local L ---------------------- -- Coren Direbrew -- ---------------------- L = DBM:GetModLocalization("CorenDirebrew") L:SetGeneralLocalization({ name = "Coren Direbrew" }) L:SetWarningLocalization({ specWarnBrew = "Get rid of the brew before she tosses you another one!", specWarnBrewStun = "HINT: You were bonked, remember to drink the brew next time!" }) L:SetOptionLocalization({ specWarnBrew = "Show special warning for Dark Brewmaiden's Brew", specWarnBrewStun = "Show special warning for Dark Brewmaiden's Stun", YellOnBarrel = "Yell on Barrel" }) L:SetMiscLocalization({ YellBarrel = "Barrel on me!" }) ------------------------- -- Headless Horseman -- ------------------------- L = DBM:GetModLocalization("HeadlessHorseman") L:SetGeneralLocalization({ name = "Headless Horseman" }) L:SetWarningLocalization({ warnHorsemanSoldiers = "Pulsing Pumpkin spawning", specWarnHorsemanHead = "Whirlwind - Switch to the head" }) L:SetOptionLocalization({ warnHorsemanSoldiers = "Show warning for Pulsing Pumpkin spawn", specWarnHorsemanHead = "Show special warning for Whirlwind (2nd and later head spawn)" }) L:SetMiscLocalization({ HorsemanHead = "Get over here, you idiot!", HorsemanSoldiers = "Soldiers arise, stand and fight! Bring victory at last to this fallen knight!", SayCombatEnd = "This end have I reached before. What new adventure lies in store?" }) ----------------------- -- Apothecary Trio -- ----------------------- L = DBM:GetModLocalization("ApothecaryTrio") L:SetGeneralLocalization({ name = "Apothecary Trio" }) L:SetWarningLocalization({ }) L:SetTimerLocalization{ HummelActive = "Hummel becomes active", BaxterActive = "Baxter becomes active", FryeActive = "Frye becomes active" } L:SetOptionLocalization({ TrioActiveTimer = "Show timers for when Apothecary Trio becomes active" }) L:SetMiscLocalization({ SayCombatStart = "Did they bother to tell you who I am and why I am doing this?" }) ------------- -- Ahune -- ------------- L = DBM:GetModLocalization("Ahune") L:SetGeneralLocalization({ name = "Ahune" }) L:SetWarningLocalization({ Submerged = "Ahune has submerged", Emerged = "Ahune has emerged", specWarnAttack = "Ahune is vulnerable - Attack now!" }) L:SetTimerLocalization{ SubmergTimer = "Submerge", EmergeTimer = "Emerge", TimerCombat = "Combat starts" } L:SetOptionLocalization({ Submerged = "Show warning when Ahune submerges", Emerged = "Show warning when Ahune emerges", specWarnAttack = "Show special warning when Ahune becomes vulnerable", SubmergTimer = "Show timer for submerge", EmergeTimer = "Show timer for emerge", TimerCombat = "Show timer for start of combat", }) L:SetMiscLocalization({ Pull = "The Ice Stone has melted!" })