = true
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local _type = type
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local _unpack = unpack
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local _
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local upper = string.upper
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DF.LabelNameCounter = 1
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DF.PictureNameCounter = 1
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DF.BarNameCounter = 1
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DF.DropDownCounter = 1
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DF.PanelCounter = 1
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DF.ButtonCounter = 1
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DF.SliderCounter = 1
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DF.SplitBarCounter = 1
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LibStub:GetLibrary("AceTimer-3.0"):Embed (DF)
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do
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local path = string.match (debugstack (1, 1, 0), "AddOns\\(.+)fw.lua")
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if (path) then
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DF.folder = "Interface\\AddOns\\" .. path
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else
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DF.folder = ""
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end
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end
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DF.debug = false
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_G ["DetailsFramework"] = DF
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DF.embeds = DF.embeds or {}
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local embed_functions = {
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"RemoveRealName",
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"table",
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"BuildDropDownFontList",
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"SetFontSize",
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"SetFontFace",
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"SetFontColor",
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"GetFontSize",
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"GetFontFace",
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"SetFontOutline",
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"trim",
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"Msg",
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"CreateFlashAnimation",
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"Fade",
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"NewColor",
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"IsHtmlColor",
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"ParseColors",
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"BuildMenu",
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"ShowTutorialAlertFrame",
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"GetNpcIdFromGuid",
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"ShowFeedbackPanel",
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"SetAsOptionsPanel",
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"CreateDropDown",
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"CreateButton",
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"CreateColorPickButton",
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"CreateLabel",
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"CreateBar",
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"CreatePanel",
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"CreateFillPanel",
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"ColorPick",
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"IconPick",
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"CreateSimplePanel",
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"CreateChartPanel",
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"CreateImage",
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"CreateScrollBar",
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"CreateSwitch",
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"CreateSlider",
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"CreateSplitBar",
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"CreateTextEntry",
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"Create1PxPanel",
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"CreateFeedbackButton",
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"CreateOptionsFrame",
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"NewSpecialLuaEditorEntry",
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"ShowPromptPanel",
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"ShowTextPromptPanel",
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"www_icons",
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"GetTemplate",
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"GetFrameworkFolder",
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}
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DF.table = {}
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function DF:GetFrameworkFolder()
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return DF.folder
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end
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function DF.table.reverse (t)
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local new = {}
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local index = 1
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for i = #t, 1, -1 do
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new [index] = t[i]
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index = index + 1
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end
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return new
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end
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--> copy from table2 to table1 overwriting values
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function DF.table.copy (t1, t2)
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for key, value in pairs (t2) do
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if (type (value) == "table") then
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t1 [key] = t1 [key] or {}
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DF.table.copy (t1 [key], t2 [key])
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else
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t1 [key] = value
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end
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end
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return t1
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end
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--> copy values that does exist on table2 but not on table1
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function DF.table.deploy (t1, t2)
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for key, value in pairs (t2) do
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if (type (value) == "table") then
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t1 [key] = t1 [key] or {}
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DF.table.deploy (t1 [key], t2 [key])
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elseif (t1 [key] == nil) then
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t1 [key] = value
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end
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end
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end
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function DF.table.dump (t, s, deep)
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s = s or ""
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deep = deep or 0
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local space = ""
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for i = 1, deep do
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space = space .. " "
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end
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for key, value in pairs (t) do
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local tpe = _type (value)
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if (type (key) ~= "string") then
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key = "unknown?"
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end
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if (tpe == "table") then
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s = s .. space .. "[" .. key .. "] = |cFFa9ffa9table {|r\n"
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s = s .. DF.table.dump (value, nil, deep+1)
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s = s .. space .. "|cFFa9ffa9}|r\n"
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elseif (tpe == "string") then
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s = s .. space .. "[" .. key .. "] = '|cFFfff1c1" .. value .. "|r'\n"
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elseif (tpe == "number") then
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s = s .. space .. "[" .. key .. "] = |cFFffc1f4" .. value .. "|r\n"
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elseif (tpe == "function") then
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s = s .. space .. "[" .. key .. "] = function()\n"
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elseif (tpe == "boolean") then
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s = s .. space .. "[" .. key .. "] = |cFF99d0ff" .. (value and "true" or "false") .. "|r\n"
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end
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end
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return s
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end
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DF.www_icons = {
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texture = "feedback_sites",
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wowi = {0, 0.7890625, 0, 37/128},
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curse = {0, 0.7890625, 38/123, 79/128},
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mmoc = {0, 0.7890625, 80/123, 123/128},
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}
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function DF:Embed (target)
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for k, v in pairs (embed_functions) do
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target[v] = self[v]
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end
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self.embeds [target] = true
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return target
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end
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function DF:RemoveRealName (name)
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return name:gsub (("%-.*"), "")
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end
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function DF:SetFontSize (fontString, ...)
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local fonte, _, flags = fontString:GetFont()
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fontString:SetFont (fonte, max (...), flags)
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end
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function DF:SetFontFace (fontString, fontface)
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local _, size, flags = fontString:GetFont()
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fontString:SetFont (fontface, size, flags)
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end
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function DF:SetFontColor (fontString, r, g, b, a)
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r, g, b, a = DF:ParseColors (r, g, b, a)
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fontString:SetTextColor (r, g, b, a)
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end
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function DF:GetFontSize (fontString)
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local _, size = fontString:GetFont()
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return size
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end
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function DF:GetFontFace (fontString)
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local fontface = fontString:GetFont()
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return fontface
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end
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function DF:SetFontOutline (fontString, outline)
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local fonte, size = fontString:GetFont()
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if (outline) then
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if (_type (outline) == "boolean" and outline) then
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outline = "OUTLINE"
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elseif (outline == 1) then
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outline = "OUTLINE"
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elseif (outline == 2) then
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outline = "THICKOUTLINE"
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end
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end
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fontString:SetFont (fonte, size, outline)
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end
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function DF:trim (s)
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local from = s:match"^%s*()"
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return from > #s and "" or s:match(".*%S", from)
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end
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function DF:Msg (msg)
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print ("|cFFFFFFAA" .. self.__name .. "|r " .. msg)
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end
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function DF:GetNpcIdFromGuid (guid)
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local NpcId = select ( 6, strsplit ( "-", guid ) )
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if (NpcId) then
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return tonumber ( NpcId )
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end
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return 0
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end
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local onFinish = function (self)
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if (self.showWhenDone) then
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self.frame:SetAlpha (1)
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else
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self.frame:SetAlpha (0)
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self.frame:Hide()
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end
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if (self.onFinishFunc) then
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self:onFinishFunc (self.frame)
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end
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end
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local stop = function (self)
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local FlashAnimation = self.FlashAnimation
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FlashAnimation:Stop()
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end
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local flash = function (self, fadeInTime, fadeOutTime, flashDuration, showWhenDone, flashInHoldTime, flashOutHoldTime, loopType)
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local FlashAnimation = self.FlashAnimation
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local fadeIn = FlashAnimation.fadeIn
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local fadeOut = FlashAnimation.fadeOut
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fadeIn:Stop()
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fadeOut:Stop()
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fadeIn:SetDuration (fadeInTime or 1)
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fadeIn:SetEndDelay (flashInHoldTime or 0)
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fadeOut:SetDuration (fadeOutTime or 1)
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fadeOut:SetEndDelay (flashOutHoldTime or 0)
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FlashAnimation.duration = flashDuration
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FlashAnimation.loopTime = FlashAnimation:GetDuration()
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FlashAnimation.finishAt = GetTime() + flashDuration
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FlashAnimation.showWhenDone = showWhenDone
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FlashAnimation:SetLooping (loopType or "REPEAT")
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self:Show()
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self:SetAlpha (0)
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FlashAnimation:Play()
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end
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function DF:CreateFlashAnimation (frame, onFinishFunc, onLoopFunc)
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local FlashAnimation = frame:CreateAnimationGroup()
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FlashAnimation.fadeOut = FlashAnimation:CreateAnimation ("Alpha") --> fade out anime
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FlashAnimation.fadeOut:SetOrder (1)
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FlashAnimation.fadeOut:SetChange (1)
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FlashAnimation.fadeIn = FlashAnimation:CreateAnimation ("Alpha") --> fade in anime
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FlashAnimation.fadeIn:SetOrder (2)
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FlashAnimation.fadeIn:SetChange (-1)
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frame.FlashAnimation = FlashAnimation
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FlashAnimation.frame = frame
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FlashAnimation.onFinishFunc = onFinishFunc
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FlashAnimation:SetScript ("OnLoop", onLoopFunc)
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FlashAnimation:SetScript ("OnFinished", onFinish)
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frame.Flash = flash
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frame.Stop = stop
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end
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-----------------------------------------
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local fade_IN_finished_func = function (frame)
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if (frame.fading_in) then
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frame.hidden = true
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frame.faded = true
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frame.fading_in = false
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frame:Hide()
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end
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end
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local fade_OUT_finished_func = function (frame)
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if (frame:IsShown() and frame.fading_out) then
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frame.hidden = false
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frame.faded = false
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frame.fading_out = false
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else
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frame:SetAlpha(0)
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end
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end
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local just_fade_func = function (frame)
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frame.hidden = false
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frame.faded = true
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frame.fading_in = false
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end
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local anim_OUT_alpha_func = function (frame)
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frame.fading_out = false
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end
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local anim_IN_alpha_func = function (frame)
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frame.fading_in = false
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end
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function DF:Fade (frame, tipo, velocidade, parametros)
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if (_type (frame) == "table") then
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if (frame.dframework) then
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frame = frame.widget
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end
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end
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velocidade = velocidade or 0.3
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if (upper (tipo) == "IN") then
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if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida
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return
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elseif (frame.fading_in) then --> ja esta com uma animação, se for true
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return
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end
|
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|
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if (frame.fading_out) then --> se tiver uma animação de aparecer em andamento se for true
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frame.fading_out = false
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end
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|
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UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
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frame.fading_in = true
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frame.fadeInfo.finishedFunc = fade_IN_finished_func
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frame.fadeInfo.finishedArg1 = frame
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|
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elseif (upper (tipo) == "OUT") then --> aparecer
|
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if (frame:GetAlpha() == 1 and not frame.hidden and not frame.fading_in) then --> ja esta na tela
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return
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elseif (frame.fading_out) then --> já ta com fading out
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return
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end
|
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|
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if (frame.fading_in) then --> se tiver uma animação de hidar em andamento se for true
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frame.fading_in = false
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end
|
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|
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frame:Show()
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UIFrameFadeOut (frame, velocidade, frame:GetAlpha(), 1.0)
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frame.fading_out = true
|
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|
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frame.fadeInfo.finishedFunc = fade_OUT_finished_func
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frame.fadeInfo.finishedArg1 = frame
|
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|
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elseif (tipo == 0) then --> força o frame a ser mostrado
|
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frame.hidden = false
|
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frame.faded = false
|
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frame.fading_out = false
|
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frame.fading_in = false
|
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frame:Show()
|
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frame:SetAlpha (1)
|
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|
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elseif (tipo == 1) then --> força o frame a ser hidado
|
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frame.hidden = true
|
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frame.faded = true
|
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frame.fading_out = false
|
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frame.fading_in = false
|
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frame:SetAlpha (0)
|
||||
frame:Hide()
|
||||
|
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elseif (tipo == -1) then --> apenas da fade sem hidar
|
||||
if (frame:GetAlpha() == 0 and frame.hidden and not frame.fading_out) then --> ja esta escondida
|
||||
return
|
||||
elseif (frame.fading_in) then --> ja esta com uma animação, se for true
|
||||
return
|
||||
end
|
||||
|
||||
if (frame.fading_out) then --> se tiver uma animação de aparecer em andamento se for true
|
||||
frame.fading_out = false
|
||||
end
|
||||
|
||||
UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), 0)
|
||||
frame.fading_in = true
|
||||
frame.fadeInfo.finishedFunc = just_fade_func
|
||||
frame.fadeInfo.finishedArg1 = frame
|
||||
|
||||
elseif (upper (tipo) == "ALPHAANIM") then
|
||||
|
||||
local value = velocidade
|
||||
local currentApha = frame:GetAlpha()
|
||||
frame:Show()
|
||||
|
||||
if (currentApha < value) then
|
||||
if (frame.fading_in) then --> se tiver uma animação de hidar em andamento se for true
|
||||
frame.fading_in = false
|
||||
frame.fadeInfo.finishedFunc = nil
|
||||
end
|
||||
UIFrameFadeOut (frame, 0.3, currentApha, value)
|
||||
frame.fading_out = true
|
||||
|
||||
frame.fadeInfo.finishedFunc = anim_OUT_alpha_func
|
||||
frame.fadeInfo.finishedArg1 = frame
|
||||
|
||||
else
|
||||
if (frame.fading_out) then --> se tiver uma animação de hidar em andamento se for true
|
||||
frame.fading_out = false
|
||||
frame.fadeInfo.finishedFunc = nil
|
||||
end
|
||||
UIFrameFadeIn (frame, 0.3, currentApha, value)
|
||||
frame.fading_in = true
|
||||
|
||||
frame.fadeInfo.finishedFunc = anim_IN_alpha_func
|
||||
frame.fadeInfo.finishedArg1 = frame
|
||||
end
|
||||
|
||||
elseif (upper (tipo) == "ALPHA") then --> setando um alpha determinado
|
||||
if (frame.fading_in or frame.fading_out) then
|
||||
frame.fadeInfo.finishedFunc = nil
|
||||
UIFrameFadeIn (frame, velocidade, frame:GetAlpha(), frame:GetAlpha())
|
||||
end
|
||||
frame.hidden = false
|
||||
frame.faded = false
|
||||
frame.fading_in = false
|
||||
frame.fading_out = false
|
||||
frame:Show()
|
||||
frame:SetAlpha (velocidade)
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> points
|
||||
|
||||
function DF:CheckPoints (v1, v2, v3, v4, v5, object)
|
||||
|
||||
if (not v1 and not v2) then
|
||||
return "topleft", object.widget:GetParent(), "topleft", 0, 0
|
||||
end
|
||||
|
||||
if (_type (v1) == "string") then
|
||||
local frameGlobal = _G [v1]
|
||||
if (frameGlobal and frameGlobal.GetObjectType) then
|
||||
return DF:CheckPoints (frameGlobal, v2, v3, v4, v5, object)
|
||||
end
|
||||
|
||||
elseif (_type (v2) == "string") then
|
||||
local frameGlobal = _G [v2]
|
||||
if (frameGlobal and frameGlobal.GetObjectType) then
|
||||
return DF:CheckPoints (v1, frameGlobal, v3, v4, v5, object)
|
||||
end
|
||||
end
|
||||
|
||||
if (_type (v1) == "string" and _type (v2) == "table") then --> :setpoint ("left", frame, _, _, _)
|
||||
if (not v3 or _type (v3) == "number") then --> :setpoint ("left", frame, 10, 10)
|
||||
v1, v2, v3, v4, v5 = v1, v2, v1, v3, v4
|
||||
end
|
||||
|
||||
elseif (_type (v1) == "string" and _type (v2) == "number") then --> :setpoint ("topleft", x, y)
|
||||
v1, v2, v3, v4, v5 = v1, object.widget:GetParent(), v1, v2, v3
|
||||
|
||||
elseif (_type (v1) == "number") then --> :setpoint (x, y)
|
||||
v1, v2, v3, v4, v5 = "topleft", object.widget:GetParent(), "topleft", v1, v2
|
||||
|
||||
elseif (_type (v1) == "table") then --> :setpoint (frame, x, y)
|
||||
v1, v2, v3, v4, v5 = "topleft", v1, "topleft", v2, v3
|
||||
|
||||
end
|
||||
|
||||
if (not v2) then
|
||||
v2 = object.widget:GetParent()
|
||||
elseif (v2.dframework) then
|
||||
v2 = v2.widget
|
||||
end
|
||||
|
||||
return v1 or "topleft", v2, v3 or "topleft", v4 or 0, v5 or 0
|
||||
end
|
||||
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> colors
|
||||
|
||||
function DF:NewColor (_colorname, _colortable, _green, _blue, _alpha)
|
||||
assert (_type (_colorname) == "string", "NewColor: colorname must be a string.")
|
||||
assert (not DF.alias_text_colors [_colorname], "NewColor: colorname already exists.")
|
||||
|
||||
if (_type (_colortable) == "table") then
|
||||
if (_colortable[1] and _colortable[2] and _colortable[3]) then
|
||||
_colortable[4] = _colortable[4] or 1
|
||||
DF.alias_text_colors [_colorname] = _colortable
|
||||
else
|
||||
error ("invalid color table.")
|
||||
end
|
||||
elseif (_colortable and _green and _blue) then
|
||||
_alpha = _alpha or 1
|
||||
DF.alias_text_colors [_colorname] = {_colortable, _green, _blue, _alpha}
|
||||
else
|
||||
error ("invalid parameter.")
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function DF:IsHtmlColor (color)
|
||||
return DF.alias_text_colors [color]
|
||||
end
|
||||
|
||||
local tn = tonumber
|
||||
function DF:ParseColors (_arg1, _arg2, _arg3, _arg4)
|
||||
if (_type (_arg1) == "table") then
|
||||
_arg1, _arg2, _arg3, _arg4 = _unpack (_arg1)
|
||||
|
||||
elseif (_type (_arg1) == "string") then
|
||||
|
||||
if (string.find (_arg1, "#")) then
|
||||
_arg1 = _arg1:gsub ("#","")
|
||||
if (string.len (_arg1) == 8) then --alpha
|
||||
_arg1, _arg2, _arg3, _arg4 = tn ("0x" .. _arg1:sub (3, 4))/255, tn ("0x" .. _arg1:sub (5, 6))/255, tn ("0x" .. _arg1:sub (7, 8))/255, tn ("0x" .. _arg1:sub (1, 2))/255
|
||||
else
|
||||
_arg1, _arg2, _arg3, _arg4 = tn ("0x" .. _arg1:sub (1, 2))/255, tn ("0x" .. _arg1:sub (3, 4))/255, tn ("0x" .. _arg1:sub (5, 6))/255, 1
|
||||
end
|
||||
|
||||
else
|
||||
local color = DF.alias_text_colors [_arg1]
|
||||
if (color) then
|
||||
_arg1, _arg2, _arg3, _arg4 = _unpack (color)
|
||||
else
|
||||
_arg1, _arg2, _arg3, _arg4 = _unpack (DF.alias_text_colors.none)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (not _arg1) then
|
||||
_arg1 = 1
|
||||
end
|
||||
if (not _arg2) then
|
||||
_arg2 = 1
|
||||
end
|
||||
if (not _arg3) then
|
||||
_arg3 = 1
|
||||
end
|
||||
if (not _arg4) then
|
||||
_arg4 = 1
|
||||
end
|
||||
|
||||
return _arg1, _arg2, _arg3, _arg4
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> menus
|
||||
|
||||
function DF:BuildMenu (parent, menu, x_offset, y_offset, height, use_two_points, text_template, dropdown_template, switch_template, switch_is_box, slider_template, button_template)
|
||||
|
||||
if (not parent.widget_list) then
|
||||
DF:SetAsOptionsPanel (parent)
|
||||
end
|
||||
|
||||
local cur_x = x_offset
|
||||
local cur_y = y_offset
|
||||
local max_x = 0
|
||||
|
||||
height = abs ((height or parent:GetHeight()) - abs (y_offset) + 20)
|
||||
height = height*-1
|
||||
|
||||
for index, widget_table in ipairs (menu) do
|
||||
|
||||
if (widget_table.type == "blank" or widget_table.type == "space") then
|
||||
-- do nothing
|
||||
|
||||
elseif (widget_table.type == "label" or widget_table.type == "text") then
|
||||
local label = DF:CreateLabel (parent, widget_table.get() or widget_table.text, widget_table.text_template or widget_table.size, widget_table.color, widget_table.font, nil, "$parentWidget" .. index, "overlay")
|
||||
label._get = widget_table.get
|
||||
label.widget_type = "label"
|
||||
label:SetPoint (cur_x, cur_y)
|
||||
tinsert (parent.widget_list, label)
|
||||
|
||||
elseif (widget_table.type == "select" or widget_table.type == "dropdown") then
|
||||
local dropdown = DF:NewDropDown (parent, nil, "$parentWidget" .. index, nil, 140, 18, widget_table.values, widget_table.get(), dropdown_template)
|
||||
dropdown.tooltip = widget_table.desc
|
||||
dropdown._get = widget_table.get
|
||||
dropdown.widget_type = "select"
|
||||
local label = DF:NewLabel (parent, nil, "$parentLabel" .. index, nil, widget_table.name .. (use_two_points and ": " or ""), "GameFontNormal", widget_table.text_template or text_template or 12)
|
||||
dropdown:SetPoint ("left", label, "right", 2)
|
||||
label:SetPoint (cur_x, cur_y)
|
||||
|
||||
local size = label.widget:GetStringWidth() + 140 + 4
|
||||
if (size > max_x) then
|
||||
max_x = size
|
||||
end
|
||||
|
||||
tinsert (parent.widget_list, dropdown)
|
||||
|
||||
elseif (widget_table.type == "toggle" or widget_table.type == "switch") then
|
||||
local switch = DF:NewSwitch (parent, nil, "$parentWidget" .. index, nil, 60, 20, nil, nil, widget_table.get(), nil, nil, nil, nil, switch_template)
|
||||
switch.tooltip = widget_table.desc
|
||||
switch._get = widget_table.get
|
||||
switch.widget_type = "toggle"
|
||||
switch.OnSwitch = widget_table.set
|
||||
|
||||
if (switch_is_box) then
|
||||
switch:SetAsCheckBox()
|
||||
end
|
||||
|
||||
local label = DF:NewLabel (parent, nil, "$parentLabel" .. index, nil, widget_table.name .. (use_two_points and ": " or ""), "GameFontNormal", widget_table.text_template or text_template or 12)
|
||||
switch:SetPoint ("left", label, "right", 2)
|
||||
label:SetPoint (cur_x, cur_y)
|
||||
|
||||
local size = label.widget:GetStringWidth() + 60 + 4
|
||||
if (size > max_x) then
|
||||
max_x = size
|
||||
end
|
||||
|
||||
tinsert (parent.widget_list, switch)
|
||||
|
||||
elseif (widget_table.type == "range" or widget_table.type == "slider") then
|
||||
local is_decimanls = widget_table.usedecimals
|
||||
local slider = DF:NewSlider (parent, nil, "$parentWidget" .. index, nil, 140, 20, widget_table.min, widget_table.max, widget_table.step, widget_table.get(), is_decimanls, nil, nil, slider_template)
|
||||
slider.tooltip = widget_table.desc
|
||||
slider._get = widget_table.get
|
||||
slider.widget_type = "range"
|
||||
slider:SetHook ("OnValueChange", widget_table.set)
|
||||
|
||||
local label = DF:NewLabel (parent, nil, "$parentLabel" .. index, nil, widget_table.name .. (use_two_points and ": " or ""), "GameFontNormal", widget_table.text_template or text_template or 12)
|
||||
slider:SetPoint ("left", label, "right", 2)
|
||||
label:SetPoint (cur_x, cur_y)
|
||||
|
||||
local size = label.widget:GetStringWidth() + 140 + 6
|
||||
if (size > max_x) then
|
||||
max_x = size
|
||||
end
|
||||
|
||||
tinsert (parent.widget_list, slider)
|
||||
|
||||
elseif (widget_table.type == "color" or widget_table.type == "color") then
|
||||
local colorpick = DF:NewColorPickButton (parent, "$parentWidget" .. index, nil, widget_table.set, nil, button_template)
|
||||
colorpick.tooltip = widget_table.desc
|
||||
colorpick._get = widget_table.get
|
||||
colorpick.widget_type = "color"
|
||||
|
||||
local default_value, g, b, a = widget_table.get()
|
||||
if (type (default_value) == "table") then
|
||||
colorpick:SetColor (unpack (default_value))
|
||||
else
|
||||
colorpick:SetColor (default_value, g, b, a)
|
||||
end
|
||||
|
||||
local label = DF:NewLabel (parent, nil, "$parentLabel" .. index, nil, widget_table.name .. (use_two_points and ": " or ""), "GameFontNormal", widget_table.text_template or text_template or 12)
|
||||
colorpick:SetPoint ("left", label, "right", 2)
|
||||
label:SetPoint (cur_x, cur_y)
|
||||
|
||||
local size = label.widget:GetStringWidth() + 60 + 4
|
||||
if (size > max_x) then
|
||||
max_x = size
|
||||
end
|
||||
|
||||
tinsert (parent.widget_list, colorpick)
|
||||
|
||||
elseif (widget_table.type == "execute" or widget_table.type == "button") then
|
||||
|
||||
local button = DF:NewButton (parent, nil, "$parentWidget" .. index, nil, 120, 18, widget_table.func, widget_table.param1, widget_table.param2, nil, widget_table.name, nil, button_template)
|
||||
if (not button_template) then
|
||||
button:InstallCustomTexture()
|
||||
end
|
||||
|
||||
button:SetPoint (cur_x, cur_y)
|
||||
button.tooltip = widget_table.desc
|
||||
button.widget_type = "execute"
|
||||
|
||||
local size = button:GetWidth() + 4
|
||||
if (size > max_x) then
|
||||
max_x = size
|
||||
end
|
||||
|
||||
tinsert (parent.widget_list, button)
|
||||
|
||||
end
|
||||
|
||||
if (widget_table.spacement) then
|
||||
cur_y = cur_y - 30
|
||||
else
|
||||
cur_y = cur_y - 20
|
||||
end
|
||||
|
||||
if (cur_y < height) then
|
||||
cur_y = y_offset
|
||||
cur_x = cur_x + max_x + 30
|
||||
|
||||
max_x = 0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> tutorials
|
||||
|
||||
function DF:ShowTutorialAlertFrame (maintext, desctext, clickfunc)
|
||||
|
||||
local TutorialAlertFrame = _G.DetailsFrameworkTutorialAlertFrame
|
||||
|
||||
if (not TutorialAlertFrame) then
|
||||
|
||||
TutorialAlertFrame = CreateFrame ("ScrollFrame", "DetailsFrameworkTutorialAlertFrame", UIParent, "DetailsFrameworkTutorialAlertFrameTemplate")
|
||||
TutorialAlertFrame.isFirst = true
|
||||
TutorialAlertFrame:SetPoint ("left", UIParent, "left", -20, 100)
|
||||
|
||||
TutorialAlertFrame:SetWidth (290)
|
||||
TutorialAlertFrame.ScrollChild:SetWidth (256)
|
||||
|
||||
local scrollname = TutorialAlertFrame.ScrollChild:GetName()
|
||||
_G [scrollname .. "BorderTopLeft"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderTopRight"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderBotLeft"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderBotRight"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderLeft"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderRight"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderBottom"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "BorderTop"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
|
||||
local iconbg = _G [scrollname .. "QuestIconBg"]
|
||||
iconbg:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
||||
iconbg:SetTexCoord (0, 1, 0, 1)
|
||||
iconbg:SetSize (100, 100)
|
||||
iconbg:ClearAllPoints()
|
||||
iconbg:SetPoint ("bottomleft", TutorialAlertFrame.ScrollChild, "bottomleft")
|
||||
|
||||
_G [scrollname .. "Exclamation"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
_G [scrollname .. "QuestionMark"]:SetVertexColor (1, 0.8, 0, 1)
|
||||
|
||||
_G [scrollname .. "TopText"]:SetText ("Details!") --string
|
||||
_G [scrollname .. "QuestName"]:SetText ("") --string
|
||||
_G [scrollname .. "BottomText"]:SetText ("") --string
|
||||
|
||||
TutorialAlertFrame.ScrollChild.IconShine:SetTexture ([[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]])
|
||||
|
||||
TutorialAlertFrame:SetScript ("OnMouseUp", function (self)
|
||||
if (self.clickfunc and type (self.clickfunc) == "function") then
|
||||
self.clickfunc()
|
||||
end
|
||||
self:Hide()
|
||||
end)
|
||||
TutorialAlertFrame:Hide()
|
||||
end
|
||||
|
||||
if (type (maintext) == "string") then
|
||||
TutorialAlertFrame.ScrollChild.QuestName:SetText (maintext)
|
||||
else
|
||||
TutorialAlertFrame.ScrollChild.QuestName:SetText ("")
|
||||
end
|
||||
|
||||
if (type (desctext) == "string") then
|
||||
TutorialAlertFrame.ScrollChild.BottomText:SetText (desctext)
|
||||
else
|
||||
TutorialAlertFrame.ScrollChild.BottomText:SetText ("")
|
||||
end
|
||||
|
||||
TutorialAlertFrame.clickfunc = clickfunc
|
||||
TutorialAlertFrame:Show()
|
||||
DetailsTutorialAlertFrame_SlideInFrame (TutorialAlertFrame, "AUTOQUEST")
|
||||
end
|
||||
|
||||
local refresh_options = function (self)
|
||||
for _, widget in ipairs (self.widget_list) do
|
||||
if (widget._get) then
|
||||
if (widget.widget_type == "label") then
|
||||
if (widget._get()) then
|
||||
widget:SetText (widget._get())
|
||||
end
|
||||
elseif (widget.widget_type == "select") then
|
||||
widget:Select (widget._get())
|
||||
elseif (widget.widget_type == "toggle" or widget.widget_type == "range") then
|
||||
widget:SetValue (widget._get())
|
||||
elseif (widget.widget_type == "color") then
|
||||
local default_value, g, b, a = widget._get()
|
||||
if (type (default_value) == "table") then
|
||||
widget:SetColor (unpack (default_value))
|
||||
else
|
||||
widget:SetColor (default_value, g, b, a)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DF:SetAsOptionsPanel (frame)
|
||||
frame.RefreshOptions = refresh_options
|
||||
frame.widget_list = {}
|
||||
end
|
||||
|
||||
function DF:CreateOptionsFrame (name, title, template)
|
||||
|
||||
template = template or 1
|
||||
|
||||
if (template == 2) then
|
||||
local options_frame = CreateFrame ("frame", name, UIParent, "ButtonFrameTemplate")
|
||||
tinsert (UISpecialFrames, name)
|
||||
options_frame:SetSize (500, 200)
|
||||
options_frame.RefreshOptions = refresh_options
|
||||
options_frame.widget_list = {}
|
||||
|
||||
options_frame:SetScript ("OnMouseDown", function(self, button)
|
||||
if (button == "RightButton") then
|
||||
if (self.moving) then
|
||||
self.moving = false
|
||||
self:StopMovingOrSizing()
|
||||
end
|
||||
return options_frame:Hide()
|
||||
elseif (button == "LeftButton" and not self.moving) then
|
||||
self.moving = true
|
||||
self:StartMoving()
|
||||
end
|
||||
end)
|
||||
options_frame:SetScript ("OnMouseUp", function(self)
|
||||
if (self.moving) then
|
||||
self.moving = false
|
||||
self:StopMovingOrSizing()
|
||||
end
|
||||
end)
|
||||
|
||||
options_frame:SetMovable (true)
|
||||
options_frame:EnableMouse (true)
|
||||
options_frame:SetFrameStrata ("DIALOG")
|
||||
options_frame:SetToplevel (true)
|
||||
|
||||
options_frame:Hide()
|
||||
|
||||
options_frame:SetPoint ("center", UIParent, "center")
|
||||
options_frame.TitleText:SetText (title)
|
||||
options_frame.portrait:SetTexture ([[Interface\CHARACTERFRAME\TEMPORARYPORTRAIT-FEMALE-BLOODELF]])
|
||||
|
||||
return options_frame
|
||||
|
||||
elseif (template == 1) then
|
||||
|
||||
local options_frame = CreateFrame ("frame", name, UIParent)
|
||||
tinsert (UISpecialFrames, name)
|
||||
options_frame:SetSize (500, 200)
|
||||
options_frame.RefreshOptions = refresh_options
|
||||
options_frame.widget_list = {}
|
||||
|
||||
options_frame:SetScript ("OnMouseDown", function(self, button)
|
||||
if (button == "RightButton") then
|
||||
if (self.moving) then
|
||||
self.moving = false
|
||||
self:StopMovingOrSizing()
|
||||
end
|
||||
return options_frame:Hide()
|
||||
elseif (button == "LeftButton" and not self.moving) then
|
||||
self.moving = true
|
||||
self:StartMoving()
|
||||
end
|
||||
end)
|
||||
options_frame:SetScript ("OnMouseUp", function(self)
|
||||
if (self.moving) then
|
||||
self.moving = false
|
||||
self:StopMovingOrSizing()
|
||||
end
|
||||
end)
|
||||
|
||||
options_frame:SetMovable (true)
|
||||
options_frame:EnableMouse (true)
|
||||
options_frame:SetFrameStrata ("DIALOG")
|
||||
options_frame:SetToplevel (true)
|
||||
|
||||
options_frame:Hide()
|
||||
|
||||
options_frame:SetPoint ("center", UIParent, "center")
|
||||
|
||||
options_frame:SetBackdrop ({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
|
||||
edgeFile = DF.folder .. "border_2", edgeSize = 32,
|
||||
insets = {left = 1, right = 1, top = 1, bottom = 1}})
|
||||
options_frame:SetBackdropColor (0, 0, 0, .7)
|
||||
|
||||
local texturetitle = options_frame:CreateTexture (nil, "artwork")
|
||||
texturetitle:SetTexture ([[Interface\CURSOR\Interact]])
|
||||
texturetitle:SetTexCoord (0, 1, 0, 1)
|
||||
texturetitle:SetVertexColor (1, 1, 1, 1)
|
||||
texturetitle:SetPoint ("topleft", options_frame, "topleft", 2, -3)
|
||||
texturetitle:SetWidth (36)
|
||||
texturetitle:SetHeight (36)
|
||||
|
||||
local title = DF:NewLabel (options_frame, nil, "$parentTitle", nil, title, nil, 20, "yellow")
|
||||
title:SetPoint ("left", texturetitle, "right", 2, -1)
|
||||
DF:SetFontOutline (title, true)
|
||||
|
||||
local c = CreateFrame ("Button", nil, options_frame, "UIPanelCloseButton")
|
||||
c:SetWidth (32)
|
||||
c:SetHeight (32)
|
||||
c:SetPoint ("TOPRIGHT", options_frame, "TOPRIGHT", -3, -3)
|
||||
c:SetFrameLevel (options_frame:GetFrameLevel()+1)
|
||||
|
||||
return options_frame
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--> templates
|
||||
|
||||
DF.font_templates = {}
|
||||
DF.font_templates ["ORANGE_FONT_TEMPLATE"] = {color = "orange", size = 11, font = "Accidental Presidency"}
|
||||
DF.font_templates ["OPTIONS_FONT_TEMPLATE"] = {color = "yellow", size = 12, font = "Accidental Presidency"}
|
||||
|
||||
DF.dropdown_templates = {}
|
||||
DF.dropdown_templates ["OPTIONS_DROPDOWN_TEMPLATE"] = {
|
||||
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
|
||||
backdropcolor = {1, 1, 1, .5},
|
||||
backdropbordercolor = {0, 0, 0, 1},
|
||||
onentercolor = {1, 1, 1, .5},
|
||||
onenterbordercolor = {1, 1, 1, 1},
|
||||
}
|
||||
|
||||
DF.switch_templates = {}
|
||||
DF.switch_templates ["OPTIONS_CHECKBOX_TEMPLATE"] = {
|
||||
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
|
||||
backdropcolor = {1, 1, 1, .5},
|
||||
backdropbordercolor = {0, 0, 0, 1},
|
||||
width = 18,
|
||||
height = 18,
|
||||
enabled_backdropcolor = {1, 1, 1, .5},
|
||||
disabled_backdropcolor = {1, 1, 1, .2},
|
||||
onenterbordercolor = {1, 1, 1, 1},
|
||||
}
|
||||
DF.switch_templates ["OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"] = {
|
||||
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
|
||||
backdropcolor = {1, 1, 1, .5},
|
||||
backdropbordercolor = {0, 0, 0, 1},
|
||||
width = 18,
|
||||
height = 18,
|
||||
enabled_backdropcolor = {1, 1, 1, .5},
|
||||
disabled_backdropcolor = {1, 1, 1, .5},
|
||||
onenterbordercolor = {1, 1, 1, 1},
|
||||
}
|
||||
|
||||
DF.button_templates = {}
|
||||
DF.button_templates ["OPTIONS_BUTTON_TEMPLATE"] = {
|
||||
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
|
||||
backdropcolor = {1, 1, 1, .5},
|
||||
backdropbordercolor = {0, 0, 0, 1},
|
||||
}
|
||||
|
||||
DF.slider_templates = {}
|
||||
DF.slider_templates ["OPTIONS_SLIDER_TEMPLATE"] = {
|
||||
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
|
||||
backdropcolor = {1, 1, 1, .5},
|
||||
backdropbordercolor = {0, 0, 0, 1},
|
||||
onentercolor = {1, 1, 1, .5},
|
||||
onenterbordercolor = {1, 1, 1, 1},
|
||||
thumbtexture = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
thumbwidth = 16,
|
||||
thumbheight = 14,
|
||||
thumbcolor = {0, 0, 0, 0.5},
|
||||
}
|
||||
|
||||
function DF:GetTemplate (type, template_name)
|
||||
local template_table
|
||||
if (type == "font") then
|
||||
template_table = DF.font_templates
|
||||
elseif (type == "dropdown") then
|
||||
template_table = DF.dropdown_templates
|
||||
elseif (type == "button") then
|
||||
template_table = DF.button_templates
|
||||
elseif (type == "switch") then
|
||||
template_table = DF.switch_templates
|
||||
elseif (type == "slider") then
|
||||
template_table = DF.slider_templates
|
||||
end
|
||||
return template_table [template_name]
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user