fix: nil-guard GetChannelName, GetGuildRosterInfo, InterfaceOptions* on CoA client
PlayerNames.lua:94 - GetChannelName can return nil on the CoA-Beta client
when the active channel target is not joined; capture into a local and
fall back to empty string instead of chaining :lower() on nil.
PlayerNames.lua:344 - GetGuildRosterInfo(i) returns nil name/class on
this client (same family as the AltNames.lua fix in 1c4a7e8). Skip the
iteration when name is nil to avoid indexing channels.GUILD[nil] and
passing nil into AddPlayer.
Chatter.lua:204 OpenConfig and Chatter.lua:21 inline func - the Blizzard
InterfaceOptionsFrame globals are absent on CoA-Beta, so calling
IsResizable() or InterfaceOptionsFrame_OpenToCategory() throws. Guard
both call sites and fall back to opening the standalone AceConfigDialog
window.
ChatScroll.lua:53 - InterfaceOptionsSocialPanelChatMouseScroll_SetScrolling
is also missing on this client; only hook it when the global exists,
otherwise AceHook errors out at OnInitialize.
This commit is contained in:
+12
-9
@@ -91,7 +91,8 @@ do
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local cf = ChatEdit_GetActiveWindow()
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local channel = cf:GetAttribute("chatType")
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if channel == "CHANNEL" then
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channel = select(2, GetChannelName(cf:GetAttribute("channelTarget"))):lower()
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local cn = select(2, GetChannelName(cf:GetAttribute("channelTarget")))
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channel = cn and cn:lower() or ""
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elseif channel == "OFFICER" then
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channel = "GUILD"
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elseif channel == "RAID_WARNING" or channel == "RAID_LEADER" or channel == "BATTLEGROUND" or channel == "BATTLEGROUND_LEADER" then
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@@ -344,14 +345,16 @@ end
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function mod:GUILD_ROSTER_UPDATE(evt)
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if not IsInGuild() then return end
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wipe( channels.GUILD )
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for i = 1, GetNumGuildMembers() do
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local name, _, _, level, _, _, _, _, online, _, class = GetGuildRosterInfo(i)
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if online then
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channels.GUILD[name] = name
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end
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self:AddPlayer(name, class, level, self.db.profile.saveGuild)
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end
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end
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for i = 1, GetNumGuildMembers() do
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local name, _, _, level, _, _, _, _, online, _, class = GetGuildRosterInfo(i)
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if name then
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if online then
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channels.GUILD[name] = name
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end
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self:AddPlayer(name, class, level, self.db.profile.saveGuild)
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end
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end
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end
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function mod:RAID_ROSTER_UPDATE(evt)
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wipe(channels.RAID)
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