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coa-dbm/DBM-TheEye/localization.cn.lua
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-- ------------------------------------------- --
-- Deadly Boss Mods - Chinese localization --
-- by Diablohu<白银之手> @ 二区-轻风之语 --
-- www.dreamgen.cn --
-- 11/23/2007 --
-- ------------------------------------------- --
-- Whole file needs translation
if GetLocale() ~= "zhCN" then return end
local L
-----------
-- Al'ar --
-----------
L = DBM:GetModLocalization("Alar")
L:SetGeneralLocalization{
name = ""
}
L:SetWarningLocalization{
WarnEmber = "Ember of Al'ar - Switch Targets!",
WarnDive = "Al'ar Dive! Get away"
}
L:SetTimerLocalization{
NextPlatform = "Next platform in :",
AlarUp = "Alar flies up in :",
AlarDive = "Alar dive :",
TimerEmberSpawn = "Next ember of Al'ar spawn"
}
L:SetOptionLocalization{
WarnEmber = "Show warning when Ember of Al'ar spawns",
WarnAlarRebirth = "Show Warning for Al'ar rebirth casts",
WarnFlameCascade = "Show warning when Al'ar is about to cast Flame Cascade",
WarnDive = "Show warning for Al'ar Dive",
Berserk = "Show timer for Berserk",
NextPlatform = "Show timer for Al'ar platform switch",
AlarUp = "Show timer for Al'ar flying up in phase 2",
AlarDive = "Show alar dive timer countdown",
TimerEmberSpawn = "Show timer for next Ember of Al'ar spawn",
}
L:SetMiscLocalization{
EmoteAlarUp = "flies high into the air!",
EmotePhase3 = "attempts to escape, losing feathers as he flies away in fear!"
}
--[===[
DBM_EYE_TAB = "EyeTab"
DBM_TEMPEST_KEEP = "风暴要塞";
-- Void Reaver
DBM_VOIDREAVER_NAME = "空灵机甲";
DBM_VOIDREAVER_DESCRIPTION = "警报奥术宝珠以及重击";
DBM_VOIDREAVER_OPTION_WARN_ORB = "警报奥术宝珠的目标";
DBM_VOIDREAVER_OPTION_YELL_ORB = "当奥术宝珠对你施放时喊话";
DBM_VOIDREAVER_OPTION_ORB_ICON = "对奥术宝珠的目标添加标注";
DBM_VOIDREAVER_OPTION_WARN_POUNDING = "警报重击";
DBM_VOIDREAVER_OPTION_WARN_POUNDINGSOON = "显示“重击 - 即将施放”警报";
DBM_VOIDREAVER_OPTION_SOUND = "当奥术宝珠对你施放时播放声音警报";
DBM_VOIDREAVER_POUNDING = "重击";
DBM_VOIDREAVER_WARN_ORB = "*** 奥术宝珠 -> >%s< ***";
DBM_VOIDREAVER_YELL_ORB = "奥术宝珠于我!远离我!";
DBM_VOIDREAVER_WARN_ENRAGE = "*** %s%s后激怒 ***";
DBM_VOIDREAVER_WARN_POUNDING = "*** 重击 ***";
DBM_VOIDREAVER_WARN_POUNDING_SOON = "*** 重击 - 即将施放 ***";
DBM_VOIDREAVER_SPECWARN_ORB = "奥术宝珠于你!";
DBM_VOIDREAVER_R_FURY = "正义之怒"
--[[
DBM_SBT["Enrage"] = "激怒";
DBM_SBT["Next Pounding"] = "下一次重击";
DBM_SBT["Pounding"] = "重击";
]]
-- Solarian
DBM_SOLARIAN_NAME = "大星术师索兰莉安";
DBM_SOLARIAN_DESCRIPTION = "警报星术师之怒以及下属出现";
DBM_SOLARIAN_OPTION_WARN_WRATH = "警报星术师之怒";
DBM_SOLARIAN_OPTION_ICON_WRATH = "对星术师之怒的目标添加标注";
DBM_SOLARIAN_OPTION_SPECWARN_WRATH = "当你受到星术师之怒效果时显示特殊警报";
DBM_SOLARIAN_OPTION_WARN_PHASE = "警报下属出现";
DBM_SOLARIAN_OPTION_WHISPER_WRATH = "向受到星术师之怒效果的目标发送密语"
DBM_SOLARIAN_OPTION_SOUND = "当你受到星术师之怒效果时播放声音警报"
--[[
DBM_SOLARIAN_DEBUFF_WRATH = "([^%s]+)受([^%s]+)星术师之怒效果的影响。"
DBM_SOLARIAN_CAST_SPLIT = "大星术师索兰莉安施放了星术师分裂。";
]]
DBM_SOLARIAN_YELL_ENRAGE = "我受够了!现在我要让你们看看宇宙的愤怒!"
DBM_SOLARIAN_SPECWARN_WRATH = "星术师之怒!";
DBM_SOLARIAN_ANNOUNCE_WRATH = "*** 星术师之怒 -> >%s< ***";
DBM_SOLARIAN_ANNOUNCE_SPLIT = "*** 下属即将出现 ***";
DBM_SOLARIAN_ANNOUNCE_PRIESTS_SOON = "*** 祭司与索兰莉安 - 5秒后出现 ***";
DBM_SOLARIAN_ANNOUNCE_PRIESTS_NOW = "*** 祭司与索兰莉安出现 ***";
DBM_SOLARIAN_ANNOUNCE_AGENTS_NOW = "*** 密探出现 ***";
DBM_SOLARIAN_ANNOUNCE_SPLIT_SOON = "*** 5秒后分裂 ***";
DBM_SOLARIAN_ANNOUNCE_ENRAGE_PHASE = "*** 虚空行者阶段 ***";
--[[
DBM_SBT["Split"] = "分裂";
DBM_SBT["Priests & Solarian"] = "祭司与索兰莉安";
DBM_SBT["Agents"] = "密探";
DBM_SBT["Solarian"] = {
[1] = {"Wrath: (.*)", "星术师之怒 -> %1"},
}
DBM_SBT["大星术师索兰莉安"] = DBM_SBT["Solarian"]
]]
-- Al'ar
DBM_ALAR_NAME = "奥";
DBM_ALAR_DESCRIPTION = "显示计时警报。";
DBM_ALAR_OPTION_MELTARMOR = "警报熔化护甲";
DBM_ALAR_OPTION_METEOR = "警报流星";
--[[
DBM_ALAR_CAST_REBIRTH = "奥开始施放复生。";
DBM_ALAR_DEBUFF_MELTARMOR = "([^%s]+)受([^%s]+)熔化护甲效果的影响。";
DBM_ALAR_DEBUFF_FIRE_YOU = "你受到了烈焰之地效果的影响。";
]]
DBM_ALAR_FLAME_BUFFET = "烈焰击打";
DBM_ALAR_WARN_MELTARMOR = "*** 熔化护甲 -> >%s< ***";
DBM_ALAR_WARN_REBIRTH = "*** 复生 ***";
DBM_ALAR_WARN_FIRE = "烈焰之地";
DBM_ALAR_WARN_ADD = "*** 下一个位置 - 小怪出现 ***";
DBM_ALAR_WARN_METEOR = "*** 流星 ***";
DBM_ALAR_WARN_METEOR_SOON = "*** 流星 - 即将施放 ***";
DBM_ALAR_WARN_ENRAGE = "*** %s%s后激怒 ***";
--[[
DBM_SBT["Next Platform"] = "下一个位置";
DBM_SBT["Meteor"] = "流星";
DBM_SBT["Enrage"] = "激怒";
DBM_SBT["Alar"] = {
[1] = {"Melt Armor: (.*)", "熔化护甲 -> %1"},
}
DBM_SBT["奥"] = DBM_SBT["Alar"]
]]
-- Kael'thas
DBM_KAEL_NAME = "凯尔萨斯·逐日者";
DBM_KAEL_DESCRIPTION = "战斗计时警报";
DBM_KAEL_OPTION_PHASE = "警报阶段变化";
DBM_KAEL_OPTION_ICON_P1 = "对萨拉德雷的目标添加标注";
DBM_KAEL_OPTION_WHISPER_P1 = "对萨拉德雷的目标发送密语";
DBM_KAEL_OPTION_RANGECHECK = "显示距离框体";
DBM_KAEL_OPTION_CONFLAG = "警报燃烧";
DBM_KAEL_OPTION_CONFLAG2 = "警报第三阶段的燃烧";
DBM_KAEL_OPTION_CONFLAGTIMER2 = "在第三阶段显示燃烧技能计时";
DBM_KAEL_OPTION_FEAR = "警报恐惧";
DBM_KAEL_OPTION_FEARSOON = "显示“恐惧 - 即将施放”警报";
DBM_KAEL_OPTION_TOY = "警报第一阶段的遥控玩具";
DBM_KAEL_OPTION_FRAME = "显示武器的生命值";
DBM_KAEL_OPTION_ADDFRAME = "显示顾问的生命值";
DBM_KAEL_OPTION_PYRO = "警报炎爆术";
DBM_KAEL_OPTION_BARRIER = "警报冲击屏障";
DBM_KAEL_OPTION_BARRIER2 = "警报第五阶段的冲击屏障";
DBM_KAEL_OPTION_PHOENIX = "警报凤凰刷新";
DBM_KAEL_OPTION_WARNMC = "警报精神控制";
DBM_KAEL_OPTION_ICONMC = "对精神控制的目标添加标注";
DBM_KAEL_OPTION_GRAVITY = "警报引力失效";
DBM_KAEL_YELL_PHASE1 = "魔法,能量,我的人民陷入其中不能自拔……自从太阳之井被摧毁之后就是如此。欢迎来到未来。真遗憾,你们无法阻止什么。没有人可以阻止我了!Selama ashalanore!!";
--[[
DBM_KAEL_YELL_PHASE1_SANGUINAR = "你们击败了我最强大的顾问……但是没有人能战胜鲜血之锤。出来吧,萨古纳尔男爵!";
DBM_KAEL_YELL_PHASE1_CAPERNIAN = "卡波妮娅会很快解决你们的。";
DBM_KAEL_YELL_PHASE1_TELONICUS = "干得不错。看来你们有能力挑战我的首席技师,塔隆尼库斯。";
DBM_KAEL_YELL_THALA_DOWN = "原谅我,王子殿下!我……失败了。";
DBM_KAEL_YELL_CAPERNIAN_DOWN = "还没完!";
]]
DBM_KAEL_EMOTE_THALADRED_TARGET = "凝视着([^%s]+)";
--[[
DBM_KAEL_CAST_FEAR = "萨古纳尔男爵开始施放咆哮。";
DBM_KAEL_DEBUFF_FEAR1 = "受到了咆哮效果的影响";
DBM_KAEL_DEBUFF_FEAR2 = "萨古纳尔男爵的咆哮";
DBM_KAEL_DEBUFF_CONFLAGRATION = "([^%s]+)受([^%s]+)燃烧效果的影响。";
DBM_KAEL_DEBUFF_REMOTETOY = "([^%s]+)受([^%s]+)遥控玩具效果的影响。";
]]
DBM_KAEL_YELL_PHASE2 = "你们看,我的个人收藏中有许多武器……";
DBM_KAEL_YELL_PHASE3 = "也许我确实低估了你们。虽然让你们同时面对我的四位顾问显得有些不公平,但是我的人民从来都没有得到过公平的待遇。我只是在以牙还牙。";
DBM_KAEL_YELL_PHASE4 = "唉,有些时候,有些事情,必须得亲自解决才行。Balamore shanal";
DBM_KAEL_YELL_PHASE5 = "我的心血是不会被你们轻易浪费的!我精心谋划的未来是不会被你们轻易破坏的!感受我真正的力量吧!";
DBM_KAEL_WEAPONS = {
["瓦解法杖"] = 1,
["无尽之刃"] = 2,
["宇宙灌注者"] = 3,
["迁跃切割者"] = 4,
["毁灭"] = 5,
["灵弦长弓"] = 6,
["相位壁垒"] = 7
};
DBM_KAEL_WEAPONS_NAMES = {
"法杖",
"匕首",
"锤",
"剑",
"斧",
"弓",
"盾牌"
};
DBM_KAEL_ADVISORS = {
["亵渎者萨拉德雷"] = 1,
["萨古纳尔男爵"] = 2,
["星术师卡波妮娅"] = 3,
["首席技师塔隆尼库斯"] = 4,
};
DBM_KAEL_ADVISORS_NAMES = {
"萨拉德雷",
"萨古纳尔",
"卡波妮娅",
"塔隆尼库斯"
};
DBM_KAEL_INFOFRAME_TITLE = "武器";
DBM_KAEL_INFOFRAME_ADDS_TITLE = "顾问";
DBM_KAEL_CAST_PHOENIX_REBIRTH = "凤凰开始施放复生。";
DBM_KAEL_EMOTE_PYROBLAST = "开始施放炎爆术";
--[[
DBM_KAEL_CAST_PYROBLAST = "凯尔萨斯·逐日者开始施放炎爆术。";
DBM_KAEL_GAIN_SHOCK_BARRIER = "凯尔萨斯·逐日者获得了冲击屏障的效果。";
DBM_KAEL_FADE_SHOCK_BARRIER = "冲击屏障效果从凯尔萨斯·逐日者身上消失。";
DBM_KAEL_CAST_PHOENIX = "凯尔萨斯·逐日者施放了凤凰。";
DBM_KAEL_DEBUFF_MINDCONTROL = "([^%s]+)受([^%s]+)精神控制效果的影响。";
DBM_KAEL_FADE_MINDCONTROL = "([^%s]+)的精神控制被移除了。";
DBM_KAEL_FADE_MINDCONTROL_YOU = "你的精神控制制被移除了。";
]]
DBM_KAEL_EGG = "凤凰卵";
DBM_KAEL_YELL_GRAVITY_LAPSE = "站不住脚了吗?";
DBM_KAEL_YELL_GRAVITY_LAPSE2 = "如果世界变得上下颠倒,你们会怎么办呢?";
DBM_KAEL_SPECWARN_THALADRED_TARGET = "快跑!";
DBM_KAEL_WARN_THALADRED_TARGET = "*** 萨拉德雷注视着>%s< ***";
DBM_KAEL_WHISPER_THALADRED_TARGET = "萨拉德雷注视着你!快跑!";
DBM_KAEL_WARN_INC = "*** %s - 即将触发 ***";
DBM_KAEL_SANGUINAR = "萨古纳尔";
DBM_KAEL_CAPERNIAN = "卡波妮娅";
DBM_KAEL_TELONICUS = "塔隆尼库斯";
DBM_KAEL_WARN_FEAR = "*** 恐惧 - 1.5秒后施放 ***";
DBM_KAEL_WARN_FEAR_SOON = "*** 恐惧 - 即将施放 ***";
DBM_KAEL_WARN_CONFLAGRATION = "*** 燃烧 -> >%s< ***";
DBM_KAEL_WARN_REMOTETOY = "*** 遥控玩具 -> >%s< ***";
DBM_KAEL_WARN_PHASE1 = "*** 第一阶段 - 萨拉德雷即将触发 ***";
DBM_KAEL_WARN_PHASE2 = "*** 第二阶段 - 准备与神器作战 ***";
DBM_KAEL_WARN_PHASE3 = "*** 第三阶段 - 顾问复生 ***";
DBM_KAEL_WARN_PHASE4 = "*** 第四阶段 - 凯尔萨斯即将触发 ***";
DBM_KAEL_WARN_PHASE5 = "*** 第五阶段 ***";
DBM_KAEL_WARN_PYRO = "*** 炎爆术 ***";
DBM_KAEL_WARN_BARRIER_SOON = "*** 冲击屏障 - 5秒后施放 ***";
DBM_KAEL_WARN_BARRIER_NOW = "*** 冲击屏障 ***";
DBM_KAEL_WARN_BARRIER_DOWN = "*** 屏障消失 ***";
DBM_KAEL_WARN_PHOENIX = "*** 凤凰出现 ***";
DBM_KAEL_WARN_MC_TARGETS = "*** 精神控制 -> %s ***";
DBM_KAEL_WARN_REBIRTH = "*** 凤凰倒下 - 卵出现 ***";
DBM_KAEL_WARN_GRAVITY_LAPSE = "*** 引力失效 ***";
DBM_KAEL_GRAVITY_SOON = "*** 引力失效 - 即将释放 ***";
DBM_KAEL_GRAVITY_END_SOON = "*** 引力失效 - 5秒后结束 ***";
--[[
DBM_SBT["Thaladred"] = "萨拉德雷";
DBM_SBT["Lord Sanguinar"] = "萨古纳尔";
DBM_SBT["Capernian"] = "卡波妮娅";
DBM_SBT["Telonicus"] = "塔隆尼库斯";
DBM_SBT["Phase 3"] = "第三阶段";
DBM_SBT["Phase 4"] = "第四阶段";
DBM_SBT["Next Gravity Lapse"] = "下一次引力失效";
DBM_SBT["Next Shock Barrier"] = "下一次冲击屏障";
DBM_SBT["Next Fear"] = "下一次恐惧";
DBM_SBT["Phoenix"] = "凤凰";
DBM_SBT["Rebirth"] = "复生";
DBM_SBT["Fear"] = "恐惧";
DBM_SBT["Pyroblast"] = "炎爆术";
DBM_SBT["Shock Barrier"] = "冲击屏障";
DBM_SBT["Gravity Lapse"] = "引力失效";
DBM_SBT["Gaze Cooldown"] = "凝视冷却";
DBM_SBT["KaelThas"] = {
[1] = {"Conflagration: (.*)", "燃烧 -> %1"},
[2] = {"Remote Toy: (.*)", "遥控玩具 -> %1"},
}
DBM_SBT["凯尔萨斯·逐日者"] = DBM_SBT["KaelThas"]
]]
end
--]===]