fix: reset Bleed cure state in Configure + map CureBleed checkbox; port icon/border textures .tga->BLP

This commit is contained in:
2026-05-29 10:43:54 +02:00
parent f87b41960d
commit 6a686f9a2d
12 changed files with 8 additions and 6 deletions
+4 -3
View File
@@ -124,8 +124,8 @@ DC.AfflictionSound = "Interface\\AddOns\\Decursive\\Sounds\\AfflictionAlert.wav"
--DC.AfflictionSound = "Sound\\Doodad\\BellTollTribal.wav"
DC.FailedSound = "Interface\\AddOns\\Decursive\\Sounds\\FailedSpell.wav";
DC.IconON = "Interface\\AddOns\\Decursive\\iconON.tga";
DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.tga";
DC.IconON = "Interface\\AddOns\\Decursive\\iconON.blp";
DC.IconOFF = "Interface\\AddOns\\Decursive\\iconOFF.blp";
for class in pairs(RAID_CLASS_COLORS) do
DC["CLASS_"..class] = class
@@ -826,7 +826,7 @@ function D:OnDisable() -- When the addon is disabled by Ace
D.Status.Enabled = false;
D.DcrFullyInitialized = false;
D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.tga");
D:SetIcon("Interface\\AddOns\\Decursive\\iconOFF.blp");
if ( D.profile.ShowDebuffsFrame) then
D.MFContainer:Hide();
@@ -986,6 +986,7 @@ function D:Configure() --{{{
CuringSpells[DC.POISON] = false;
CuringSpells[DC.DISEASE] = false;
CuringSpells[DC.CHARMED] = false;
CuringSpells[DC.BLEED] = false; -- CoA: reset so Cauterize doesn't ghost after respec
local Spell, spellName, Type, _;
local GetSpellInfo = _G.GetSpellInfo;