Added OG9 spell IDs and removed old disable check code (#4)
* Added OG9 spell ids * minor formatting * removed old "disable" code for some players original author didn't like * ascension version change * missed a call to chjeckplayer
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@@ -305,7 +305,6 @@ function D:PLAYER_ALIVE()
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D:Debug("|cFFFF0000PLAYER_ALIVE|r");
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D:ReConfigure();
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self:UnregisterEvent("PLAYER_ALIVE");
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D:CheckPlayer();
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end
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function D:LEARNED_SPELL_IN_TAB()
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