-- ------------------------------------------- -- -- Deadly Boss Mods - Chinese localization -- -- by Diablohu<白银之手> @ 二区-轻风之语 -- -- www.dreamgen.cn -- -- 11/23/2007 -- -- ------------------------------------------- -- -- Whole file needs translation if GetLocale() ~= "zhCN" then return end local L ----------- -- Al'ar -- ----------- L = DBM:GetModLocalization("Alar") L:SetGeneralLocalization{ name = "奥" } L:SetWarningLocalization{ WarnEmber = "Ember of Al'ar - Switch Targets!", WarnDive = "Al'ar Dive! Get away" } L:SetTimerLocalization{ NextPlatform = "Next platform in :", AlarUp = "Alar flies up in :", AlarDive = "Alar dive :", TimerEmberSpawn = "Next ember of Al'ar spawn" } L:SetOptionLocalization{ WarnEmber = "Show warning when Ember of Al'ar spawns", WarnAlarRebirth = "Show Warning for Al'ar rebirth casts", WarnFlameCascade = "Show warning when Al'ar is about to cast Flame Cascade", WarnDive = "Show warning for Al'ar Dive", Berserk = "Show timer for Berserk", NextPlatform = "Show timer for Al'ar platform switch", AlarUp = "Show timer for Al'ar flying up in phase 2", AlarDive = "Show alar dive timer countdown", TimerEmberSpawn = "Show timer for next Ember of Al'ar spawn", } L:SetMiscLocalization{ EmoteAlarUp = "flies high into the air!", EmotePhase3 = "attempts to escape, losing feathers as he flies away in fear!" } --[===[ DBM_EYE_TAB = "EyeTab" DBM_TEMPEST_KEEP = "风暴要塞"; -- Void Reaver DBM_VOIDREAVER_NAME = "空灵机甲"; DBM_VOIDREAVER_DESCRIPTION = "警报奥术宝珠以及重击"; DBM_VOIDREAVER_OPTION_WARN_ORB = "警报奥术宝珠的目标"; DBM_VOIDREAVER_OPTION_YELL_ORB = "当奥术宝珠对你施放时喊话"; DBM_VOIDREAVER_OPTION_ORB_ICON = "对奥术宝珠的目标添加标注"; DBM_VOIDREAVER_OPTION_WARN_POUNDING = "警报重击"; DBM_VOIDREAVER_OPTION_WARN_POUNDINGSOON = "显示“重击 - 即将施放”警报"; DBM_VOIDREAVER_OPTION_SOUND = "当奥术宝珠对你施放时播放声音警报"; DBM_VOIDREAVER_POUNDING = "重击"; DBM_VOIDREAVER_WARN_ORB = "*** 奥术宝珠 -> >%s< ***"; DBM_VOIDREAVER_YELL_ORB = "奥术宝珠于我!远离我!"; DBM_VOIDREAVER_WARN_ENRAGE = "*** %s%s后激怒 ***"; DBM_VOIDREAVER_WARN_POUNDING = "*** 重击 ***"; DBM_VOIDREAVER_WARN_POUNDING_SOON = "*** 重击 - 即将施放 ***"; DBM_VOIDREAVER_SPECWARN_ORB = "奥术宝珠于你!"; DBM_VOIDREAVER_R_FURY = "正义之怒" --[[ DBM_SBT["Enrage"] = "激怒"; DBM_SBT["Next Pounding"] = "下一次重击"; DBM_SBT["Pounding"] = "重击"; ]] -- Solarian DBM_SOLARIAN_NAME = "大星术师索兰莉安"; DBM_SOLARIAN_DESCRIPTION = "警报星术师之怒以及下属出现"; DBM_SOLARIAN_OPTION_WARN_WRATH = "警报星术师之怒"; DBM_SOLARIAN_OPTION_ICON_WRATH = "对星术师之怒的目标添加标注"; DBM_SOLARIAN_OPTION_SPECWARN_WRATH = "当你受到星术师之怒效果时显示特殊警报"; DBM_SOLARIAN_OPTION_WARN_PHASE = "警报下属出现"; DBM_SOLARIAN_OPTION_WHISPER_WRATH = "向受到星术师之怒效果的目标发送密语" DBM_SOLARIAN_OPTION_SOUND = "当你受到星术师之怒效果时播放声音警报" --[[ DBM_SOLARIAN_DEBUFF_WRATH = "([^%s]+)受([^%s]+)星术师之怒效果的影响。" DBM_SOLARIAN_CAST_SPLIT = "大星术师索兰莉安施放了星术师分裂。"; ]] DBM_SOLARIAN_YELL_ENRAGE = "我受够了!现在我要让你们看看宇宙的愤怒!" DBM_SOLARIAN_SPECWARN_WRATH = "星术师之怒!"; DBM_SOLARIAN_ANNOUNCE_WRATH = "*** 星术师之怒 -> >%s< ***"; DBM_SOLARIAN_ANNOUNCE_SPLIT = "*** 下属即将出现 ***"; DBM_SOLARIAN_ANNOUNCE_PRIESTS_SOON = "*** 祭司与索兰莉安 - 5秒后出现 ***"; DBM_SOLARIAN_ANNOUNCE_PRIESTS_NOW = "*** 祭司与索兰莉安出现 ***"; DBM_SOLARIAN_ANNOUNCE_AGENTS_NOW = "*** 密探出现 ***"; DBM_SOLARIAN_ANNOUNCE_SPLIT_SOON = "*** 5秒后分裂 ***"; DBM_SOLARIAN_ANNOUNCE_ENRAGE_PHASE = "*** 虚空行者阶段 ***"; --[[ DBM_SBT["Split"] = "分裂"; DBM_SBT["Priests & Solarian"] = "祭司与索兰莉安"; DBM_SBT["Agents"] = "密探"; DBM_SBT["Solarian"] = { [1] = {"Wrath: (.*)", "星术师之怒 -> %1"}, } DBM_SBT["大星术师索兰莉安"] = DBM_SBT["Solarian"] ]] -- Al'ar DBM_ALAR_NAME = "奥"; DBM_ALAR_DESCRIPTION = "显示计时警报。"; DBM_ALAR_OPTION_MELTARMOR = "警报熔化护甲"; DBM_ALAR_OPTION_METEOR = "警报流星"; --[[ DBM_ALAR_CAST_REBIRTH = "奥开始施放复生。"; DBM_ALAR_DEBUFF_MELTARMOR = "([^%s]+)受([^%s]+)熔化护甲效果的影响。"; DBM_ALAR_DEBUFF_FIRE_YOU = "你受到了烈焰之地效果的影响。"; ]] DBM_ALAR_FLAME_BUFFET = "烈焰击打"; DBM_ALAR_WARN_MELTARMOR = "*** 熔化护甲 -> >%s< ***"; DBM_ALAR_WARN_REBIRTH = "*** 复生 ***"; DBM_ALAR_WARN_FIRE = "烈焰之地"; DBM_ALAR_WARN_ADD = "*** 下一个位置 - 小怪出现 ***"; DBM_ALAR_WARN_METEOR = "*** 流星 ***"; DBM_ALAR_WARN_METEOR_SOON = "*** 流星 - 即将施放 ***"; DBM_ALAR_WARN_ENRAGE = "*** %s%s后激怒 ***"; --[[ DBM_SBT["Next Platform"] = "下一个位置"; DBM_SBT["Meteor"] = "流星"; DBM_SBT["Enrage"] = "激怒"; DBM_SBT["Alar"] = { [1] = {"Melt Armor: (.*)", "熔化护甲 -> %1"}, } DBM_SBT["奥"] = DBM_SBT["Alar"] ]] -- Kael'thas DBM_KAEL_NAME = "凯尔萨斯·逐日者"; DBM_KAEL_DESCRIPTION = "战斗计时警报"; DBM_KAEL_OPTION_PHASE = "警报阶段变化"; DBM_KAEL_OPTION_ICON_P1 = "对萨拉德雷的目标添加标注"; DBM_KAEL_OPTION_WHISPER_P1 = "对萨拉德雷的目标发送密语"; DBM_KAEL_OPTION_RANGECHECK = "显示距离框体"; DBM_KAEL_OPTION_CONFLAG = "警报燃烧"; DBM_KAEL_OPTION_CONFLAG2 = "警报第三阶段的燃烧"; DBM_KAEL_OPTION_CONFLAGTIMER2 = "在第三阶段显示燃烧技能计时"; DBM_KAEL_OPTION_FEAR = "警报恐惧"; DBM_KAEL_OPTION_FEARSOON = "显示“恐惧 - 即将施放”警报"; DBM_KAEL_OPTION_TOY = "警报第一阶段的遥控玩具"; DBM_KAEL_OPTION_FRAME = "显示武器的生命值"; DBM_KAEL_OPTION_ADDFRAME = "显示顾问的生命值"; DBM_KAEL_OPTION_PYRO = "警报炎爆术"; DBM_KAEL_OPTION_BARRIER = "警报冲击屏障"; DBM_KAEL_OPTION_BARRIER2 = "警报第五阶段的冲击屏障"; DBM_KAEL_OPTION_PHOENIX = "警报凤凰刷新"; DBM_KAEL_OPTION_WARNMC = "警报精神控制"; DBM_KAEL_OPTION_ICONMC = "对精神控制的目标添加标注"; DBM_KAEL_OPTION_GRAVITY = "警报引力失效"; DBM_KAEL_YELL_PHASE1 = "魔法,能量,我的人民陷入其中不能自拔……自从太阳之井被摧毁之后就是如此。欢迎来到未来。真遗憾,你们无法阻止什么。没有人可以阻止我了!Selama ashal’anore!!"; --[[ DBM_KAEL_YELL_PHASE1_SANGUINAR = "你们击败了我最强大的顾问……但是没有人能战胜鲜血之锤。出来吧,萨古纳尔男爵!"; DBM_KAEL_YELL_PHASE1_CAPERNIAN = "卡波妮娅会很快解决你们的。"; DBM_KAEL_YELL_PHASE1_TELONICUS = "干得不错。看来你们有能力挑战我的首席技师,塔隆尼库斯。"; DBM_KAEL_YELL_THALA_DOWN = "原谅我,王子殿下!我……失败了。"; DBM_KAEL_YELL_CAPERNIAN_DOWN = "还没完!"; ]] DBM_KAEL_EMOTE_THALADRED_TARGET = "凝视着([^%s]+)!"; --[[ DBM_KAEL_CAST_FEAR = "萨古纳尔男爵开始施放咆哮。"; DBM_KAEL_DEBUFF_FEAR1 = "受到了咆哮效果的影响"; DBM_KAEL_DEBUFF_FEAR2 = "萨古纳尔男爵的咆哮"; DBM_KAEL_DEBUFF_CONFLAGRATION = "([^%s]+)受([^%s]+)燃烧效果的影响。"; DBM_KAEL_DEBUFF_REMOTETOY = "([^%s]+)受([^%s]+)遥控玩具效果的影响。"; ]] DBM_KAEL_YELL_PHASE2 = "你们看,我的个人收藏中有许多武器……"; DBM_KAEL_YELL_PHASE3 = "也许我确实低估了你们。虽然让你们同时面对我的四位顾问显得有些不公平,但是我的人民从来都没有得到过公平的待遇。我只是在以牙还牙。"; DBM_KAEL_YELL_PHASE4 = "唉,有些时候,有些事情,必须得亲自解决才行。Balamore shanal!"; DBM_KAEL_YELL_PHASE5 = "我的心血是不会被你们轻易浪费的!我精心谋划的未来是不会被你们轻易破坏的!感受我真正的力量吧!"; DBM_KAEL_WEAPONS = { ["瓦解法杖"] = 1, ["无尽之刃"] = 2, ["宇宙灌注者"] = 3, ["迁跃切割者"] = 4, ["毁灭"] = 5, ["灵弦长弓"] = 6, ["相位壁垒"] = 7 }; DBM_KAEL_WEAPONS_NAMES = { "法杖", "匕首", "锤", "剑", "斧", "弓", "盾牌" }; DBM_KAEL_ADVISORS = { ["亵渎者萨拉德雷"] = 1, ["萨古纳尔男爵"] = 2, ["星术师卡波妮娅"] = 3, ["首席技师塔隆尼库斯"] = 4, }; DBM_KAEL_ADVISORS_NAMES = { "萨拉德雷", "萨古纳尔", "卡波妮娅", "塔隆尼库斯" }; DBM_KAEL_INFOFRAME_TITLE = "武器"; DBM_KAEL_INFOFRAME_ADDS_TITLE = "顾问"; DBM_KAEL_CAST_PHOENIX_REBIRTH = "凤凰开始施放复生。"; DBM_KAEL_EMOTE_PYROBLAST = "开始施放炎爆术"; --[[ DBM_KAEL_CAST_PYROBLAST = "凯尔萨斯·逐日者开始施放炎爆术。"; DBM_KAEL_GAIN_SHOCK_BARRIER = "凯尔萨斯·逐日者获得了冲击屏障的效果。"; DBM_KAEL_FADE_SHOCK_BARRIER = "冲击屏障效果从凯尔萨斯·逐日者身上消失。"; DBM_KAEL_CAST_PHOENIX = "凯尔萨斯·逐日者施放了凤凰。"; DBM_KAEL_DEBUFF_MINDCONTROL = "([^%s]+)受([^%s]+)精神控制效果的影响。"; DBM_KAEL_FADE_MINDCONTROL = "([^%s]+)的精神控制被移除了。"; DBM_KAEL_FADE_MINDCONTROL_YOU = "你的精神控制制被移除了。"; ]] DBM_KAEL_EGG = "凤凰卵"; DBM_KAEL_YELL_GRAVITY_LAPSE = "站不住脚了吗?"; DBM_KAEL_YELL_GRAVITY_LAPSE2 = "如果世界变得上下颠倒,你们会怎么办呢?"; DBM_KAEL_SPECWARN_THALADRED_TARGET = "快跑!"; DBM_KAEL_WARN_THALADRED_TARGET = "*** 萨拉德雷注视着>%s< ***"; DBM_KAEL_WHISPER_THALADRED_TARGET = "萨拉德雷注视着你!快跑!"; DBM_KAEL_WARN_INC = "*** %s - 即将触发 ***"; DBM_KAEL_SANGUINAR = "萨古纳尔"; DBM_KAEL_CAPERNIAN = "卡波妮娅"; DBM_KAEL_TELONICUS = "塔隆尼库斯"; DBM_KAEL_WARN_FEAR = "*** 恐惧 - 1.5秒后施放 ***"; DBM_KAEL_WARN_FEAR_SOON = "*** 恐惧 - 即将施放 ***"; DBM_KAEL_WARN_CONFLAGRATION = "*** 燃烧 -> >%s< ***"; DBM_KAEL_WARN_REMOTETOY = "*** 遥控玩具 -> >%s< ***"; DBM_KAEL_WARN_PHASE1 = "*** 第一阶段 - 萨拉德雷即将触发 ***"; DBM_KAEL_WARN_PHASE2 = "*** 第二阶段 - 准备与神器作战 ***"; DBM_KAEL_WARN_PHASE3 = "*** 第三阶段 - 顾问复生 ***"; DBM_KAEL_WARN_PHASE4 = "*** 第四阶段 - 凯尔萨斯即将触发 ***"; DBM_KAEL_WARN_PHASE5 = "*** 第五阶段 ***"; DBM_KAEL_WARN_PYRO = "*** 炎爆术 ***"; DBM_KAEL_WARN_BARRIER_SOON = "*** 冲击屏障 - 5秒后施放 ***"; DBM_KAEL_WARN_BARRIER_NOW = "*** 冲击屏障 ***"; DBM_KAEL_WARN_BARRIER_DOWN = "*** 屏障消失 ***"; DBM_KAEL_WARN_PHOENIX = "*** 凤凰出现 ***"; DBM_KAEL_WARN_MC_TARGETS = "*** 精神控制 -> %s ***"; DBM_KAEL_WARN_REBIRTH = "*** 凤凰倒下 - 卵出现 ***"; DBM_KAEL_WARN_GRAVITY_LAPSE = "*** 引力失效 ***"; DBM_KAEL_GRAVITY_SOON = "*** 引力失效 - 即将释放 ***"; DBM_KAEL_GRAVITY_END_SOON = "*** 引力失效 - 5秒后结束 ***"; --[[ DBM_SBT["Thaladred"] = "萨拉德雷"; DBM_SBT["Lord Sanguinar"] = "萨古纳尔"; DBM_SBT["Capernian"] = "卡波妮娅"; DBM_SBT["Telonicus"] = "塔隆尼库斯"; DBM_SBT["Phase 3"] = "第三阶段"; DBM_SBT["Phase 4"] = "第四阶段"; DBM_SBT["Next Gravity Lapse"] = "下一次引力失效"; DBM_SBT["Next Shock Barrier"] = "下一次冲击屏障"; DBM_SBT["Next Fear"] = "下一次恐惧"; DBM_SBT["Phoenix"] = "凤凰"; DBM_SBT["Rebirth"] = "复生"; DBM_SBT["Fear"] = "恐惧"; DBM_SBT["Pyroblast"] = "炎爆术"; DBM_SBT["Shock Barrier"] = "冲击屏障"; DBM_SBT["Gravity Lapse"] = "引力失效"; DBM_SBT["Gaze Cooldown"] = "凝视冷却"; DBM_SBT["KaelThas"] = { [1] = {"Conflagration: (.*)", "燃烧 -> %1"}, [2] = {"Remote Toy: (.*)", "遥控玩具 -> %1"}, } DBM_SBT["凯尔萨斯·逐日者"] = DBM_SBT["KaelThas"] ]] end --]===]