285 lines
7.5 KiB
Lua
285 lines
7.5 KiB
Lua
---------------
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-- Globals --
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---------------
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DBM.BossHealth = {}
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-------------
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-- Locals --
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-------------
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local bossHealth = DBM.BossHealth
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local bars = {}
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local barCache = {}
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local updateFrame
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local getBarId
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local updateBar
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local anchor
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local header
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local dropdownFrame
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--local sortingEnabled
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do
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local id = 0
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function getBarId()
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id = id + 1
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return id
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end
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end
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------------
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-- Menu --
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------------
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local menu
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menu = {
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{
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text = DBM_CORE_RANGECHECK_LOCK,
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checked = false, -- requires DBM.Options which is not available yet
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func = function()
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menu[1].checked = not menu[1].checked
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DBM.Options.HealthFrameLocked = menu[1].checked
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end
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},
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{
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text = DBM_CORE_BOSSHEALTH_HIDE_FRAME,
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notCheckable = true,
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func = function() bossHealth:Hide() end
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}
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}
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-----------------------
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-- Script Handlers --
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-----------------------
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local function onMouseDown(self, button)
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if button == "LeftButton" and not DBM.Options.HealthFrameLocked then
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anchor.moving = true
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anchor:StartMoving()
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end
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end
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local function onMouseUp(self, button)
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anchor.moving = nil
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anchor:StopMovingOrSizing()
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local point, _, _, x, y = anchor:GetPoint(1)
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DBM.Options.HPFramePoint = point
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DBM.Options.HPFrameX = x
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DBM.Options.HPFrameY = y
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if button == "RightButton" then
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EasyMenu(menu, dropdownFrame, "cursor", nil, nil, "MENU")
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end
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end
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local onHide = onMouseUp
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-----------------
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-- Apply Style --
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-----------------
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local function updateBarStyle(bar, id)
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bar:ClearAllPoints()
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if DBM.Options.HealthFrameGrowUp then
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bar:SetPoint("BOTTOM", bars[id - 1] or anchor, "TOP", 0, 0)
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else
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bar:SetPoint("TOP", bars[id - 1] or anchor, "BOTTOM", 0, 0)
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end
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local barborder = _G[bar:GetName().."BarBorder"]
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local barbar = _G[bar:GetName().."Bar"]
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local width = DBM.Options.HealthFrameWidth
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if width < 175 then -- these health frames really suck :(
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barbar:ClearAllPoints()
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barbar:SetPoint("CENTER", barbar:GetParent(), "CENTER", -6, 0)
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bar:SetWidth(DBM.Options.HealthFrameWidth)
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barborder:SetWidth(DBM.Options.HealthFrameWidth * 0.99)
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barbar:SetWidth(DBM.Options.HealthFrameWidth * 0.95)
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elseif width >= 225 then
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barbar:ClearAllPoints()
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barbar:SetPoint("CENTER", barbar:GetParent(), "CENTER", 5, 0)
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bar:SetWidth(DBM.Options.HealthFrameWidth)
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barborder:SetWidth(DBM.Options.HealthFrameWidth * 0.995)
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barbar:SetWidth(DBM.Options.HealthFrameWidth * 0.965)
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else
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bar:SetWidth(DBM.Options.HealthFrameWidth)
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barborder:SetWidth(DBM.Options.HealthFrameWidth * 0.99)
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barbar:SetWidth(DBM.Options.HealthFrameWidth * 0.95)
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end
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end
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-----------------------
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-- Create the Frame --
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-----------------------
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local function createFrame(self)
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anchor = CreateFrame("Frame", nil, UIParent)
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anchor:SetWidth(60)
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anchor:SetHeight(10)
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anchor:SetMovable(1)
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anchor:EnableMouse(1)
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anchor:SetPoint(DBM.Options.HPFramePoint, UIParent, DBM.Options.HPFramePoint, DBM.Options.HPFrameX, DBM.Options.HPFrameY)
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header = anchor:CreateFontString(nil, "ARTWORK", "GameFontNormalSmall")
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header:SetPoint("BOTTOM", anchor, "BOTTOM")
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anchor:SetScript("OnUpdate", updateFrame)
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anchor:SetScript("OnMouseDown", onMouseDown)
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anchor:SetScript("OnMouseUp", onMouseUp)
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anchor:SetScript("OnHide", onHide)
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dropdownFrame = CreateFrame("Frame", "DBMBossHealthDropdown", anchor, "UIDropDownMenuTemplate")
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menu[1].checked = DBM.Options.HealthFrameLocked
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end
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local function createBar(self, cId, name)
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local bar = table.remove(barCache, #barCache) or CreateFrame("Frame", "DBM_BossHealth_Bar_"..getBarId(), anchor, "DBMBossHealthBarTemplate")
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bar:Show()
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local bartext = _G[bar:GetName().."BarName"]
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local barborder = _G[bar:GetName().."BarBorder"]
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local barbar = _G[bar:GetName().."Bar"]
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barborder:SetScript("OnMouseDown", onMouseDown)
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barborder:SetScript("OnMouseUp", onMouseUp)
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barborder:SetScript("OnHide", onHide)
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bar.id = cId
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bar.hidden = false
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bar:ClearAllPoints()
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bartext:SetText(name)
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updateBar(bar, 100)
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return bar
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end
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------------------
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-- Bar Update --
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------------------
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function updateBar(bar, percent, dontShowDead)
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local bartimer = _G[bar:GetName().."BarTimer"]
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local barbar = _G[bar:GetName().."Bar"]
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bartimer:SetText((percent > 0 or dontShowDead) and math.floor(percent).."%" or DBM_CORE_DEAD)
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barbar:SetValue(percent)
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barbar:SetStatusBarColor((100 - percent) / 100, percent/100, 0)
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bar.value = percent
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local bossAlive = false
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for i = 1, #bars do
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if bars[i].value > 0 then
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bossAlive = true
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break
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end
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end
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if not bossAlive and #bars > 0 then
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bossHealth:Hide()
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end
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end
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do
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local t = 0
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local targetCache = {}
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local function getCIDfromGUID(guid)
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if not guid then
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return -1
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end
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local cType = bit.band(guid:sub(0, 5), 0x00F)
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return (cType == 3 or cType == 5) and tonumber(guid:sub(9, 12), 16) or -1
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end
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-- local function compareBars(b1, b2)
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-- return b1.value > b2.value
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-- end
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function updateFrame(self, e)
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t = t + e
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if t >= 0.5 then
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t = 0
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-- if #bars > DBM.Options.HPFrameMaxEntries then
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-- sortingEnabled = true
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-- end
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-- if sortingEnabled then
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-- table.sort(bars, compareBars)
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-- end
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for i, v in ipairs(bars) do
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-- if i > DBM.Options.HPFrameMaxEntries then
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-- v:Hide()
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-- else
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-- v:Show()
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-- end
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if type(v.id) == "number" then
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local id = targetCache[v.id] -- ask the cache if we already know where the mob is
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if getCIDfromGUID(UnitGUID(id or "")) ~= v.id then -- the cache doesn't know it, update the cache
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targetCache[v.id] = nil
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-- check focus target
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if getCIDfromGUID(UnitGUID("focus")) == v.id then
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targetCache[v.id] = "focus"
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else
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-- check target and raid/party targets
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local uId = ((GetNumRaidMembers() == 0) and "party") or "raid"
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for i = 0, math.max(GetNumRaidMembers(), GetNumPartyMembers()) do
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id = (i == 0 and "target") or uId..i.."target"
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if getCIDfromGUID(UnitGUID(id or "")) == v.id then
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targetCache[v.id] = id
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break
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end
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end
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end
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end
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if getCIDfromGUID(UnitGUID(id or "")) == v.id then -- did we find the mob? if yes: update the health bar
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updateBar(v, ((UnitHealth(id)) / (UnitHealthMax(id)) * 100 or 100))
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end
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elseif type(v.id) == "function" then -- generic bars
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updateBar(v, v.id(), true)
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end
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end
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end
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end
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end
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-----------------------
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-- General Methods --
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-----------------------
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function bossHealth:Show(name)
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if not anchor then createFrame(bossHealth) end
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header:SetText(name)
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anchor:Show()
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bossHealth:Clear()
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end
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function bossHealth:Clear()
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if not anchor or not anchor:IsShown() then return end
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for i = #bars, 1, -1 do
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local bar = bars[i]
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bar:Hide()
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bar:ClearAllPoints()
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barCache[#barCache + 1] = bar
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bars[i] = nil
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end
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-- sortingEnabled = false
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end
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function bossHealth:Hide()
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if anchor then anchor:Hide() end
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end
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function bossHealth:AddBoss(cId, name)
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if not anchor or not anchor:IsShown() then return end
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table.insert(bars, createBar(self, cId, name))
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updateBarStyle(bars[#bars], #bars)
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end
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function bossHealth:RemoveBoss(cId)
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if not anchor or not anchor:IsShown() then return end
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for i = #bars, 1, -1 do
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local bar = bars[i]
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if bar.id == cId then
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if bars[i + 1] then
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local next = bars[i + 1]
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next:SetPoint("TOP", bars[i - 1] or anchor, "BOTTOM", 0, 0)
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end
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bar:Hide()
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bar:ClearAllPoints()
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barCache[#barCache + 1] = bar
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table.remove(bars, i)
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end
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end
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end
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function bossHealth:UpdateSettings()
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if not anchor then createFrame(bossHealth) end
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anchor:SetPoint(DBM.Options.HPFramePoint, UIParent, DBM.Options.HPFramePoint, DBM.Options.HPFrameX, DBM.Options.HPFrameY)
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for i, v in ipairs(bars) do
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updateBarStyle(v, i)
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end
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end
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