936 lines
36 KiB
XML
936 lines
36 KiB
XML
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
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<!--
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This file is part of Decursive.
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Decursive (v 2.5.1-6-gd3885c5) add-on for World of Warcraft UI
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Copyright (C) 2006-2007-2008-2009 John Wellesz (archarodim AT teaser.fr) ( http://www.2072productions.com/to/decursive.php )
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Starting from 2009-10-31 and until said otherwise by its author, Decursive
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is no longer free software, all rights are reserved to its author (John Wellesz).
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The only official and allowed distribution means are www.2072productions.com, www.wowace.com and curse.com.
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To distribute Decursive through other means a special authorization is required.
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Decursive is inspired from the original "Decursive v1.9.4" by Quu.
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The original "Decursive 1.9.4" is in public domain ( www.quutar.com )
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Decursive is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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-->
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<Script>
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local T = DecursiveRootTable or {};
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-- big ugly scary fatal error message display function {{{
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if not T._FatalError then
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-- the beautiful error popup : {{{ -
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StaticPopupDialogs["DECURSIVE_ERROR_FRAME"] = {
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text = "|cFFFF0000Decursive Error:|r\n%s",
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button1 = "OK",
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OnAccept = function()
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return false;
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end,
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timeout = 0,
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whileDead = 1,
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hideOnEscape = 1,
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showAlert = 1,
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}; -- }}}
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T._FatalError = function (TheError) StaticPopup_Show ("DECURSIVE_ERROR_FRAME", TheError); end
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end
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-- }}}
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if not T._LoadedFiles or not T._LoadedFiles["Dcr_lists.lua"] then
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if not DecursiveInstallCorrupted then T._FatalError("Decursive installation is corrupted! (Dcr_lists.lua not loaded)"); end;
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DecursiveInstallCorrupted = true;
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return;
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end
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-- Dcr:SetDateAndRevision("$Date: 2008-08-12 04:50:10 +0200 (mar., 12 août 2008) $", "$Revision: 80230 $");
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</Script>
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<Button name="DcrSimpleTextOnlyButton" hidden="true" virtual="true">
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<ButtonText name="$parentText" justifyH="LEFT" />
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<NormalFont inherits="GameFontNormal" style="GameFontNormal" justifyH="LEFT" />
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<HighlightFont inherits="GameFontHighlight" style="GameFontHighlight" justifyH="LEFT" />
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<DisabledFont inherits="GameFontDisable" style="GameFontDisable" justifyH="LEFT" />
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</Button>
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<!-- Dcr_ListEntryTemplate {{{ -->
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<Button name="Dcr_ListEntryTemplate" inherits="DcrSimpleTextOnlyButton" hidden="true" virtual="true">
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<Size>
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<AbsDimension x="140" y="16"/>
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</Size>
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<Scripts>
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<OnLoad>
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self:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp');
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</OnLoad>
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<OnClick>
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self:GetParent():EntryOnclick(self);
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</OnClick>
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<OnEnter>
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Dcr:DisplayTooltip(Dcr.L["LIST_ENTRY_ACTIONS"], self:GetParent());
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</OnEnter>
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<OnLeave>
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DcrDisplay_Tooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<!-- }}} -->
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<!-- Dcr_ListFrameTemplate {{{ -->
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<Frame name="Dcr_ListFrameTemplate" frameStrata="LOW" toplevel="true" enableMouse="true" EnableMouseWheel="true" movable="true" hidden="true" virtual="true" parent="UIParent">
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<Size>
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<AbsDimension x="170" y="230" />
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</Size>
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<Anchors>
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<Anchor point="CENTER" />
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</Anchors>
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<TitleRegion setAllPoints="true"/>
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
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<EdgeSize>
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<AbsValue val="16"/>
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</EdgeSize>
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<TileSize>
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<AbsValue val="16"/>
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</TileSize>
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<BackgroundInsets>
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<AbsInset left="5" right="5" top="5" bottom="5"/>
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</BackgroundInsets>
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</Backdrop>
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<Scripts>
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<OnEnter>
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Dcr:DisplayTooltip(self.ListTitle, self);
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</OnEnter>
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<OnLeave>
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DcrDisplay_Tooltip:Hide();
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</OnLeave>
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<OnLoad>
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if DecursiveInstallCorrupted then return end
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Dcr.ListFrameTemplate_OnLoad(self);
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</OnLoad>
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<OnShow>
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self.UpdateYourself = true;
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</OnShow>
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<OnUpdate>
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self.OnUpdate(self);
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</OnUpdate>
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</Scripts>
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<Layers>
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<Layer level="BACKGROUND">
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<FontString name="$parentText" inherits="GameFontNormal" text="STR_DCR_PRIO">
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<Anchors>
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<Anchor point="TOP" relativePoint="TOP" relativeTo="$parent">
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<Offset>
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<AbsDimension x="0" y="-5" />
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentClear" inherits="GameMenuButtonTemplate" text="C">
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<Size>
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<AbsDimension x="20" y="20" />
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</Size>
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<Anchors>
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<Anchor point="TOP" relativePoint="TOP" relativeTo="$parent">
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<Offset>
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<AbsDimension x="0" y="-20" />
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnShow>
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self:SetText(self:GetParent().ClearButtonText);
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</OnShow>
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<OnClick>
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self:GetParent().ClearFunction();
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</OnClick>
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<OnEnter>
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Dcr:DisplayTooltip(self:GetParent().ClearButtonTip, self);
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</OnEnter>
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<OnLeave>
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DcrDisplay_Tooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="$parentClose" inherits="GameMenuButtonTemplate" text="X">
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<Size>
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<AbsDimension x="20" y="20" />
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</Size>
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" relativeTo="$parentClear"/>
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</Anchors>
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<Scripts>
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<OnClick>
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self:GetParent():Hide();
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</OnClick>
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<OnEnter>
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Dcr:DisplayTooltip(self:GetParent().CloseButtonTip, self);
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</OnEnter>
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<OnLeave>
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DcrDisplay_Tooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="$parentPopulate" inherits="GameMenuButtonTemplate" text="P">
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<Size>
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<AbsDimension x="20" y="20" />
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" relativeTo="$parentClear"/>
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</Anchors>
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<Scripts>
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<OnLoad>
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if DecursiveInstallCorrupted then return end
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self:SetText(Dcr.L["POPULATE"]);
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</OnLoad>
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<OnClick>
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DecursivePopulateListFrame.addFunction = self:GetParent().PopulateAddFunction;
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DecursivePopulateListFrameText:SetText(self:GetParent().PopulateFrameTitle);
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DecursivePopulateListFrame:Show();
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</OnClick>
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<OnEnter>
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Dcr:DisplayTooltip(Dcr.L["POPULATE_LIST"], self);
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</OnEnter>
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<OnLeave>
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DcrDisplay_Tooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<Button name="$parentAdd" inherits="GameMenuButtonTemplate" text="+">
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<Size>
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<AbsDimension x="20" y="20" />
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</Size>
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<Anchors>
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<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" relativeTo="$parentPopulate"/>
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</Anchors>
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<Scripts>
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<OnClick>
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if (self:GetParent():AddTargetFunc()) then
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-- put the scroll bar at the bottom
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local Slider = self:GetParent().ScrollBar;
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local Scrollmin, scrollmax = Slider:GetMinMaxValues();
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Slider:SetMinMaxValues(Scrollmin, scrollmax + Slider:GetValueStep());
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Slider:SetValue(scrollmax + Slider:GetValueStep());
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end
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</OnClick>
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<OnEnter>
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Dcr:DisplayTooltip(Dcr.L["BINDING_NAME_DCRPRADD"], self);
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</OnEnter>
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<OnLeave>
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DcrDisplay_Tooltip:Hide();
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</OnLeave>
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</Scripts>
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</Button>
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<!-- our scrollbar-->
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<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
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<Anchors>
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<Anchor point="TOP" relativePoint="BOTTOMLEFT" relativeTo="$parentClear" >
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="LEFT">
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<Offset>
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<AbsDimension x="0" y="0"/>
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</Offset>
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</Anchor>
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<Anchor point="BOTTOMRIGHT">
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<Offset>
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<AbsDimension x="-30" y="8"/>
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</Offset>
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</Anchor>
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</Anchors>
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<Scripts>
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<OnVerticalScroll>
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FauxScrollFrame_OnVerticalScroll(self, offset, 16, self:GetParent().ScrollUpdateFunc);
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</OnVerticalScroll>
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<OnShow>
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self.UpdateYourself = true;
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self:GetParent().ScrollUpdateFunc(self)
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</OnShow>
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<OnMouseWheel>
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Dcr:ListFrameScrollFrameTemplate_OnMouseWheel(self, delta);
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</OnMouseWheel>
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</Scripts>
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</ScrollFrame>
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<!-- end of our ScrollFrame-->
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<Button name="$parentIndex01" id="1" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="TOPLEFT" relativeTo="$parent" >
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<Offset>
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<AbsDimension x="5" y="-40" />
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</Offset>
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</Anchor>
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</Anchors>
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</Button>
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<Button name="$parentIndex02" id="2" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex01"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex03" id="3" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex02"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex04" id="4" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex03"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex05" id="5" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex04"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex06" id="6" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex05"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex07" id="7" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex06"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex08" id="8" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex07"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex09" id="9" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex08"/>
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</Anchors>
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</Button>
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<Button name="$parentIndex10" id="10" inherits="Dcr_ListEntryTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="$parentIndex09"/>
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</Anchors>
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</Button>
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</Frames>
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</Frame>
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<!-- }}} -->
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<!-- DecursivePriorityListFrame {{{ -->
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<Frame name="DecursivePriorityListFrame" inherits="Dcr_ListFrameTemplate">
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<Scripts>
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<OnLoad>
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if DecursiveInstallCorrupted then return end
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Dcr.ListFrameTemplate_OnLoad(self);
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self.ScrollUpdateFunc = Dcr.PrioSkipList_ScrollFrame_Update;
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self.Priority = true;
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self.ListTitle = Dcr.L["PRIORITY_LIST"];
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_G[self:GetName().."Text"]:SetText(Dcr.L["STR_DCR_PRIO"]);
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self.OnUpdate = Dcr.PrioSkipListFrame_OnUpdate;
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self.ClearButtonText = Dcr.L["CLEAR_PRIO"];
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self.ClearButtonTip = Dcr.L["BINDING_NAME_DCRPRCLEAR"];
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self.ClearFunction = Dcr.ClearPriorityList;
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self.CloseButtonTip = Dcr.L["BINDING_NAME_DCRPRSHOW"];
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self.PopulateAddFunction = Dcr.AddUnitToPriorityList;
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self.PopulateFrameTitle = Dcr.L["PRIORITY_LIST"];
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self.AddTargetFunc = Dcr.AddTargetToPriorityList;
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self.EntryOnclick = Dcr.PrioSkipListEntryTemplate_OnClick;
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</OnLoad>
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</Scripts>
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</Frame>
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<!-- }}} -->
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<!-- DecursiveSkipListFrame {{{ -->
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<Frame name="DecursiveSkipListFrame" inherits="Dcr_ListFrameTemplate">
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<Scripts>
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<OnLoad>
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if DecursiveInstallCorrupted then return end
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Dcr.ListFrameTemplate_OnLoad(self);
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self.ScrollUpdateFunc = Dcr.PrioSkipList_ScrollFrame_Update;
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self.Priority = false;
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self.ListTitle = Dcr.L["SKIP_LIST_STR"];
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_G[self:GetName().."Text"]:SetText(Dcr.L["STR_DCR_SKIP"]);
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self.OnUpdate = Dcr.PrioSkipListFrame_OnUpdate;
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self.ClearButtonText = Dcr.L["CLEAR_SKIP"];
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self.ClearButtonTip = Dcr.L["BINDING_NAME_DCRSKCLEAR"];
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self.ClearFunction = Dcr.ClearSkipList;
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self.CloseButtonTip = Dcr.L["BINDING_NAME_DCRSKSHOW"];
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self.PopulateAddFunction = Dcr.AddUnitToSkipList;
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self.PopulateFrameTitle = Dcr.L["SKIP_LIST_STR"];
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self.AddTargetFunc = Dcr.AddTargetToSkipList;
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self.EntryOnclick = Dcr.PrioSkipListEntryTemplate_OnClick;
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</OnLoad>
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</Scripts>
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</Frame>
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<!-- }}} -->
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<!-- DecursivePopulateListFrame {{{ -->
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<Frame name="DecursivePopulateListFrame" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true" hidden="true" parent="UIParent">
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<Size>
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<AbsDimension x="168" y="285" />
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</Size>
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<Anchors>
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<Anchor point="CENTER" />
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</Anchors>
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<TitleRegion setAllPoints="true"/>
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<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
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<EdgeSize>
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<AbsValue val="16"/>
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</EdgeSize>
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<TileSize>
|
|
<AbsValue val="16"/>
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|
</TileSize>
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<BackgroundInsets>
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<AbsInset left="5" right="5" top="5" bottom="5"/>
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</BackgroundInsets>
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</Backdrop>
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<Scripts>
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<OnShow>
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_G[self:GetName().."Title"]:SetText(Dcr.L["STR_QUICK_POP"]);
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</OnShow>
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</Scripts>
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<Layers>
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<Layer level="BACKGROUND">
|
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<FontString name="$parentTitle" inherits="GameFontNormal" text="STR_QUICK_POP">
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|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="TOP" relativeTo="$parent">
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|
<Offset>
|
|
<AbsDimension x="0" y="-10" />
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|
</Offset>
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|
</Anchor>
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</Anchors>
|
|
</FontString>
|
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<FontString name="$parentText" inherits="GameFontNormal" text="STR_POP">
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<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentTitle">
|
|
<Offset>
|
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<AbsDimension x="0" y="-5" />
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</Offset>
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</Anchor>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<Frames>
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<Button name="$parentGroup1" inherits="GameMenuButtonTemplate" text="Group 1">
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<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOPLEFT" relativePoint="TOPLEFT" relativeTo="$parent">
|
|
<Offset>
|
|
<AbsDimension x="5" y="-45" />
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|
</Offset>
|
|
</Anchor>
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</Anchors>
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|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 1;
|
|
Dcr:PopulateButtonPress(self);
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</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '1');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
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<Button name="$parentGroup2" inherits="GameMenuButtonTemplate" text="Group 2">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" relativeTo="$parent">
|
|
<Offset>
|
|
<AbsDimension x="-5" y="-45" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 2;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '2');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentGroup3" inherits="GameMenuButtonTemplate" text="Group 3">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup1">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 3;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '3');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentGroup4" inherits="GameMenuButtonTemplate" text="Group 4">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup2">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 4;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '4');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentGroup5" inherits="GameMenuButtonTemplate" text="Group 5">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup3">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 5;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '5');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentGroup6" inherits="GameMenuButtonTemplate" text="Group 6">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup4">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 6;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '6');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentGroup7" inherits="GameMenuButtonTemplate" text="Group 7">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup5">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 7;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '7');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentGroup8" inherits="GameMenuButtonTemplate" text="Group 8">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup6">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
self.GroupNumber = 8;
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_GROUP"] .. '8');
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentWarrior" inherits="GameMenuButtonTemplate" text="Warrior">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup7">
|
|
<Offset>
|
|
<AbsDimension x="0" y="-5" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_WARRIOR;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentPriest" inherits="GameMenuButtonTemplate" text="Priest">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentGroup8">
|
|
<Offset>
|
|
<AbsDimension x="0" y="-5" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_PRIEST;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentMage" inherits="GameMenuButtonTemplate" text="Mage">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentWarrior">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_MAGE;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentWarlock" inherits="GameMenuButtonTemplate" text="Warlock">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentPriest">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_WARLOCK;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentHunter" inherits="GameMenuButtonTemplate" text="Hunter">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentMage">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_HUNTER;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentRogue" inherits="GameMenuButtonTemplate" text="Rogue">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentWarlock">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_ROGUE;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentDruid" inherits="GameMenuButtonTemplate" text="Druid">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentHunter">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_DRUID;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentShaman" inherits="GameMenuButtonTemplate" text="Shaman">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentRogue">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_SHAMAN;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentPaladin" inherits="GameMenuButtonTemplate" text="Paladin">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentDruid">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_PALADIN;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
<Button name="$parentDeathknight" inherits="GameMenuButtonTemplate" text="Deathknight">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentShaman">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_DEATHKNIGHT;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
<Button name="$parentHero" inherits="GameMenuButtonTemplate" text="Hero">
|
|
<Size>
|
|
<AbsDimension x="80" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="$parentPaladin">
|
|
<Offset>
|
|
<AbsDimension x="0" y="0" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
Dcr:PopulateButtonPress(self);
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self.ClassType = DcrC.CLASS_HERO;
|
|
self:SetText(Dcr:ColorText(Dcr.LC[self.ClassType], "FF"..Dcr:GetClassHexColor(self.ClassType)));
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
|
|
<Button name="$parentClose" inherits="GameMenuButtonTemplate" text="Close">
|
|
<Size>
|
|
<AbsDimension x="100" y="20" />
|
|
</Size>
|
|
<Anchors>
|
|
<Anchor point="BOTTOM" relativePoint="BOTTOM" relativeTo="$parent">
|
|
<Offset>
|
|
<AbsDimension x="0" y="10" />
|
|
</Offset>
|
|
</Anchor>
|
|
</Anchors>
|
|
<Scripts>
|
|
<OnClick>
|
|
DecursivePopulateListFrame:Hide();
|
|
</OnClick>
|
|
<OnLoad>
|
|
if DecursiveInstallCorrupted then return end
|
|
self:SetText(Dcr.L["STR_CLOSE"]);
|
|
</OnLoad>
|
|
</Scripts>
|
|
</Button>
|
|
</Frames>
|
|
</Frame>
|
|
<!-- DecursivePopulateListFrame }}} -->
|
|
|
|
|
|
<Script>
|
|
local T = DecursiveRootTable or {};
|
|
|
|
T._LoadedFiles["Dcr_lists.xml"] = "2.5.1-6-gd3885c5";
|
|
</Script>
|
|
</Ui>
|