feat(bleed): add DC.BLEED synthetic dispel type, wire Cauterize, bump 1.1.8
UnitAura returns "" for the dispel type on bleeds (mechanic 15 is not a Blizzard dispel category). New Dcr_BleedIDs.lua ships 1491 bleed-aura spell IDs auto-generated from coa-db Postgres (effect=APPLY_AURA, aura=PERIODIC_DAMAGE, mechanic=BLEED). GetUnitDebuff now pulls spellId and re-tags untyped debuffs as "Bleed" when the ID is in that set. DC.BLEED = 128, registered in TypeNames / TypeColors (dark red AA1111 to read distinct from CHARMED's bright red), CureOrder default 7, AuthorizedKeys/Values, options-UI checkbox, and all eight locales. Cauterize (560749) now lists DC.BLEED alongside MAGIC + POISON so the Pyromancer cleanse covers what the spell actually does in-game. Regenerate Dcr_BleedIDs.lua with the SQL header inside the file.
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@@ -142,6 +142,7 @@ DC.POISON = 8;
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DC.DISEASE = 16;
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DC.CHARMED = 32;
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DC.NOTYPE = 64;
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DC.BLEED = 128; -- CoA: synthetic dispel type (UnitAura returns "" for bleeds; we re-tag by spellId via DC.BleedSpellIDs)
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DC.NORMAL = 8;
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@@ -314,6 +315,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
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[DC.POISON] = "Poison";
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[DC.DISEASE] = "Disease";
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[DC.CHARMED] = "Charm";
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[DC.BLEED] = "Bleed";
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}
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DC.NameToTypes = D:tReverse(DC.TypeNames);
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@@ -326,6 +328,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
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[DC.POISON] = "22DD22";
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[DC.DISEASE] = "995533";
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[DC.CHARMED] = "FF0000";
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[DC.BLEED] = "AA1111"; -- darker red so it reads distinct from CHARMED
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[DC.NOTYPE] = "AAAAAA";
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}
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@@ -515,7 +518,7 @@ function D:OnInitialize() -- Called on ADDON_LOADED -- {{{
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DC.SpellsToUse[DS["COA_SOOTHING_TOUCH_MOA"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Primalist MoA
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DC.SpellsToUse[DS["COA_CLEANSING_IDOL"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 0, Pet = false, } -- Witch Doctor — Cleansing Idol (AoE, can't direct-target via click)
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DC.SpellsToUse[DS["COA_NANOBOT_CLEANSER"]] = { Types = {DC.DISEASE, DC.POISON}, IsBest = 1, Pet = false, } -- Tinker — Nanobot Cleanser (single-target, direct-castable)
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DC.SpellsToUse[DS["COA_CAUTERIZE"]] = { Types = {DC.MAGIC, DC.POISON}, IsBest = 1, Pet = false, } -- Pyromancer — Cauterize (upgraded Burn Impurities; bleed dispel not exposed to Decursive)
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DC.SpellsToUse[DS["COA_CAUTERIZE"]] = { Types = {DC.MAGIC, DC.POISON, DC.BLEED}, IsBest = 1, Pet = false, } -- Pyromancer — Cauterize (Magic + Poison via dummy; 1 Bleed via Dispel Mechanic, re-tagged by DC.BleedSpellIDs)
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end
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-- }}}
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