coa: extend default-realm spell IDs to CustomClass branch

CoA characters were crashing on load with table-index-is-nil at
Dcr_opt.lua:292 (DebuffsToIgnore[DS["Phase Shift"]]), then cascading
into self.db being nil at DCR_init.lua:724 and ScanTime nil arithmetic
at Dcr_LiveList.lua:389.

Root cause: D:GetSpellsTranslations populates DC.DS by iterating the
class-specific Spells table. The IsCustomClass branch added in
32324ff only filled COA_* dispel spells, but Dcr_opt.lua DebuffsToIgnore
/ BuffDebuff and DCR_init.lua SpellsToUse reference DS["Phase Shift"]
/ "SPELL_CURE_POISON" / etc. unconditionally - keys that only existed
in the heroSpells / defaultSpells branches.

Merged the IsDefaultClass and IsCustomClass branches so both share the
same defaultSpells base table; the CoA-specific dispels remain a
nested IsCustomClass-gated extension. CoA realm shares world content
with the default realm so the prefixed IDs apply; _LOST SPELL_ fallback
in GetSpellsTranslations handles any that don't resolve.
This commit is contained in:
2026-05-10 22:15:18 +02:00
parent 26abb6d513
commit 3869a067c6
2 changed files with 24 additions and 17 deletions
+1 -1
View File
@@ -18,7 +18,7 @@
## SavedVariables: DecursiveDB
## Version: Asc-1.1.1-coa (orig 2.5.1-6-gd3885c5)
## Version: Asc-1.1.2-coa (orig 2.5.1-6-gd3885c5)
## Author: Archarodim
## X-License: All Rights Reserved