if GetLocale() ~= "zhTW" then return end local L ----------- -- Al'ar -- ----------- L = DBM:GetModLocalization("Alar") L:SetGeneralLocalization{ name = "歐爾" } L:SetWarningLocalization{ WarnEmber = "Ember of Al'ar - Switch Targets!", WarnDive = "Al'ar Dive! Get away" } L:SetTimerLocalization{ NextPlatform = "Next platform in :", AlarUp = "Alar flies up in :", AlarDive = "Alar dive :", TimerEmberSpawn = "Next ember of Al'ar spawn" } L:SetOptionLocalization{ WarnEmber = "Show warning when Ember of Al'ar spawns", WarnAlarRebirth = "Show Warning for Al'ar rebirth casts", WarnFlameCascade = "Show warning when Al'ar is about to cast Flame Cascade", WarnDive = "Show warning for Al'ar Dive", Berserk = "Show timer for Berserk", NextPlatform = "Show timer for Al'ar platform switch", AlarUp = "Show timer for Al'ar flying up in phase 2", AlarDive = "Show alar dive timer countdown", TimerEmberSpawn = "Show timer for next Ember of Al'ar spawn", } L:SetMiscLocalization{ EmoteAlarUp = "flies high into the air!", EmotePhase3 = "attempts to escape, losing feathers as he flies away in fear!" } --[===[ --Chinese Translate by Nightkiller@日落沼澤(kc10577@巴哈;Azael) DBM_TEMPEST_KEEP = "風暴要塞"; -- Void Reaver DBM_VOIDREAVER_NAME = "虛無搶奪者"; DBM_VOIDREAVER_DESCRIPTION = "提示秘法寶珠及猛擊警告"; DBM_VOIDREAVER_OPTION_WARN_ORB = "提示秘法寶珠目標"; DBM_VOIDREAVER_OPTION_YELL_ORB = "當秘法寶珠在你身上時大叫"; DBM_VOIDREAVER_OPTION_ORB_ICON = "標記秘法寶珠目標"; DBM_VOIDREAVER_OPTION_WARN_POUNDING = "提示猛擊"; DBM_VOIDREAVER_OPTION_WARN_POUNDINGSOON = "顯示\"即將發動猛擊\"警告"; DBM_VOIDREAVER_OPTION_SOUND = "當秘法寶珠在你身上時播放音效" DBM_VOIDREAVER_POUNDING = "猛擊"; DBM_VOIDREAVER_WARN_ORB = "*** 秘法寶珠目標: >%s< ***"; DBM_VOIDREAVER_YELL_ORB = "秘法寶珠向著我來了!不想死的快閃開!"; DBM_VOIDREAVER_WARN_ENRAGE = "*** %s %s後狂暴 ***"; DBM_VOIDREAVER_WARN_POUNDING = "*** 猛擊 ***"; DBM_VOIDREAVER_WARN_POUNDING_SOON = "*** 即將發動猛擊 ***"; DBM_VOIDREAVER_SPECWARN_ORB = "秘法寶珠在你身上!"; DBM_VOIDREAVER_R_FURY = "正義之怒" DBM_SBT["Enrage"] = "狂怒"; DBM_SBT["Pounding"] = "猛擊"; DBM_SBT["Next Pounding"] = "下一次猛擊"; -- Solarian DBM_SOLARIAN_NAME = "高階星術師索拉瑞恩"; DBM_SOLARIAN_DESCRIPTION = "提示星術師之怒及小怪出現"; DBM_SOLARIAN_OPTION_WARN_WRATH = "提示星術師之怒"; DBM_SOLARIAN_OPTION_ICON_WRATH = "標記中了星術師之怒的人"; DBM_SOLARIAN_OPTION_SPECWARN_WRATH = "顯示特別警告當你中了星術師之怒"; DBM_SOLARIAN_OPTION_WARN_PHASE = "提示小怪出現"; DBM_SOLARIAN_OPTION_WHISPER_WRATH = "發送密語給中了星術師之怒的人" DBM_SOLARIAN_OPTION_SOUND = "當你中了星術師之怒時播放音效" DBM_SOLARIAN_DEBUFF_WRATH = "(.+)受到(.*)星術師之怒效果的影響。" DBM_SOLARIAN_CAST_SPLIT = "高階星術師索拉瑞恩施放了星術師分身。"; DBM_SOLARIAN_YELL_ENRAGE = "夠了!現在我要呼喚宇宙中失衡的能量。" DBM_SOLARIAN_SPECWARN_WRATH = "你中了星術師之怒!快跑離人群!!"; DBM_SOLARIAN_ANNOUNCE_WRATH = "*** 星術師之怒: >%s< ***"; DBM_SOLARIAN_ANNOUNCE_SPLIT = "*** 分裂! 5秒後 密探 ***"; DBM_SOLARIAN_ANNOUNCE_PRIESTS_SOON = "*** 5秒後 牧師和索拉瑞恩 ***"; DBM_SOLARIAN_ANNOUNCE_PRIESTS_NOW = "*** 牧師和索拉瑞恩 出現了 ***"; DBM_SOLARIAN_ANNOUNCE_AGENTS_NOW = "*** 密探 出現了 ***"; DBM_SOLARIAN_ANNOUNCE_SPLIT_SOON = "*** 5秒後 分裂 ***"; DBM_SOLARIAN_ANNOUNCE_ENRAGE_PHASE = "*** 虛空行者階段 ***"; DBM_SBT["Split"] = "分裂"; DBM_SBT["Priests & Solarian"] = "牧師和索拉瑞恩"; DBM_SBT["Agents"] = "密探"; DBM_SBT["Solarian"] = { [1] = {"Wrath: (.*)","星術師之怒: %1"}, }; -- Al'ar DBM_ALAR_NAME = "歐爾"; DBM_ALAR_DESCRIPTION = "為歐爾顯示計時和警告."; DBM_ALAR_OPTION_MELTARMOR = "提示熔化護甲"; DBM_ALAR_OPTION_METEOR = "提示隕石"; DBM_ALAR_CAST_REBIRTH = "歐爾開始施放復生。"; DBM_ALAR_DEBUFF_MELTARMOR = "(.+)受到(.*)熔化護甲效果的影響。"; DBM_ALAR_DEBUFF_FIRE_YOU = "你受到了烈焰助長效果的影響。"; DBM_ALAR_FLAME_BUFFET = "烈焰打擊"; DBM_ALAR_WARN_MELTARMOR = "*** 熔化護甲: >%s< ***"; DBM_ALAR_WARN_REBIRTH = "*** 復生! - 47秒後隕石 ***"; DBM_ALAR_WARN_FIRE = "烈焰助長"; DBM_ALAR_WARN_ADD = "*** 下一個平台 - 歐爾餘燼即將出現 ***"; DBM_ALAR_WARN_METEOR = "*** 隕石術! ***"; DBM_ALAR_WARN_METEOR_SOON = "*** 隕石術即將到來! ***"; DBM_ALAR_WARN_ENRAGE = "*** %s %s後狂暴 ***"; DBM_SBT["Enrage"] = "狂怒"; DBM_SBT["Next Platform"] = "下一個平台"; DBM_SBT["Meteor"] = "隕石術"; DBM_SBT["Alar"] = { {"Melt Armor: (.*)","熔化護甲: %1"}, }; -- Kael'thas DBM_KAEL_NAME = "凱爾薩斯·逐日者"; DBM_KAEL_DESCRIPTION = "顯示凱爾薩斯戰鬥各種事件計時"; DBM_KAEL_OPTION_PHASE = "提示階段"; DBM_KAEL_OPTION_ICON_P1 = "標記薩拉瑞德注視的目標"; DBM_KAEL_OPTION_WHISPER_P1 = "發送密語給薩拉瑞德的目標"; DBM_KAEL_OPTION_RANGECHECK = "顯示距離框"; DBM_KAEL_OPTION_CONFLAG = "提示燃燒"; DBM_KAEL_OPTION_CONFLAG2 = "提示第三階段的燃燒"; DBM_KAEL_OPTION_CONFLAGTIMER2 = "顯示第三階段的燃燒計時"; DBM_KAEL_OPTION_FEAR = "提示恐懼"; DBM_KAEL_OPTION_FEARSOON = "顯示\"即將恐懼\"警告"; DBM_KAEL_OPTION_TOY = "提示遙控玩具在第一階段"; DBM_KAEL_OPTION_FRAME = "顯示武器的血量"; DBM_KAEL_OPTION_ADDFRAME = "顯示顧問的血量"; DBM_KAEL_OPTION_PYRO = "提示炎爆術"; DBM_KAEL_OPTION_BARRIER = "提示震擊屏障"; DBM_KAEL_OPTION_BARRIER2 = "提示第五階段的震擊屏障"; DBM_KAEL_OPTION_PHOENIX = "提示鳳凰出現"; DBM_KAEL_OPTION_WARNMC = "提示精神控制"; DBM_KAEL_OPTION_ICONMC = "標記中了精神控制的人"; DBM_KAEL_OPTION_GRAVITY = "提示重力流逝"; DBM_KAEL_YELL_PHASE1 = "能量。力量。我的人民陷入其中不能自拔……自從太陽之井被摧毀之後就顯得更加明顯。歡迎來到未來。真遺憾,你們無法阻止什麼。沒有人可以阻止我了﹗(薩拉斯語)為了人民的正義!"; DBM_KAEL_EMOTE_THALADRED_TARGET = "凝視著(.+)!"; DBM_KAEL_YELL_PHASE1_SANGUINAR = "你已經努力的打敗了我的幾位最忠誠的諫言者…但是沒有人可以抵抗血錘的力量。等著看桑古納爾的力量吧!"; DBM_KAEL_YELL_PHASE1_CAPERNIAN = "卡普尼恩將保證你們不會在這裡停留太久。"; DBM_KAEL_YELL_PHASE1_TELONICUS = "做得好,你已經證明你的實力足以挑戰我的工程大師泰隆尼卡斯。"; DBM_KAEL_CAST_FEAR = "桑古納爾領主開始施放低沉咆哮。"; DBM_KAEL_DEBUFF_FEAR1 = "受到低沉咆哮"; DBM_KAEL_DEBUFF_FEAR2 = "桑古納爾領主的低沉咆哮"; DBM_KAEL_DEBUFF_CONFLAGRATION = "(.+)受到(.*)燃燒效果的影響。"; DBM_KAEL_DEBUFF_REMOTETOY = "(.+)受到(.*)遙控玩具效果的影響。"; DBM_KAEL_YELL_THALA_DOWN = "原諒我,我的王子!我...失敗了。"; DBM_KAEL_YELL_CAPERNIAN_DOWN = "事情還沒結束!"; DBM_KAEL_YELL_PHASE2 = "你們看,我的個人收藏中有許多武器……"; DBM_KAEL_YELL_PHASE3 = "也許我低估了你。要你一次對付四位諫言者也許對你來說是不太公平,但是……我的人民從未得到公平的對待。我只是以牙還牙而已。"; DBM_KAEL_YELL_PHASE4 = "唉,有些時候,有些事情,必須得親自解決才行。(薩拉斯語)受死吧!"; DBM_KAEL_YELL_PHASE5 = "我的心血是不會被你們輕易浪費的!我精心謀劃的未來是不會被你們輕易破壞的!感受我真正的力量吧!"; DBM_KAEL_WEAPONS = { ["瓦解之杖"] = 1, ["無盡之刃"] = 2, ["宇宙灌溉者"] = 3, ["扭曲分割者"] = 4, ["毀滅"] = 5, ["虛空之絃長弓"] = 6, ["相位壁壘"] = 7 }; DBM_KAEL_WEAPONS_NAMES = { "法杖", "匕首", "錘", "劍", "斧", "弓", "盾" }; DBM_KAEL_ADVISORS = { ["扭曲預言家薩拉瑞德"] = 1, ["桑古納爾領主"] = 2, ["大星術師卡普尼恩"] = 3, ["工程大師泰隆尼卡斯"] = 4, }; DBM_KAEL_ADVISORS_NAMES = { "薩拉瑞德", "桑古納爾", "卡普尼恩", "泰隆尼卡斯" }; DBM_KAEL_INFOFRAME_TITLE = "武器"; DBM_KAEL_INFOFRAME_ADDS_TITLE = "顧問"; DBM_KAEL_CAST_PHOENIX_REBIRTH = "鳳凰開始施放復生。"; DBM_KAEL_EMOTE_PYROBLAST = "凱爾薩斯·逐日者開始施放炎爆術!"; DBM_KAEL_CAST_PYROBLAST = "凱爾薩斯·逐日者開始施放炎爆術。"; DBM_KAEL_GAIN_SHOCK_BARRIER = "凱爾薩斯·逐日者獲得了震擊屏障的效果。"; DBM_KAEL_FADE_SHOCK_BARRIER = "震擊屏障效果從凱爾薩斯·逐日者身上消失。"; DBM_KAEL_CAST_PHOENIX = "凱爾薩斯·逐日者施放了鳳凰。"; DBM_KAEL_DEBUFF_MINDCONTROL = "(.+)受到(.*)精神控制效果的影響。"; DBM_KAEL_FADE_MINDCONTROL = "(.+)的精神控制"; DBM_KAEL_FADE_MINDCONTROL_YOU = "你的精神控制"; DBM_KAEL_EGG = "鳳凰蛋"; DBM_KAEL_YELL_GRAVITY_LAPSE = "站不住腳了嗎?"; DBM_KAEL_YELL_GRAVITY_LAPSE2 = "如果世界變得上下顛倒,你們會怎麼辦呢?"; DBM_KAEL_SPECWARN_THALADRED_TARGET = "快跑!"; DBM_KAEL_WARN_THALADRED_TARGET = "*** 薩拉瑞德正凝視著 >%s< ***"; DBM_KAEL_WHISPER_THALADRED_TARGET = "薩拉瑞德正在注視你!快逃!"; DBM_KAEL_WARN_INC = "*** %s 即將來臨 ***"; DBM_KAEL_SANGUINAR = "桑古納爾"; DBM_KAEL_CAPERNIAN = "卡普尼恩"; DBM_KAEL_TELONICUS = "泰隆尼卡斯"; DBM_KAEL_WARN_FEAR = "*** 1.5秒後發動恐懼 ***"; DBM_KAEL_WARN_FEAR_SOON = "*** 即將發動恐懼 ***"; DBM_KAEL_WARN_CONFLAGRATION = "*** 燃燒: >%s< ***"; DBM_KAEL_WARN_REMOTETOY = "*** 遙控玩具: >%s< ***"; DBM_KAEL_WARN_PHASE1 = "*** 第一階段 - 薩拉瑞德 ***"; DBM_KAEL_WARN_PHASE2 = "*** 第二階段 - 武器 ***"; DBM_KAEL_WARN_PHASE3 = "*** 第三階段 - 顧問重生 ***"; DBM_KAEL_WARN_PHASE4 = "*** 第四階段 - 凱爾薩斯 ***"; DBM_KAEL_WARN_PHASE5 = "*** 第五階段 ***"; DBM_KAEL_WARN_PYRO = "*** 炎爆術 ***"; DBM_KAEL_WARN_BARRIER_SOON = "*** 5秒後 震擊屏障 ***"; DBM_KAEL_WARN_BARRIER_NOW = "*** 震擊屏障 ***"; DBM_KAEL_WARN_BARRIER_DOWN = "*** 屏障消失! ***"; DBM_KAEL_WARN_PHOENIX = "*** 鳳凰出現 ***"; DBM_KAEL_WARN_MC_TARGETS = "*** 精神控制: %s ***"; DBM_KAEL_WARN_REBIRTH = "*** 鳳凰倒下 - 卵出現 ***"; DBM_KAEL_WARN_GRAVITY_LAPSE = "*** 重力流逝 ***"; DBM_KAEL_GRAVITY_SOON = "*** 即將發動重力流逝 ***"; DBM_KAEL_GRAVITY_END_SOON = "*** 重力流逝將於5秒後結束 ***"; DBM_SBT["Thaladred"] = "薩拉瑞德"; DBM_SBT["Lord Sanguinar"] = "桑古納爾"; DBM_SBT["Capernian"] = "卡普尼恩"; DBM_SBT["Telonicus"] = "泰隆尼卡斯"; DBM_SBT["Next Gravity Lapse"] = "下一次重力流逝"; DBM_SBT["Gravity Lapse"] = "重力流逝"; DBM_SBT["Next Shock Barrier"] = "下一次震擊屏障"; DBM_SBT["Shock Barrier"] = "震擊屏障"; DBM_SBT["Phoenix"] = "鳳凰"; DBM_SBT["Next Fear"] = "下一次恐懼"; DBM_SBT["Fear"] = "恐懼"; DBM_SBT["Pyroblast"] = "炎爆術"; DBM_SBT["Rebirth"] = "復生"; DBM_SBT["Phase 3"] = "第三階段"; DBM_SBT["Phase 4"] = "第四階段"; DBM_SBT["Gaze Cooldown"] = "凝視冷卻"; DBM_SBT["KaelThas"] = { {"Conflagration: (.*)","燃燒: %1"}, {"Remote Toy: (.*)","遙控玩具: %1"}, }; end --]===]