added commentator stuff, general code cleanup and better formatting, some deprecated code removed
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@@ -306,7 +306,7 @@ end
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return ipairs(self._ActorTable)
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end
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---return a table<actorIndex, actorObject> for all actors stored in this Container
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---return a table with actor[] for all actors stored in this container
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---@return table
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function actorContainer:GetActorTable()
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return self._ActorTable
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@@ -315,8 +315,8 @@ end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--internals
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---create a new actor container, can be a damage container, heal container, enemy container or utility container
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---actors can be added by using newContainer.GetOrCreateActor
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---create a new actor container, can be a damage container, heal container, resource container or utility container
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---actors can be added by using the method newContainer:GetOrCreateActor(actorGuid, actorName, actorFlags, bShouldCreateActor)
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---actors can be retrieved using the same function above
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---@param containerType number
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---@param combatObject table
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