fix: reset Bleed cure state in Configure + map CureBleed checkbox; port icon/border textures .tga->BLP
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@@ -397,7 +397,7 @@ do
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if D.LiveList.TestItemDisplayed and i == 1 and Unit ~= "target" and Unit ~= "mouseover" and UnitExists(Unit) then
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D:Debug("|cFFFF0000Setting test debuff for %s (debuff %d)|r", Unit, i);
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return "Test item", DC.TypeNames[D.Status.ReversedCureOrder[1]], 2, "Interface\\AddOns\\Decursive\\iconON.tga", D.LiveList.TestItemDisplayed + 70;
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return "Test item", DC.TypeNames[D.Status.ReversedCureOrder[1]], 2, "Interface\\AddOns\\Decursive\\iconON.blp", D.LiveList.TestItemDisplayed + 70;
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end
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--D:Debug("|cFFFF0000Getting debuffs for %s , id = %d|r", Unit, i);
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