Remove debug print statements.
User reports from DBM discord have reported messages from DBM spamming into their chat, so removing the obvious debug statements that got pushed into public.
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@@ -40,7 +40,7 @@ function Details:BossModsLink()
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if (_G.DBM) then
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local dbm_callback_phase = function (event, msg, ...)
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print("D!", event, msg, ...)
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--print("D!", event, msg, ...)
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local mod = Details.encounter_table.DBM_Mod
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if (not mod) then
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@@ -64,12 +64,12 @@ function Details:BossModsLink()
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msg = msg:gsub("%a", "")
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msg = msg:gsub("%s+", "")
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newPhase = tonumber(msg)
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print("New Phase: ", newPhase)
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--print("New Phase: ", newPhase)
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local ID, msg2, someId, someNumber, aBool = ...
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if (msg2 == "stagechange") then
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print("D! yeash", msg2)
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--print("D! yeash", msg2)
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end
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local phase = newPhase
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@@ -105,7 +105,7 @@ function Details:BossModsLink()
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if (BigWigsLoader and not _G.DBM) then
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function Details:BigWigs_SetStage (event, module, phase)
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print(" ===== BigWigs_SetStage ===== ", event, module, phase)
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--print(" ===== BigWigs_SetStage ===== ", event, module, phase)
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phase = tonumber(phase)
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if (phase and type (phase) == "number" and Details.encounter_table.phase ~= phase) then
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@@ -129,7 +129,7 @@ function Details:BossModsLink()
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if (key == "stages") then
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local phase = module:GetStage()
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print("BW new stage:", phase)
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--print("BW new stage:", phase)
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--local phase = text:gsub (".*%s", "")
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--phase = tonumber (phase)
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