Files
coa-clique/Clique/Clique.lua
T
Anthony Narkevicius 960eafdab0 Update Clique.lua (#4)
fix event driven profile swapping
linting
2025-05-28 12:38:07 -07:00

769 lines
22 KiB
Lua

--[[---------------------------------------------------------------------------------
Clique by Cladhaire <cladhaire@gmail.com>
----------------------------------------------------------------------------------]] Clique = {
Locals = {}
}
assert(DongleStub, string.format("Clique requires DongleStub."))
DongleStub("Dongle-1.2"):New("Clique", Clique)
Clique.version = GetAddOnMetadata("Clique", "Version")
if Clique.version == "wowi:revision" then
Clique.version = "SVN"
end
local L = Clique.Locals
function Clique:Enable()
-- Grab the localisation header
L = Clique.Locals
self.ooc = {}
self.defaults = {
profile = {
clicksets = {
[L.CLICKSET_DEFAULT] = {},
[L.CLICKSET_HARMFUL] = {},
[L.CLICKSET_HELPFUL] = {},
[L.CLICKSET_OOC] = {}
},
blacklist = {},
tooltips = false
},
char = {
switchSpec = false,
downClick = false
}
}
self.db = self:InitializeDB("CliqueDB", self.defaults)
self.profile = self.db.profile
self.clicksets = self.profile.clicksets
self.editSet = self.clicksets[L.CLICKSET_DEFAULT]
ClickCastFrames = ClickCastFrames or {}
self.ccframes = ClickCastFrames
local newindex = function(t, k, v)
if v == nil then
Clique:UnregisterFrame(k)
rawset(self.ccframes, k, nil)
else
Clique:RegisterFrame(k)
rawset(self.ccframes, k, v)
end
end
ClickCastFrames = setmetatable({}, {
__newindex = newindex
})
Clique:OptionsOnLoad()
Clique:EnableFrames()
-- Register for dongle events
self:RegisterMessage("DONGLE_PROFILE_CHANGED")
self:RegisterMessage("DONGLE_PROFILE_DELETED")
self:RegisterMessage("DONGLE_PROFILE_RESET")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("LEARNED_SPELL_IN_TAB")
self:RegisterEvent("ASCENSION_CA_SPECIALIZATION_ACTIVE_ID_CHANGED")
self:RegisterEvent("ADDON_LOADED")
-- Change to correct profile based on talent spec
if self.db.char.switchSpec then
self.silentProfile = true
self.talentGroup = CA_GetActiveSpecId() + 1
if self.db.char["spec" .. self.talentGroup .. "Profile"] then
self.db:SetProfile(self.db.char["spec" .. self.talentGroup .. "Profile"])
end
self.silentProfile = false
end
self:UpdateClicks()
-- Register all frames that snuck in before we did =)
for frame in pairs(self.ccframes) do
self:RegisterFrame(frame)
end
-- Securehook CreateFrame to catch any new raid frames
local raidFunc = function(type, name, parent, template)
if template == "RaidPulloutButtonTemplate" then
ClickCastFrames[getglobal(name .. "ClearButton")] = true
end
end
local oldotsu = GameTooltip:GetScript("OnTooltipSetUnit")
if oldotsu then
GameTooltip:SetScript("OnTooltipSetUnit", function(...)
Clique:AddTooltipLines()
return oldotsu(...)
end)
else
GameTooltip:SetScript("OnTooltipSetUnit", function(...)
Clique:AddTooltipLines()
end)
end
hooksecurefunc("CreateFrame", raidFunc)
-- Create our slash command
self.cmd = self:InitializeSlashCommand("Clique commands", "CLIQUE", "clique")
self.cmd:RegisterSlashHandler("debug - Enables extra messages for debugging purposes", "debug", "ShowAttributes")
self.cmd:InjectDBCommands(self.db, "copy", "delete", "list", "reset", "set")
self.cmd:RegisterSlashHandler("tooltip - Enables binding lists in tooltips.", "tooltip", "ToggleTooltip")
self.cmd:RegisterSlashHandler("showbindings - Shows a window that contains the current bindings", "showbindings",
"ShowBindings")
-- Place the Clique tab
self:LEARNED_SPELL_IN_TAB()
-- Register the arena frames, if they're already loaded
if IsAddOnLoaded("Blizzard_ArenaUI") then
self:EnableArenaFrames()
end
end
function Clique:EnableFrames()
local tbl = {PlayerFrame, PetFrame, PartyMemberFrame1, PartyMemberFrame2, PartyMemberFrame3, PartyMemberFrame4,
PartyMemberFrame1PetFrame, PartyMemberFrame2PetFrame, PartyMemberFrame3PetFrame,
PartyMemberFrame4PetFrame, TargetFrame, TargetFrameToT, FocusFrame, FocusFrameToT, Boss1TargetFrame,
Boss2TargetFrame, Boss3TargetFrame, Boss4TargetFrame}
for i, frame in pairs(tbl) do
rawset(self.ccframes, frame, true)
end
end
function Clique:SpellBookButtonPressed(frame, button)
local texture = getglobal(frame:GetParent():GetName() .. "IconTexture"):GetTexture()
local name = getglobal(frame:GetParent():GetName() .. "SpellName"):GetText()
local rank = getglobal(frame:GetParent():GetName() .. "SubSpellName"):GetText()
if rank == L.RACIAL_PASSIVE or rank == L.PASSIVE then
StaticPopup_Show("CLIQUE_PASSIVE_SKILL")
return
end
local type = "spell"
if self.editSet == self.clicksets[L.CLICKSET_HARMFUL] then
button = string.format("%s%d", "harmbutton", self:GetButtonNumber(button))
elseif self.editSet == self.clicksets[L.CLICKSET_HELPFUL] then
button = string.format("%s%d", "helpbutton", self:GetButtonNumber(button))
else
button = self:GetButtonNumber(button)
end
-- Clear the rank if "Show all spell ranks" is selected
if not GetCVarBool("ShowAllSpellRanks") then
rank = nil
end
-- Build the structure
local t = {
["button"] = button,
["modifier"] = self:GetModifierText(),
["texture"] = texture,
["type"] = type,
["arg1"] = name,
["arg2"] = rank
}
local key = t.modifier .. t.button
if self:CheckBinding(key) then
StaticPopup_Show("CLIQUE_BINDING_PROBLEM")
return
end
self.editSet[key] = t
self:ListScrollUpdate()
self:UpdateClicks()
-- We can only make changes when out of combat
self:PLAYER_REGEN_ENABLED()
end
-- Player is LEAVING combat
function Clique:PLAYER_REGEN_ENABLED()
self:ApplyClickSet(L.CLICKSET_DEFAULT)
self:RemoveClickSet(L.CLICKSET_HARMFUL)
self:RemoveClickSet(L.CLICKSET_HELPFUL)
self:ApplyClickSet(self.ooc)
end
-- Player is ENTERING combat
function Clique:PLAYER_REGEN_DISABLED()
self:RemoveClickSet(self.ooc)
self:ApplyClickSet(L.CLICKSET_DEFAULT)
self:ApplyClickSet(L.CLICKSET_HARMFUL)
self:ApplyClickSet(L.CLICKSET_HELPFUL)
end
function Clique:UpdateClicks()
local ooc = self.clicksets[L.CLICKSET_OOC]
local harm = self.clicksets[L.CLICKSET_HARMFUL]
local help = self.clicksets[L.CLICKSET_HELPFUL]
-- Since harm/help buttons take priority over any others, we can't
--
-- just apply the OOC set last. Instead we use the self.ooc pseudo
-- set (which we build here) which contains only those help/harm
-- buttons that don't conflict with those defined in OOC.
self.ooc = table.wipe(self.ooc or {})
-- Create a hash map of the "taken" combinations
local takenBinds = {}
for name, entry in pairs(ooc) do
local key = string.format("%s:%s", entry.modifier, entry.button)
takenBinds[key] = true
table.insert(self.ooc, entry)
end
for name, entry in pairs(harm) do
local button = string.gsub(entry.button, "harmbutton", "")
local key = string.format("%s:%s", entry.modifier, button)
if not takenBinds[key] then
table.insert(self.ooc, entry)
end
end
for name, entry in pairs(help) do
local button = string.gsub(entry.button, "helpbutton", "")
local key = string.format("%s:%s", entry.modifier, button)
if not takenBinds[key] then
table.insert(self.ooc, entry)
end
end
self:UpdateTooltip()
end
function Clique:RegisterFrame(frame)
local name = frame:GetName()
if self.profile.blacklist[name] then
rawset(self.ccframes, frame, false)
return
end
if not ClickCastFrames[frame] then
rawset(self.ccframes, frame, true)
if CliqueTextListFrame then
Clique:TextListScrollUpdate()
end
end
-- Register AnyUp or AnyDown on this frame, depending on configuration
self:SetClickType(frame)
if frame:CanChangeAttribute() or frame:CanChangeProtectedState() then
if InCombatLockdown() then
self:ApplyClickSet(L.CLICKSET_DEFAULT, frame)
self:ApplyClickSet(L.CLICKSET_HELPFUL, frame)
self:ApplyClickSet(L.CLICKSET_HARMFUL, frame)
else
self:ApplyClickSet(L.CLICKSET_DEFAULT, frame)
self:ApplyClickSet(self.ooc, frame)
end
end
end
function Clique:ApplyClickSet(name, frame)
local set = self.clicksets[name] or name
if frame then
for modifier, entry in pairs(set) do
self:SetAttribute(entry, frame)
end
else
for modifier, entry in pairs(set) do
self:SetAction(entry)
end
end
end
function Clique:RemoveClickSet(name, frame)
local set = self.clicksets[name] or name
if frame then
for modifier, entry in pairs(set) do
self:DeleteAttribute(entry, frame)
end
else
for modifier, entry in pairs(set) do
self:DeleteAction(entry)
end
end
end
function Clique:UnregisterFrame(frame)
assert(not InCombatLockdown(), "An addon attempted to unregister a frame from Clique while in combat.")
for name, set in pairs(self.clicksets) do
for modifier, entry in pairs(set) do
self:DeleteAttribute(entry, frame)
end
end
end
function Clique:DONGLE_PROFILE_CHANGED(event, db, parent, svname, profileKey)
if db == self.db then
if not self.silentProfile then
self:PrintF(L.PROFILE_CHANGED, profileKey)
end
for name, set in pairs(self.clicksets) do
self:RemoveClickSet(set)
end
self:RemoveClickSet(self.ooc)
self.profile = self.db.profile
self.clicksets = self.profile.clicksets
self.editSet = self.clicksets[L.CLICKSET_DEFAULT]
self.profileKey = profileKey
-- Refresh the profile editor if it exists
self.textlistSelected = nil
self:TextListScrollUpdate()
self:ListScrollUpdate()
self:UpdateClicks()
self:PLAYER_REGEN_ENABLED()
end
end
function Clique:DONGLE_PROFILE_RESET(event, db, parent, svname, profileKey)
if db == self.db then
for name, set in pairs(self.clicksets) do
self:RemoveClickSet(set)
end
self:RemoveClickSet(self.ooc)
self.profile = self.db.profile
self.clicksets = self.profile.clicksets
self.editSet = self.clicksets[L.CLICKSET_DEFAULT]
self.profileKey = profileKey
-- Refresh the profile editor if it exists
self.textlistSelected = nil
self:TextListScrollUpdate()
self:ListScrollUpdate()
self:UpdateClicks()
self:PLAYER_REGEN_ENABLED()
self:Print(L.PROFILE_RESET, profileKey)
end
end
function Clique:DONGLE_PROFILE_DELETED(event, db, parent, svname, profileKey)
if db == self.db then
self:PrintF(L.PROFILE_DELETED, profileKey)
self.textlistSelected = nil
self:TextListScrollUpdate()
self:ListScrollUpdate()
end
end
function Clique:SetAttribute(entry, frame)
local name = frame:GetName()
if self.profile.blacklist and self.profile.blacklist[name] then
return
end
-- Set up any special attributes
local type, button, value
if not tonumber(entry.button) then
type, button = select(3, string.find(entry.button, "(%a+)button(%d+)"))
frame:SetAttribute(entry.modifier .. entry.button, type .. button)
assert(frame:GetAttribute(entry.modifier .. entry.button, type .. button))
button = string.format("-%s%s", type, button)
end
button = button or entry.button
if entry.type == "actionbar" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
frame:SetAttribute(entry.modifier .. "action" .. button, entry.arg1)
elseif entry.type == "action" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
frame:SetAttribute(entry.modifier .. "action" .. button, entry.arg1)
if entry.arg2 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg2)
end
elseif entry.type == "pet" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
frame:SetAttribute(entry.modifier .. "action" .. button, entry.arg1)
if entry.arg2 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg2)
end
elseif entry.type == "spell" then
local rank = entry.arg2
local cast
if rank then
if tonumber(rank) then
-- The rank is a number (pre-2.3) so fill in the format
cast = L.CAST_FORMAT:format(entry.arg1, rank)
else
-- The whole rank string is saved (post-2.3) so use it
cast = string.format("%s(%s)", entry.arg1, rank)
end
else
cast = entry.arg1
end
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
frame:SetAttribute(entry.modifier .. "spell" .. button, cast)
frame:SetAttribute(entry.modifier .. "bag" .. button, entry.arg2)
frame:SetAttribute(entry.modifier .. "slot" .. button, entry.arg3)
frame:SetAttribute(entry.modifier .. "item" .. button, entry.arg4)
if entry.arg5 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg5)
end
elseif entry.type == "item" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
frame:SetAttribute(entry.modifier .. "bag" .. button, entry.arg1)
frame:SetAttribute(entry.modifier .. "slot" .. button, entry.arg2)
frame:SetAttribute(entry.modifier .. "item" .. button, entry.arg3)
if entry.arg4 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg4)
end
elseif entry.type == "macro" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
if entry.arg1 then
frame:SetAttribute(entry.modifier .. "macro" .. button, entry.arg1)
else
local unit = SecureButton_GetModifiedUnit(frame, entry.modifier .. "unit" .. button)
local macro = tostring(entry.arg2)
if unit and macro then
macro = macro:gsub("target%s*=%s*clique", "target=" .. unit)
end
frame:SetAttribute(entry.modifier .. "macro" .. button, nil)
frame:SetAttribute(entry.modifier .. "macrotext" .. button, macro)
end
elseif entry.type == "stop" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
elseif entry.type == "target" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
if entry.arg1 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg1)
end
elseif entry.type == "focus" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
if entry.arg1 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg1)
end
elseif entry.type == "assist" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
if entry.arg1 then
frame:SetAttribute(entry.modifier .. "unit" .. button, entry.arg1)
end
elseif entry.type == "click" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
frame:SetAttribute(entry.modifier .. "clickbutton" .. button, getglobal(entry.arg1))
elseif entry.type == "menu" then
frame:SetAttribute(entry.modifier .. "type" .. button, entry.type)
end
end
function Clique:DeleteAttribute(entry, frame)
local name = frame:GetName()
if self.profile.blacklist and self.profile.blacklist[name] then
return
end
local type, button, value
if not tonumber(entry.button) then
type, button = select(3, string.find(entry.button, "(%a+)button(%d+)"))
frame:SetAttribute(entry.modifier .. entry.button, nil)
button = string.format("-%s%s", type, button)
end
button = button or entry.button
entry.delete = true
frame:SetAttribute(entry.modifier .. "type" .. button, nil)
frame:SetAttribute(entry.modifier .. entry.type .. button, nil)
end
function Clique:SetAction(entry)
for frame, enabled in pairs(self.ccframes) do
if enabled then
self:SetAttribute(entry, frame)
end
end
end
function Clique:DeleteAction(entry)
for frame in pairs(self.ccframes) do
self:DeleteAttribute(entry, frame)
end
end
function Clique:ShowAttributes()
self:Print("Enabled enhanced debugging.")
PlayerFrame:SetScript("OnAttributeChanged", function(...)
self:Print(...)
end)
self:UnregisterFrame(PlayerFrame)
self:RegisterFrame(PlayerFrame)
end
local tt_ooc = {}
local tt_help = {}
local tt_harm = {}
local tt_default = {}
function Clique:UpdateTooltip()
local ooc = self.ooc
local default = self.clicksets[L.CLICKSET_DEFAULT]
local harm = self.clicksets[L.CLICKSET_HARMFUL]
local help = self.clicksets[L.CLICKSET_HELPFUL]
for k, v in pairs(tt_ooc) do
tt_ooc[k] = nil
end
for k, v in pairs(tt_help) do
tt_help[k] = nil
end
for k, v in pairs(tt_harm) do
tt_harm[k] = nil
end
for k, v in pairs(tt_default) do
tt_default[k] = nil
end
-- Build the ooc lines, which includes both helpful and harmful
for k, v in pairs(ooc) do
local button = self:GetButtonText(v.button)
local mod = string.format("%s%s", v.modifier or "", button)
local action = string.format("%s (%s)", v.arg1 or "", v.type)
table.insert(tt_ooc, {
mod = mod,
action = action
})
end
-- Build the default lines
for k, v in pairs(default) do
local button = self:GetButtonText(v.button)
local mod = string.format("%s%s", v.modifier or "", button)
local action = string.format("%s (%s)", v.arg1 or "", v.type)
table.insert(tt_default, {
mod = mod,
action = action
})
end
-- Build the harm lines
for k, v in pairs(harm) do
local button = self:GetButtonText(v.button)
local mod = string.format("%s%s", v.modifier or "", button)
local action = string.format("%s (%s)", v.arg1 or "", v.type)
table.insert(tt_harm, {
mod = mod,
action = action
})
end
-- Build the help lines
for k, v in pairs(help) do
local button = self:GetButtonText(v.button)
local mod = string.format("%s%s", v.modifier or "", button)
local action = string.format("%s (%s)", v.arg1 or "", v.type)
table.insert(tt_help, {
mod = mod,
action = action
})
end
local function sort(a, b)
return a.mod < b.mod
end
table.sort(tt_ooc, sort)
table.sort(tt_default, sort)
table.sort(tt_harm, sort)
table.sort(tt_help, sort)
end
function Clique:AddTooltipLines()
if not self.profile.tooltips then
return
end
local frame = GetMouseFocus()
if not frame then
return
end
if not self.ccframes[frame] then
return
end
-- Add a buffer line
GameTooltip:AddLine(" ")
if UnitAffectingCombat("player") then
if #tt_default ~= 0 then
GameTooltip:AddLine("Default bindings:")
for k, v in ipairs(tt_default) do
GameTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
if #tt_help ~= 0 and not UnitCanAttack("player", "mouseover") then
GameTooltip:AddLine("Helpful bindings:")
for k, v in ipairs(tt_help) do
GameTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
if #tt_harm ~= 0 and UnitCanAttack("player", "mouseover") then
GameTooltip:AddLine("Hostile bindings:")
for k, v in ipairs(tt_harm) do
GameTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
else
if #tt_ooc ~= 0 then
GameTooltip:AddLine("Out of combat bindings:")
for k, v in ipairs(tt_ooc) do
GameTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
end
end
function Clique:ToggleTooltip()
self.profile.tooltips = not self.profile.tooltips
self:PrintF("Listing of bindings in tooltips has been %s", self.profile.tooltips and "Enabled" or "Disabled")
end
function Clique:ShowBindings()
if not CliqueTooltip then
CliqueTooltip = CreateFrame("GameTooltip", "CliqueTooltip", UIParent, "GameTooltipTemplate")
CliqueTooltip:SetPoint("CENTER", 0, 0)
CliqueTooltip.close = CreateFrame("Button", nil, CliqueTooltip)
CliqueTooltip.close:SetHeight(32)
CliqueTooltip.close:SetWidth(32)
CliqueTooltip.close:SetPoint("TOPRIGHT", 1, 0)
CliqueTooltip.close:SetScript("OnClick", function()
CliqueTooltip:Hide()
end)
CliqueTooltip.close:SetNormalTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Up")
CliqueTooltip.close:SetPushedTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Down")
CliqueTooltip.close:SetHighlightTexture("Interface\\Buttons\\UI-Panel-MinimizeButton-Highlight")
CliqueTooltip:EnableMouse()
CliqueTooltip:SetMovable()
CliqueTooltip:SetPadding(16)
CliqueTooltip:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
CliqueTooltip:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g,
TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
CliqueTooltip:RegisterForDrag("LeftButton")
CliqueTooltip:SetScript("OnDragStart", function(self)
self:StartMoving()
end)
CliqueTooltip:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing()
ValidateFramePosition(self)
end)
CliqueTooltip:SetOwner(UIParent, "ANCHOR_PRESERVE")
end
if not CliqueTooltip:IsShown() then
CliqueTooltip:SetOwner(UIParent, "ANCHOR_PRESERVE")
end
-- Actually fill it with the bindings
CliqueTooltip:SetText("Clique Bindings")
if #tt_default > 0 then
CliqueTooltip:AddLine(" ")
CliqueTooltip:AddLine("Default bindings:")
for k, v in ipairs(tt_default) do
CliqueTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
if #tt_help > 0 then
CliqueTooltip:AddLine(" ")
CliqueTooltip:AddLine("Helpful bindings:")
for k, v in ipairs(tt_help) do
CliqueTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
if #tt_harm > 0 then
CliqueTooltip:AddLine(" ")
CliqueTooltip:AddLine("Hostile bindings:")
for k, v in ipairs(tt_harm) do
CliqueTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
if #tt_ooc > 0 then
CliqueTooltip:AddLine(" ")
CliqueTooltip:AddLine("Out of combat bindings:")
for k, v in ipairs(tt_ooc) do
CliqueTooltip:AddDoubleLine(v.mod, v.action, 1, 1, 1, 1, 1, 1)
end
end
CliqueTooltip:Show()
end
function Clique:ASCENSION_CA_SPECIALIZATION_ACTIVE_ID_CHANGED(event, newGroup)
if self.db.char.switchSpec then
self:Print("Detected a talent spec change, changing profile")
-- self:Print("Detected "..typeName..", changing profile to "..newGroup)
if self.db.char["spec" .. newGroup .. "Profile"] then
self.db:SetProfile(self.db.char["spec" .. newGroup .. "Profile"])
end
if CliqueFrame then
CliqueFrame.title:SetText("Clique v. " .. Clique.version .. " - " .. tostring(Clique.db.keys.profile));
end
end
end
function Clique:SetClickType(frame)
local clickType = Clique.db.char.downClick and "AnyDown" or "AnyUp"
if frame then
frame:RegisterForClicks(clickType)
else
for frame, enabled in pairs(self.ccframes) do
if enabled then
frame:RegisterForClicks(clickType)
end
end
end
end
function Clique:EnableArenaFrames()
local arenaFrames = {ArenaEnemyFrame1, ArenaEnemyFrame2, ArenaEnemyFrame3, ArenaEnemyFrame4, ArenaEnemyFrame5}
for idx, frame in ipairs(arenaFrames) do
rawset(self.ccframes, frame, true)
end
end
function Clique:ADDON_LOADED(event, addon)
if addon == "Blizzard_ArenaUI" then
self:EnableArenaFrames()
end
end