added commentator stuff, general code cleanup and better formatting, some deprecated code removed
This commit is contained in:
+246
-454
File diff suppressed because it is too large
Load Diff
+593
-471
File diff suppressed because it is too large
Load Diff
@@ -370,11 +370,6 @@
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end
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end
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function Details.network.HandleMissData(player, realm, coreVersion, data)
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--soul rip from akaari's soul (LEGION ONLY)
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--deprecated
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end
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function Details.network.ReceivedEnemyPlayer(player, realm, coreVersion, data)
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--deprecated
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end
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@@ -394,8 +389,6 @@
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[CONST_GUILD_SYNC] = Details.network.GuildSync,
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[CONST_ROGUE_SR] = Details.network.HandleMissData, --soul rip from akaari's soul (LEGION ONLY)
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[CONST_PVP_ENEMY] = Details.network.ReceivedEnemyPlayer,
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[DETAILS_PREFIX_COACH] = Details.network.Coach, --coach feature
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+89
-141
@@ -623,7 +623,7 @@
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Details:Msg(Details.WhoAggroTimer.HitBy)
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end
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Details:EntrarEmCombate(sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags)
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Details222.StartCombat(sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags)
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else
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--entrar em combate se for dot e for do jogador e o ultimo combate ter sido a mais de 10 segundos atr�s
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if (token == "SPELL_PERIODIC_DAMAGE" and sourceName == Details.playername) then
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@@ -633,7 +633,7 @@
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--faz o calculo dos 10 segundos
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if (Details.last_combat_time + 10 < _tempo) then
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Details:EntrarEmCombate(sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags)
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Details222.StartCombat(sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags)
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end
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end
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end
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@@ -2772,86 +2772,84 @@
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--MISC search key: ~buffuptime ~buffsuptime |
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-----------------------------------------------------------------------------------------------------------------------------------------
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function parser:add_bad_debuff_uptime (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, in_out, stack_amount)
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if (not alvo_name) then
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function parser:add_bad_debuff_uptime(token, time, sourceGuid, sourceName, sourceFlags, targetGuid, targetName, targetFlags, targetsFlags2, spellId, spellName, spellSchool, sInOrOut, stackSize)
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if (not targetName) then
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--no target name, just quit
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return
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elseif (not who_name) then
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elseif (not sourceName) then
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--no actor name, use spell name instead
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who_name = "[*] "..spellname
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sourceName = "[*] "..spellName
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end
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------------------------------------------------------------------------------------------------
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--get actors
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--nome do debuff ser� usado para armazenar o nome do ator
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local este_jogador = misc_cache [spellname]
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if (not este_jogador) then --pode ser um desconhecido ou um pet
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este_jogador = _current_misc_container:GetOrCreateActor (who_serial, spellname, who_flags, true)
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misc_cache [spellname] = este_jogador
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local sourceActor = misc_cache[spellName]
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if (not sourceActor) then --pode ser um desconhecido ou um pet
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sourceActor = _current_misc_container:GetOrCreateActor (sourceGuid, spellName, sourceFlags, true)
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misc_cache[spellName] = sourceActor
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end
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------------------------------------------------------------------------------------------------
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--build containers on the fly
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if (not este_jogador.debuff_uptime) then
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este_jogador.boss_debuff = true
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este_jogador.damage_twin = who_name
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este_jogador.spellschool = spellschool
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este_jogador.damage_spellid = spellid
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este_jogador.debuff_uptime = 0
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este_jogador.debuff_uptime_spells = spellContainerClass:CreateSpellContainer (container_misc)
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este_jogador.debuff_uptime_targets = {}
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if (not sourceActor.debuff_uptime) then
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sourceActor.boss_debuff = true
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sourceActor.damage_twin = sourceName
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sourceActor.spellschool = spellSchool
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sourceActor.damage_spellid = spellId
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sourceActor.debuff_uptime = 0
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sourceActor.debuff_uptime_spells = spellContainerClass:CreateSpellContainer (container_misc)
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sourceActor.debuff_uptime_targets = {}
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end
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------------------------------------------------------------------------------------------------
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--add amount
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--update last event
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este_jogador.last_event = _tempo
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sourceActor.last_event = _tempo
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--actor target
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local este_alvo = este_jogador.debuff_uptime_targets [alvo_name]
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local este_alvo = sourceActor.debuff_uptime_targets [targetName]
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if (not este_alvo) then
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este_alvo = Details.atributo_misc:CreateBuffTargetObject()
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este_jogador.debuff_uptime_targets [alvo_name] = este_alvo
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sourceActor.debuff_uptime_targets [targetName] = este_alvo
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end
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if (in_out == "DEBUFF_UPTIME_IN") then
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if (sInOrOut == "DEBUFF_UPTIME_IN") then
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este_alvo.actived = true
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este_alvo.activedamt = este_alvo.activedamt + 1
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if (este_alvo.actived_at and este_alvo.actived) then
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este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
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este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
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sourceActor.debuff_uptime = sourceActor.debuff_uptime + _tempo - este_alvo.actived_at
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end
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este_alvo.actived_at = _tempo
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--death log
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--record death log
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local t = last_events_cache [alvo_name]
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local t = last_events_cache[targetName]
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if (not t) then
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t = _current_combat:CreateLastEventsTable (alvo_name)
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t = _current_combat:CreateLastEventsTable(targetName)
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end
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local i = t.n
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local this_event = t [i]
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local thisEvent = t[i]
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if (not this_event) then
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if (not thisEvent) then
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return Details:Msg("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _amount_of_last_events)
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end
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this_event [1] = 4 --4 = debuff aplication
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this_event [2] = spellid --spellid
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this_event [3] = 1
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this_event [4] = time --parser time
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this_event [5] = UnitHealth(Details:Ambiguate(alvo_name)) --current unit heal
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this_event [6] = who_name --source name
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this_event [7] = false
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this_event [8] = false
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this_event [9] = false
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this_event [10] = false
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thisEvent[1] = 4 --4 = debuff aplication
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thisEvent[2] = spellId --spellid
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thisEvent[3] = 1
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thisEvent[4] = time --parser time
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thisEvent[5] = UnitHealth(Details:Ambiguate(targetName)) --current unit heal
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thisEvent[6] = sourceName --source name
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thisEvent[7] = false
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thisEvent[8] = false
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thisEvent[9] = false
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thisEvent[10] = false
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i = i + 1
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@@ -2861,10 +2859,10 @@
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t.n = i
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end
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elseif (in_out == "DEBUFF_UPTIME_REFRESH") then
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elseif (sInOrOut == "DEBUFF_UPTIME_REFRESH") then
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if (este_alvo.actived_at and este_alvo.actived) then
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este_alvo.uptime = este_alvo.uptime + _tempo - este_alvo.actived_at
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este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at
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sourceActor.debuff_uptime = sourceActor.debuff_uptime + _tempo - este_alvo.actived_at
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end
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este_alvo.actived_at = _tempo
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este_alvo.actived = true
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@@ -2874,44 +2872,58 @@
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--local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitAura (alvo_name, spellname, nil, "HARMFUL")
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--UnitAura ("Kastfall", "Gulp Frog Toxin", nil, "HARMFUL")
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--6/27 15:06:18.113 SPELL_AURA_APPLIED_DOSE,Creature-0-2085-2657-20918-227617-0000FDAA05,"Cosmic Simulacrum",0xa48,0x0,Player-4184-005CFB2D,"nil",0x511,0x0,459273,"Cosmic Shards",0x20,DEBUFF,4
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--6/27 15:06:18.114 SPELL_AURA_REFRESH,Creature-0-2085-2657-20918-227617-0000FDAA05,"Cosmic Simulacrum",0xa48,0x0,Player-4184-005CFB2D,"nil",0x511,0x0,459273,"Cosmic Shards",0x20,DEBUFF
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--record death log
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local t = last_events_cache [alvo_name]
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local t = last_events_cache[targetName]
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if (not t) then
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t = _current_combat:CreateLastEventsTable (alvo_name)
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t = _current_combat:CreateLastEventsTable(targetName)
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end
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local i = t.n
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local this_event = t [i]
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if (not this_event) then
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return Details:Msg("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _amount_of_last_events)
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local bCanAdd = true
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local previousEvent = t[i-1]
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if (previousEvent) then
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if (previousEvent[1] == 4 and previousEvent[2] == spellId and detailsFramework.Math.IsNearlyEqual(time, previousEvent[4], 0.01)) then
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--don't repeat the application of the same debuff
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bCanAdd = false
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end
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end
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this_event [1] = 4 --4 = debuff aplication
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this_event [2] = spellid --spellid
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this_event [3] = stack_amount or 1
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this_event [4] = time --parser time
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this_event [5] = UnitHealth(Details:Ambiguate(alvo_name)) --current unit heal
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this_event [6] = who_name --source name
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this_event [7] = false
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this_event [8] = false
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this_event [9] = false
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this_event [10] = false
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if (bCanAdd) then
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local thisEvent = t[i]
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i = i + 1
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if (not thisEvent) then
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return Details:Msg("Parser Event Error -> Set to 16 DeathLogs and /reload", i, _amount_of_last_events)
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end
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if (i == _amount_of_last_events+1) then
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t.n = 1
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else
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t.n = i
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thisEvent[1] = 4 --4 = debuff aplication
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thisEvent[2] = spellId --spellid
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thisEvent[3] = stackSize or 1
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thisEvent[4] = time --parser time
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thisEvent[5] = UnitHealth(Details:Ambiguate(targetName)) --current unit heal
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thisEvent[6] = sourceName --source name
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thisEvent[7] = false
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thisEvent[8] = false
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thisEvent[9] = false
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thisEvent[10] = false
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|
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i = i + 1
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if (i == _amount_of_last_events+1) then
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t.n = 1
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else
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t.n = i
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end
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end
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elseif (in_out == "DEBUFF_UPTIME_OUT") then
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elseif (sInOrOut == "DEBUFF_UPTIME_OUT") then
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if (este_alvo.actived_at and este_alvo.actived) then
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este_alvo.uptime = este_alvo.uptime + Details._tempo - este_alvo.actived_at
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este_jogador.debuff_uptime = este_jogador.debuff_uptime + _tempo - este_alvo.actived_at --token = actor misc object
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sourceActor.debuff_uptime = sourceActor.debuff_uptime + _tempo - este_alvo.actived_at --token = actor misc object
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end
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este_alvo.activedamt = este_alvo.activedamt - 1
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@@ -4033,6 +4045,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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--get the index of the last event recorded
|
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local lastIndex = recordedEvents.n
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|
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--here the event log gets reordered as in the parser it work with index recycling
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if (lastIndex < _amount_of_last_events+1 and not recordedEvents[lastIndex][4]) then
|
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--the last events table amount of indexes is less than the amount of events to store
|
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for i = 1, lastIndex-1 do
|
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@@ -4072,7 +4085,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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local enemyCastCache = enemy_cast_cache
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--as multiple enemies can have casted the same spell at the same time, iterate over the enemyCastCache and merge the casts that happened really close to each other
|
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--transfer the casts that happened within the the events window of the player death to a new indexed table
|
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--transfer the casts that happened within the event window of the player death to a new indexed table
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local enemyCastCacheIndexed = {}
|
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if (bHadDeathEvent) then
|
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for time, enemyCastTable in pairs(enemyCastCache) do
|
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@@ -4132,6 +4145,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
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end
|
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end
|
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|
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--verify if a cooldown near the death event was used
|
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if (thisPlayer.last_cooldown) then
|
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--create a new event to show the latest cooldown the player used before death and add it to the list of events before death
|
||||
local eventType = 3 --last cooldown used
|
||||
@@ -4155,6 +4169,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
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eventsBeforePlayerDeath[#eventsBeforePlayerDeath+1] = eventTable
|
||||
end
|
||||
|
||||
|
||||
|
||||
local maxHealth
|
||||
if (thisPlayer.arena_enemy) then
|
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--this is an arena enemy, get the heal with the unit Id
|
||||
@@ -4750,7 +4766,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
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end
|
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|
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if (not _in_combat) then
|
||||
Details:EntrarEmCombate()
|
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Details222.StartCombat()
|
||||
end
|
||||
|
||||
_current_combat.pvp = true
|
||||
@@ -5050,11 +5066,11 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
if (_in_combat) then
|
||||
Details:SairDoCombate()
|
||||
end
|
||||
Details:EntrarEmCombate()
|
||||
Details222.StartCombat()
|
||||
end
|
||||
|
||||
if (not Details:CaptureGet("damage")) then
|
||||
Details:EntrarEmCombate()
|
||||
Details222.StartCombat()
|
||||
end
|
||||
|
||||
--essa parte do solo mode ainda sera usada?
|
||||
@@ -5595,7 +5611,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
end
|
||||
|
||||
Details.lastBattlegroundStartTime = GetTime()
|
||||
Details:StartCombat()
|
||||
Details222.StartCombat()
|
||||
|
||||
if (Details.debug) then
|
||||
Details:Msg("(debug) a battleground has started.")
|
||||
@@ -5899,7 +5915,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
-- ~parserstart ~startparser ~cleu ~parser
|
||||
Details.UnitNameCache = {}
|
||||
|
||||
function Details.OnParserEvent(self, event, ...)
|
||||
function Details222.Parser.OnParserEvent(self, event, ...)
|
||||
local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = CombatLogGetCurrentEventInfo(...)
|
||||
|
||||
local func = token_list[token]
|
||||
@@ -5914,79 +5930,11 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
|
||||
|
||||
if (not parserDebug[token]) then
|
||||
parserDebug[token] = true
|
||||
--print(token)
|
||||
end
|
||||
|
||||
if (token == "SPELL_DAMAGE") then
|
||||
if (A13 ~= nil or unknown1 ~= nil or unknown2 ~= nil or unknown3 ~= nil or unknown4 ~= nil or unknown5) then
|
||||
--print(time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, spellId, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18)
|
||||
end
|
||||
--print(time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, spellId, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18)
|
||||
|
||||
if (spellName == "Fate Mirror") then
|
||||
--print(time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, spellId, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18)
|
||||
end
|
||||
end
|
||||
|
||||
if (token == "SPELL_AURA_APPLIED") then
|
||||
--print(spellName)
|
||||
end
|
||||
|
||||
--local func = token_list[token]
|
||||
--if (func) then
|
||||
-- return func(nil, token, time, who_serial, who_name, who_flags, target_serial, target_name, target_flags, target_flags2, spellId, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12)
|
||||
--end
|
||||
|
||||
--[=[ getspellinfo
|
||||
["1"] = "Spatial Paradox", buff
|
||||
["3"] = 5199645,
|
||||
["4"] = 0,
|
||||
["5"] = 0,
|
||||
["6"] = 100,
|
||||
["7"] = 406789,
|
||||
["8"] = 5199645,
|
||||
|
||||
["1"] = "Spatial Paradox", buff
|
||||
["3"] = 5199645,
|
||||
["4"] = 0,
|
||||
["5"] = 0,
|
||||
["6"] = 60,
|
||||
["7"] = 406732,
|
||||
["8"] = 5199645,
|
||||
|
||||
["1"] = "Ebon Might", --spell cast start
|
||||
["3"] = 5061347,
|
||||
["4"] = 1473,
|
||||
["5"] = 0,
|
||||
["6"] = 0,
|
||||
["7"] = 395152,
|
||||
["8"] = 5061347,
|
||||
--]=]
|
||||
|
||||
if (sourceSerial == UnitGUID("player")) then
|
||||
GLOB = GLOB or {}
|
||||
--table.insert(GLOB, {time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, spellId, spellName, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18})
|
||||
--print(time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, spellId, spellName, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, A15, A16, A17, A18)
|
||||
end
|
||||
|
||||
if (token == "SPELL_CAST_START") then
|
||||
if (sourceSerial == UnitGUID("player")) then
|
||||
--print(token, spellName, spellId)
|
||||
end
|
||||
end
|
||||
|
||||
--Prescience, Fate Mirror, Ebon Might, Breath of Eons, Shifting Sands
|
||||
|
||||
--offline cleu:
|
||||
--6/30 14:25:28.988 SPELL_DAMAGE,Player-5764-0001609B,"Mikito-Fyrakk",0x518,0x0,Creature-0-5770-2444-8-198594-00009DF6EF,"Cleave Training Dummy",0x30a28,0x0,44425,"Arcane Barrage",0x40,0000000000000000,0000000000000000,0,0,0,0,0,0,-1,0,0,0,0.00,0.00,2112,0.0000,0,18252,18251,-1,64,0,0,0,nil,nil,nil
|
||||
--6/30 14:25:28.988 SPELL_DAMAGE_SUPPORT,Player-5764-0001609B,"Mikito-Fyrakk",0x518,0x0,Creature-0-5770-2444-8-198594-00009DF6EF,"Cleave Training Dummy",0x30a28,0x0,395152,"Ebon Might",0xc,0000000000000000,0000000000000000,0,0,0,0,0,0,-1,0,0,0,0.00,0.00,2112,0.0000,0,2572,2571,-1,64,0,0,0,nil,nil,nil,Player-5764-0001FACE
|
||||
end
|
||||
|
||||
if (false and "I'm debugging something") then
|
||||
Details.parser_frame:SetScript("OnEvent", Details.OnParserEventDebug)
|
||||
else
|
||||
Details.parser_frame:SetScript("OnEvent", Details.OnParserEvent)
|
||||
end
|
||||
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
||||
Details222.PFrame = Details222.parser_frame
|
||||
|
||||
function Details:UpdateParser()
|
||||
_tempo = Details._tempo
|
||||
|
||||
+16
-12
@@ -641,7 +641,7 @@
|
||||
for _, instancia in ipairs(self.stretchToo) do
|
||||
instancia.baseframe:SetWidth(self.baseframe:GetWidth())
|
||||
local mod = (self.baseframe:GetWidth() - instancia.baseframe._place.largura) / 2
|
||||
instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, mod, nil)
|
||||
instancia:RestoreMainWindowPositionNoResize(instancia.baseframe._place, mod, nil)
|
||||
instancia:BaseFrameSnap()
|
||||
end
|
||||
end
|
||||
@@ -656,7 +656,7 @@
|
||||
else
|
||||
mod = - (self.baseframe:GetHeight() - instancia.baseframe._place.altura) / 2
|
||||
end
|
||||
instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, nil, mod)
|
||||
instancia:RestoreMainWindowPositionNoResize(instancia.baseframe._place, nil, mod)
|
||||
instancia:BaseFrameSnap()
|
||||
end
|
||||
end
|
||||
@@ -667,7 +667,7 @@
|
||||
for _, instancia in ipairs(self.stretchToo) do
|
||||
instancia.baseframe:SetHeight(self.baseframe:GetHeight())
|
||||
local mod = (self.baseframe:GetHeight() - (instancia.baseframe._place.altura or instancia.baseframe:GetHeight())) / 2
|
||||
instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, nil, mod)
|
||||
instancia:RestoreMainWindowPositionNoResize(instancia.baseframe._place, nil, mod)
|
||||
end
|
||||
|
||||
elseif (self.baseframe.stretch_direction == "bottom") then
|
||||
@@ -675,18 +675,18 @@
|
||||
instancia.baseframe:SetHeight(self.baseframe:GetHeight())
|
||||
local mod = (self.baseframe:GetHeight() - instancia.baseframe._place.altura) / 2
|
||||
mod = mod * -1
|
||||
instancia:RestoreMainWindowPositionNoResize (instancia.baseframe._place, nil, mod)
|
||||
instancia:RestoreMainWindowPositionNoResize(instancia.baseframe._place, nil, mod)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (self.stretch_button_side == 2) then
|
||||
self:StretchButtonAnchor (2)
|
||||
self:StretchButtonAnchor(2)
|
||||
end
|
||||
|
||||
--reajusta o freeze
|
||||
if (self.freezed) then
|
||||
Details:Freeze (self)
|
||||
Details:Freeze(self)
|
||||
end
|
||||
|
||||
-- -4 difere a precis�o de quando a barra ser� adicionada ou apagada da barra
|
||||
@@ -701,7 +701,7 @@
|
||||
local meio = self.baseframe:GetWidth() / 2
|
||||
local novo_local = meio - 25
|
||||
|
||||
self.rows_fit_in_window = floor( self.baseframe.BoxBarrasAltura / self.row_height)
|
||||
self.rows_fit_in_window = floor(self.baseframe.BoxBarrasAltura / self.row_height)
|
||||
|
||||
--verifica se precisa criar mais barras
|
||||
if (self.rows_fit_in_window > #self.barras) then--verifica se precisa criar mais barras
|
||||
@@ -717,12 +717,16 @@
|
||||
--seta a largura das barras
|
||||
if (self.bar_mod and self.bar_mod ~= 0) then
|
||||
for index = 1, self.rows_fit_in_window do
|
||||
self.barras [index]:SetWidth(self.baseframe:GetWidth()+self.bar_mod)
|
||||
if (self.barras[index]) then
|
||||
self.barras[index]:SetWidth(self.baseframe:GetWidth()+self.bar_mod)
|
||||
end
|
||||
end
|
||||
else
|
||||
local rightOffset = self.row_info.row_offsets.right
|
||||
for index = 1, self.rows_fit_in_window do
|
||||
self.barras [index]:SetWidth(self.baseframe:GetWidth()+self.row_info.space.right + rightOffset)
|
||||
if (self.barras[index]) then
|
||||
self.barras[index]:SetWidth(self.baseframe:GetWidth()+self.row_info.space.right + rightOffset)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -731,8 +735,8 @@
|
||||
if (not A) then --primeira vez que o resize esta sendo usado, no caso no startup do addon ou ao criar uma nova inst�ncia
|
||||
--hida as barras n�o usadas
|
||||
for i = 1, self.rows_created, 1 do
|
||||
Details.FadeHandler.Fader(self.barras [i], 1)
|
||||
self.barras [i].on = false
|
||||
Details.FadeHandler.Fader(self.barras[i], 1)
|
||||
self.barras[i].on = false
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -834,7 +838,7 @@
|
||||
if (tabela._custom) then
|
||||
tabela (esta_barra, self)
|
||||
elseif (tabela._refresh_window) then
|
||||
tabela:_refresh_window (esta_barra, self)
|
||||
tabela:_refresh_window(esta_barra, self)
|
||||
else
|
||||
tabela:RefreshBarra(esta_barra, self, true)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user