The previous commit registered COA_SANCTIFY in customSpells but didn't
add an entry to DC.SpellsToUse, which is what actually routes a class
to its dispel. Without that, Decursive knows the spell exists but
doesn't know it cleanses Magic/Disease/Poison — Sun Clerics couldn't
click-dispel anything. Adds the routing entry with IsBest=1.
Also bumps the .toc version: Asc-1.1.2-coa → Asc-1.1.3-coa.
COA_SANCTIFY 524968 Sun Cleric (Magic, Poison, Disease)
The active Sun Cleric multi-type dispel; previously
the only SUNCLERIC reference in Decursive was the
empty {} placeholder in Dcr_opt.lua's per-class
skip list. Now wired into the CoA customSpells
table so Decursive recognises it as a dispel cast.
COA_MENDING_TOUCH 524971 Primalist passive
Talent that turns Soothing Touch into a Poison /
Disease dispel and adds a 4% max-HP self-heal to
Neutralizing Touch's Magic dispels. Registering
the ID lets Decursive surface it in spell
lookups; the active dispels themselves are
separate IDs (not yet registered).
Also corrects Antivenom/Blight Antidote dispel types to DC.POISON-only,
matching the DBC/runtime mismatch documented in memory — curse-dispel in
DBC doesn't fire server-side for Venomancer.
CoA characters were crashing on load with table-index-is-nil at
Dcr_opt.lua:292 (DebuffsToIgnore[DS["Phase Shift"]]), then cascading
into self.db being nil at DCR_init.lua:724 and ScanTime nil arithmetic
at Dcr_LiveList.lua:389.
Root cause: D:GetSpellsTranslations populates DC.DS by iterating the
class-specific Spells table. The IsCustomClass branch added in
32324ff only filled COA_* dispel spells, but Dcr_opt.lua DebuffsToIgnore
/ BuffDebuff and DCR_init.lua SpellsToUse reference DS["Phase Shift"]
/ "SPELL_CURE_POISON" / etc. unconditionally - keys that only existed
in the heroSpells / defaultSpells branches.
Merged the IsDefaultClass and IsCustomClass branches so both share the
same defaultSpells base table; the CoA-specific dispels remain a
nested IsCustomClass-gated extension. CoA realm shares world content
with the default realm so the prefixed IDs apply; _LOST SPELL_ fallback
in GetSpellsTranslations handles any that don't resolve.
Three gaps closed for CoA custom-class players:
1. DCR_init.lua C_Player:IsCustomClass() branches were stubs printing
"CoA is not currently supported". Filled both branches (SpellsToUse +
Spells dictionary) with 11 dispel spell IDs covering 10 CoA classes
(Chronomancer, Cultist, Templar, Venomancer, Pyromancer, Ranger,
Bloodmage, Runemaster, Starcaller, Witch Hunter). The other 11 CoA
classes have no dedicated player-cast dispel in coa-db.
2. Dcr_Raid.lua ClassNumTo{LName,UName} were hardcoded to indices
11..21 (vanilla 10 + HERO). Append every additional CLASS_SORT_ORDER
token starting at 22 — append-only so existing DecursiveDB skip /
priority numeric keys stay valid. CoA-class units in raids now get
priority/skip lookups instead of silent nil-guarded no-ops.
3. Bumped toc Version to Asc-1.1.0-coa.
Spell IDs sourced from coa-db (mind_of_ascension_talent + class_spell)
filtered to effect_id=38 (DISPEL) with misc_value in {1,2,3,4} (Magic,
Curse, Disease, Poison).
PopulateListFrame XML buttons (Dcr_lists.xml) for the 21 CoA classes
deferred — needs UI rework (frame is already near-full at 11 buttons).
Skip/priority lists still work without these populate-by-class
shortcuts.
* Added OG9 spell ids
* minor formatting
* removed old "disable" code for some players original author didn't like
* ascension version change
* missed a call to chjeckplayer