if (GetLocale() == "zhTW") then -- Maulgar DBM_MAULGAR_NAME = "大君王莫卡爾"; DBM_MAULGAR_DESCRIPTION = "提示盾,補血 和 提供旋風斬;圓弧斬;野生地獄行者計時"; DBM_MAULGAR_OPTION_1 = "提示強效真言術:盾"; DBM_MAULGAR_OPTION_2 = "提示法術護盾"; DBM_MAULGAR_OPTION_3 = "提示治療禱言"; DBM_MAULGAR_OPTION_4 = "提示補血"; DBM_MAULGAR_OPTION_5 = "提示旋風斬"; DBM_MAULGAR_OPTION_6 = "提示圓弧斬"; DBM_MAULGAR_OPTION_7 = "提示野生地獄行者"; DBM_MAULGAR_WARN_GPWS = "*** 盾在盲眼身上 ***"; DBM_MAULGAR_WARN_SHIELD = "*** 法術護盾在克羅斯身上 ***"; DBM_MAULGAR_WARN_SMASH = "圓弧斬在 >%s<: %s"; DBM_MAULGAR_WARN_POH = "*** 盲眼施放治療禱言 ***"; DBM_MAULGAR_WARN_HEAL = "*** 盲眼施放治療術 ***"; DBM_MAULGAR_WARN_WHIRLWIND = "*** 旋風斬 ***"; DBM_MAULGAR_WARN_WW_SOON = "*** 旋風斬即將到來 ***"; DBM_MAULGAR_WARN_FELHUNTER = "*** 野生地獄行者 ***"; DBM_MAULGAR_GPWS = "先知盲眼獲得了強效真言術:盾的效果。"; DBM_MAULGAR_SPELLSHIELD = "克羅斯·火手獲得了法術護盾的效果。"; DBM_MAULGAR_POH = "先知盲眼開始施放治療禱言。"; DBM_MAULGAR_HEAL = "先知盲眼開始施放治療術。"; DBM_MAULGAR_FELHUNTER = "召喚者歐莫施放了召喚野生地獄獵犬。"; DBM_MAULGAR_SHIELD_STOLEN = "(.+)獲得了法術護盾的效果。"; DBM_MAULGAR_SHIELD_STOLEN2 = "你獲得了法術護盾的效果。"; DBM_MAULGAR_WHIRLWIND = "大君王莫卡爾獲得了旋風斬的效果。"; DBM_MAULGAR_ARCING_SMASH = "大君王莫卡爾的圓弧斬"; DBM_MAULGAR_SMASH_HIT = "大君王莫卡爾的圓弧斬擊中(.+)造成(%d+)點(.*)"; DBM_MAULGAR_SMASH_MISS = "大君王莫卡爾的圓弧斬(.+)(.*)。"; --未完成 DBM_MAULGAR_SMASH_MISS_2 = "大君王莫卡爾的圓弧斬被(.+)(.*)。"; --未完成 DBM_MAULGAR_SMASH_MISS_3 = "大君王莫卡爾的圓弧斬(.*)(.+)。"; --未完成 DBM_MAULGAR_SMASH_YOU_HIT = "大君王莫卡爾的圓弧斬擊中你造成(%d+)點(.*)"; DBM_MAULGAR_SMASH_YOU_MISS = "大君王莫卡爾的圓弧斬沒有擊中你。"; DBM_MAULGAR_SMASH_YOU_DODGE = "大君王莫卡爾的圓弧斬被閃躲過去。"; DBM_MAULGAR_SMASH_YOU_PARRY = "大君王莫卡爾的圓弧斬被招架過去。"; DBM_MAULGAR_DODGED = "閃躲過去"; DBM_MAULGAR_PARRIED = "招架了"; DBM_MAULGAR_MISSED = "沒有擊中"; DBM_SBT["Arcing Smash"] = "圓弧斬"; DBM_SBT["Next Whirlwind"] = "下一次旋風斬"; DBM_SBT["Whirlwind"] = "旋風斬"; DBM_SBT["Prayer of Healing"] = "治療禱言"; DBM_SBT["Heal"] = "補血"; DBM_SBT["Felhunter"] = "野生地獄行者"; DBM_SBT["Maulgar"] = { {"Spell Shield: (.*)","法術護盾: %1"}, }; -- Gruul DBM_GRUUL_NAME = "弒龍者戈魯爾"; DBM_GRUUL_DESCRIPTION = "提示破碎,成長,沉默,及塌下技能"; DBM_GRUUL_RANGE_OPTION = "顯示距離框"; DBM_GRUUL_GROW_OPTION = "提示成長"; DBM_GRUUL_SHATTER_OPTION = "提示大地猛擊及破碎"; DBM_GRUUL_SILENCE_OPT = "提示沉默"; DBM_GRUUL_CAVE_OPTION = "顯示特別警告當你中了塌下"; DBM_GRUUL_OPTION_GROWBAR = "成長" DBM_GRUUL_SAY_PULL = "來……受死吧。" DBM_GRUUL_GROW_EMOTE = "%s變大了!"; DBM_GRUUL_EMOTE_SHATTER = "%s吼叫!"; DBM_GRUUL_CAVE_IN_YOU = "你受到了塌下效果的影響。"; DBM_GRUUL_SHATTER_CAST = "弒龍者戈魯爾開始施放破碎。"; DBM_GRUUL_SLAM_CAST = "弒龍者戈魯爾開始施放大地猛擊。"; DBM_GRUUL_SILENCE = "迴響"; DBM_GRUUL_GROW_ANNOUNCE = "*** 成長 #%s ***"; DBM_GRUUL_SHATTER_WARN = "*** 破碎 ***"; DBM_GRUUL_SHATTER_20WARN = "*** 10秒後發動大地猛擊 ***"; DBM_GRUUL_SHATTER_10WARN = "*** 大地猛擊 - 10秒後發動破碎 ***"; DBM_GRUUL_SHATTER_SOON = "*** 即將發動破碎 ***"; DBM_GRUUL_SILENCE_WARN = "*** 沉默 ***"; DBM_GRUUL_SILENCE_SOON_WARN = "*** 即將發動沉默 ***"; DBM_GRUUL_CAVE_IN_WARN = "塌下"; DBM_SBT["Shatter"] = "破碎"; DBM_SBT["Ground Slam"] = "大地猛擊"; DBM_SBT["Silence"] = "沉默"; DBM_SBT["Grow #1"] = "成長 #1"; DBM_SBT["Gruul"] = { {"Grow #", "成長 #"}, } end