init
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@@ -0,0 +1,110 @@
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local L
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----------------------
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-- Coren Direbrew --
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----------------------
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L = DBM:GetModLocalization("CorenDirebrew")
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L:SetGeneralLocalization({
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name = "Coren Direbrew"
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})
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L:SetWarningLocalization({
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specWarnBrew = "Get rid of the brew before she tosses you another one!",
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specWarnBrewStun = "HINT: You were bonked, remember to drink the brew next time!"
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})
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L:SetOptionLocalization({
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specWarnBrew = "Show special warning for Dark Brewmaiden's Brew",
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specWarnBrewStun = "Show special warning for Dark Brewmaiden's Stun",
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YellOnBarrel = "Yell on Barrel"
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})
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L:SetMiscLocalization({
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YellBarrel = "Barrel on me!"
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})
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-------------------------
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-- Headless Horseman --
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-------------------------
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L = DBM:GetModLocalization("HeadlessHorseman")
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L:SetGeneralLocalization({
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name = "Headless Horseman"
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})
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L:SetWarningLocalization({
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warnHorsemanSoldiers = "Pulsing Pumpkin spawning",
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specWarnHorsemanHead = "Whirlwind - Switch to the head"
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})
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L:SetOptionLocalization({
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warnHorsemanSoldiers = "Show warning for Pulsing Pumpkin spawn",
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specWarnHorsemanHead = "Show special warning for Whirlwind (2nd and later head spawn)"
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})
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L:SetMiscLocalization({
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HorsemanHead = "Get over here, you idiot!",
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HorsemanSoldiers = "Soldiers arise, stand and fight! Bring victory at last to this fallen knight!",
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SayCombatEnd = "This end have I reached before. What new adventure lies in store?"
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})
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-----------------------
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-- Apothecary Trio --
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-----------------------
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L = DBM:GetModLocalization("ApothecaryTrio")
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L:SetGeneralLocalization({
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name = "Apothecary Trio"
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})
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L:SetWarningLocalization({
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})
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L:SetTimerLocalization{
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HummelActive = "Hummel becomes active",
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BaxterActive = "Baxter becomes active",
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FryeActive = "Frye becomes active"
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}
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L:SetOptionLocalization({
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TrioActiveTimer = "Show timers for when Apothecary Trio becomes active"
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})
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L:SetMiscLocalization({
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SayCombatStart = "Did they bother to tell you who I am and why I am doing this?"
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})
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-------------
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-- Ahune --
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-------------
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L = DBM:GetModLocalization("Ahune")
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L:SetGeneralLocalization({
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name = "Ahune"
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})
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L:SetWarningLocalization({
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Submerged = "Ahune has submerged",
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Emerged = "Ahune has emerged",
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specWarnAttack = "Ahune is vulnerable - Attack now!"
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})
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L:SetTimerLocalization{
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SubmergTimer = "Submerge",
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EmergeTimer = "Emerge",
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TimerCombat = "Combat starts"
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}
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L:SetOptionLocalization({
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Submerged = "Show warning when Ahune submerges",
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Emerged = "Show warning when Ahune emerges",
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specWarnAttack = "Show special warning when Ahune becomes vulnerable",
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SubmergTimer = "Show timer for submerge",
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EmergeTimer = "Show timer for emerge",
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TimerCombat = "Show timer for start of combat",
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})
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L:SetMiscLocalization({
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Pull = "The Ice Stone has melted!"
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})
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