fix: reset Bleed cure state in Configure + map CureBleed checkbox; port icon/border textures .tga->BLP
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@@ -124,8 +124,8 @@ DC.AfflictionSound = "Interface\\AddOns\\Decursive\\Sounds\\AfflictionAlert.wav"
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--DC.AfflictionSound = "Sound\\Doodad\\BellTollTribal.wav"
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DC.FailedSound = "Interface\\AddOns\\Decursive\\Sounds\\FailedSpell.wav";
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DC.IconON = "Interface\\AddOns\\Decursive\\iconON.tga";
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DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.tga";
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DC.IconON = "Interface\\AddOns\\Decursive\\iconON.blp";
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DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.blp";
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for class in pairs(RAID_CLASS_COLORS) do
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DC["CLASS_"..class] = class
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@@ -826,7 +826,7 @@ function D:OnDisable() -- When the addon is disabled by Ace
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D.Status.Enabled = false;
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D.DcrFullyInitialized = false;
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D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.tga");
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D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.blp");
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if ( D.profile.ShowDebuffsFrame) then
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D.MFContainer:Hide();
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@@ -986,6 +986,7 @@ function D:Configure() --{{{
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CuringSpells[DC.POISON] = false;
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CuringSpells[DC.DISEASE] = false;
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CuringSpells[DC.CHARMED] = false;
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CuringSpells[DC.BLEED] = false; -- CoA: reset so Cauterize doesn't ghost after respec
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local Spell, spellName, Type, _;
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local GetSpellInfo = _G.GetSpellInfo;
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