fix(Pyromancer): register Cauterize (Magic/Poison), bump 1.1.7
Cauterize (560749) clears Magic + Poison via a dummy script effect and removes 1 bleed via Dispel Mechanic. Decursive has no bleed type so only the magic/poison part is wired; bleed dispel is silently dropped.
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@@ -515,6 +515,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
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DC.SpellsToUse[DS["COA_SOOTHING_TOUCH_MOA"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Primalist MoA
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DC.SpellsToUse[DS["COA_CLEANSING_IDOL"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Witch Doctor — Cleansing Idol (AoE, can't direct-target via click)
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DC.SpellsToUse[DS["COA_NANOBOT_CLEANSER"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Tinker — Nanobot Cleanser (single-target, direct-castable)
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DC.SpellsToUse[DS["COA_CAUTERIZE"]] = { Types = {DC.MAGIC, DC.POISON}, IsBest = 1, Pet = false, } -- Pyromancer — Cauterize (upgraded Burn Impurities; bleed dispel not exposed to Decursive)
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end
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-- }}}
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@@ -1187,6 +1188,7 @@ function D:GetSpellsTranslations(FromDIAG)
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["COA_SOOTHING_TOUCH_MOA"] = { 520841, }, -- Primalist MoA (Poison, Disease — same Soothing-Touch variant pattern as Venomancer's Antivenom/Blight pair)
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["COA_CLEANSING_IDOL"] = { 504840, }, -- Witch Doctor (Disease, Poison — AoE idol, 30yd, ticks every 3s)
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["COA_NANOBOT_CLEANSER"] = { 502537, }, -- Tinker / Invention (Disease, Poison — single-target, 40yd, ticks every 3s for 15s)
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["COA_CAUTERIZE"] = { 560749, }, -- Pyromancer (Magic + Poison via dummy script; also removes 1 bleed via Dispel Mechanic — bleed not modelled by Decursive)
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}
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for k,v in pairs(customSpells) do Spells[k] = v end
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end
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