Commit Graph

15 Commits

Author SHA1 Message Date
florian.berthold fd8d614a25 fix(libs): pick up coa-ace3 3ec2009 (BlizOptionsGroup + Settings.* CoA-compat)
Re-sync after coa-ace3 3ec2009 added two CoA-compat patches:
  - AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua: parent
    falls back to UIParent when InterfaceOptionsFramePanelContainer is nil
  - AceConfig-3.0/AceConfigDialog-3.0: Settings.* block guarded with
    fallback to InterfaceOptions_AddCategory on WotLK-era clients

Without these, every addon registering a Blizzard Interface Options
panel via AceConfigDialog errors on load on the CoA client.
2026-05-24 17:41:27 +02:00
florian.berthold 51bc331aa8 fix(libs): pick up coa-ace3 d422ad3 (FileDataID → string paths)
Re-sync after coa-ace3 d422ad3 which converted 42 numeric FileDataIDs in
Set*Texture() calls back to string paths. Upstream Ace3 uses FDIDs which
silently fail on WoW 3.3.5 / CoA, rendering color swatches, checkboxes
and window chrome as solid-red placeholders.
2026-05-23 14:03:41 +02:00
florian.berthold 4124393b7c chore(libs): sync Ace3 to coa-ace3 (WoWUIDev master @ 52e5f2c)
Bring every embedded Ace3 / CallbackHandler / LibStub copy in line with the
canonical Exiles/coa-ace3 bundle so LibStub resolution is predictable across
all Exiles forks regardless of which addons are enabled.

Libraries updated in this fork:
  AceAddon-3.0           13  (5 → 13)
  AceComm-3.0            14  (6 → 14)
  AceConfig-3.0          3  (2 → 3)
  AceConfigCmd-3.0       14  (12 → 14)
  AceConfigDialog-3.0    92  (49 → 92)
  AceConfigRegistry-3.0  22  (12 → 22)
  AceConsole-3.0         7
  AceDB-3.0              33  (21 → 33)
  AceDBOptions-3.0       15  (12 → 15)
  AceEvent-3.0           4  (3 → 4)
  AceGUI-3.0             41  (33 → 41)
  AceHook-3.0            9  (5 → 9)
  AceLocale-3.0          6  (2 → 6)
  AceTimer-3.0           17  (5 → 17)
  CallbackHandler-1.0    8  (6 → 8)
  LibStub                2
2026-05-23 13:42:16 +02:00
florian.berthold c6e168dfe0 Revert "coa: sanitize debuff icon path before SetTexture"
This reverts commit 8ac1651db0.
2026-05-20 10:13:38 +02:00
florian.berthold 8ac1651db0 coa: sanitize debuff icon path before SetTexture
Ascension has been shipping auras whose UnitAura()-returned icon path
is nil or unresolvable on the local client. Decursive's LiveList fed
it straight into Texture:SetTexture(), and on the 3.3.5 engine that
crashes the renderer downstream — #132 ACCESS_VIOLATION near
Ascension.exe text + null+offset (texture-loader struct left
half-initialized). Confirmed across multiple recent DLL hashes
(0baf62b, 6a3088c, 7bba9c8, 502ca3c), recurring fault @ 0x00749EEB.

Fix: when Debuff.Texture isn't a non-empty string, fall back to
INV_Misc_QuestionMark and log the offender once (via AddDebugText so
it lands in Logs/Trace.txt) for future identification of the bad aura.

Bumped toc to Asc-1.1.3-coa.
2026-05-20 00:34:21 +02:00
florian.berthold 4e2a0503b7 coa: rename COA_CONTINUUM_RESTORATION → COA_ROLL_BACK to match actual spell name 2026-05-14 02:09:52 +02:00
florian.berthold c7c133a411 coa: Chronomancer Roll Back dispels all harmful types (Magic/Curse/Disease/Poison)
Roll Back (804490) clears any harmful effect at runtime — map all four
Decursive types rather than Magic-only.
2026-05-14 01:51:29 +02:00
florian.berthold 5ebcc60223 coa: fix Chronomancer spell ID for Continuum Restoration (804490, was 801271)
Also corrects Antivenom/Blight Antidote dispel types to DC.POISON-only,
matching the DBC/runtime mismatch documented in memory — curse-dispel in
DBC doesn't fire server-side for Venomancer.
2026-05-14 01:28:55 +02:00
florian.berthold 3869a067c6 coa: extend default-realm spell IDs to CustomClass branch
CoA characters were crashing on load with table-index-is-nil at
Dcr_opt.lua:292 (DebuffsToIgnore[DS["Phase Shift"]]), then cascading
into self.db being nil at DCR_init.lua:724 and ScanTime nil arithmetic
at Dcr_LiveList.lua:389.

Root cause: D:GetSpellsTranslations populates DC.DS by iterating the
class-specific Spells table. The IsCustomClass branch added in
32324ff only filled COA_* dispel spells, but Dcr_opt.lua DebuffsToIgnore
/ BuffDebuff and DCR_init.lua SpellsToUse reference DS["Phase Shift"]
/ "SPELL_CURE_POISON" / etc. unconditionally - keys that only existed
in the heroSpells / defaultSpells branches.

Merged the IsDefaultClass and IsCustomClass branches so both share the
same defaultSpells base table; the CoA-specific dispels remain a
nested IsCustomClass-gated extension. CoA realm shares world content
with the default realm so the prefixed IDs apply; _LOST SPELL_ fallback
in GetSpellsTranslations handles any that don't resolve.
2026-05-10 22:15:18 +02:00
florian.berthold 26abb6d513 coa: dynamic PopulateListFrame buttons for 21 CoA custom classes
Closes the deferred UI piece from 32324ff. The 11 vanilla class buttons
in Dcr_lists.xml stay hardcoded so this fork keeps working on stock
clients with no CoA extras (DC.ClassNumToUName produces 0 entries at
idx >= 22 there, builder returns early).

D:BuildPopulateExtraClassButtons(frame) walks DC.ClassNumToUName for
keys 22+, sorted, and creates one GameMenuButtonTemplate per class:
  - First extra fills row 6's empty right column (beside Hero)
  - Remaining alternate left/right, chained off Hero / Deathknight
  - Frame grows by ceil((n-1)/2) * 20 px so the existing BOTTOM-anchored
    Close button slides down with it
Idempotent via frame.coa_extras_built.

Wired from DecursivePopulateListFrame OnShow with a Dcr.BuildPopulateExtraClassButtons
nil-guard so an out-of-order load doesn't break the frame.

Bumped toc to Asc-1.1.1-coa.
2026-05-10 22:06:53 +02:00
florian.berthold 32324ff732 coa: register dispel spells for 21 CoA custom classes
Three gaps closed for CoA custom-class players:

1. DCR_init.lua C_Player:IsCustomClass() branches were stubs printing
   "CoA is not currently supported". Filled both branches (SpellsToUse +
   Spells dictionary) with 11 dispel spell IDs covering 10 CoA classes
   (Chronomancer, Cultist, Templar, Venomancer, Pyromancer, Ranger,
   Bloodmage, Runemaster, Starcaller, Witch Hunter). The other 11 CoA
   classes have no dedicated player-cast dispel in coa-db.

2. Dcr_Raid.lua ClassNumTo{LName,UName} were hardcoded to indices
   11..21 (vanilla 10 + HERO). Append every additional CLASS_SORT_ORDER
   token starting at 22 — append-only so existing DecursiveDB skip /
   priority numeric keys stay valid. CoA-class units in raids now get
   priority/skip lookups instead of silent nil-guarded no-ops.

3. Bumped toc Version to Asc-1.1.0-coa.

Spell IDs sourced from coa-db (mind_of_ascension_talent + class_spell)
filtered to effect_id=38 (DISPEL) with misc_value in {1,2,3,4} (Magic,
Curse, Disease, Poison).

PopulateListFrame XML buttons (Dcr_lists.xml) for the 21 CoA classes
deferred — needs UI rework (frame is already near-full at 11 buttons).
Skip/priority lists still work without these populate-by-class
shortcuts.
2026-05-10 05:31:59 +02:00
Jeremy P 8d647691b8 Added OG9 spell IDs and removed old disable check code (#4)
* Added OG9 spell ids

* minor formatting

* removed old "disable" code for some players original author didn't like

* ascension version change

* missed a call to chjeckplayer
2025-11-09 10:38:34 -07:00
Anch 11e6d69786 SPELL_PURIFY (#1)
-added dispel magic to SPELL_PURIFY
2022-11-01 09:17:39 -07:00
Andrew6810 8817327813 Fix decursive for new classes 2022-10-28 04:46:07 -07:00
Andrew6810 6988cc52f5 init 2022-10-21 06:52:48 -07:00