d9e1bb2bb6
- fix some random stuff in the options tables
275 lines
7.1 KiB
Lua
275 lines
7.1 KiB
Lua
--[[ $Id$ ]]
|
|
|
|
-- register module
|
|
local StanceBarMod = Bartender4:NewModule("StanceBar", "AceEvent-3.0")
|
|
|
|
-- fetch upvalues
|
|
local ActionBars = Bartender4:GetModule("ActionBars")
|
|
local ButtonBar = Bartender4.ButtonBar.prototype
|
|
|
|
-- create prototype information
|
|
local StanceBar = setmetatable({}, {__index = ButtonBar})
|
|
local StanceButtonPrototype = CreateFrame("CheckButton")
|
|
local StanceButton_MT = {__index = StanceButtonPrototype}
|
|
|
|
local format = string.format
|
|
|
|
local LBF = LibStub("LibButtonFacade", true)
|
|
local KeyBound = LibStub("LibKeyBound-1.0")
|
|
|
|
local defaults = { profile = Bartender4:Merge({
|
|
enabled = true,
|
|
scale = 1.5,
|
|
}, Bartender4.ButtonBar.defaults) }
|
|
|
|
function StanceBarMod:OnInitialize()
|
|
self.db = Bartender4.db:RegisterNamespace("StanceBar", defaults)
|
|
self:SetEnabledState(self.db.profile.enabled)
|
|
end
|
|
|
|
function StanceBarMod:OnEnable()
|
|
if not self.bar then
|
|
self.bar = setmetatable(Bartender4.ButtonBar:Create("Stance", self.db.profile), {__index = StanceBar})
|
|
|
|
self.bar:ClearSetPoint("CENTER")
|
|
self.bar:SetScript("OnEvent", StanceBar.OnEvent)
|
|
end
|
|
self.bar.disabled = nil
|
|
|
|
self:ToggleOptions()
|
|
self.bar:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
self.bar:RegisterEvent("UPDATE_SHAPESHIFT_FORMS")
|
|
self.bar:RegisterEvent("SPELL_UPDATE_COOLDOWN")
|
|
self.bar:RegisterEvent("SPELL_UPDATE_USABLE")
|
|
self.bar:RegisterEvent("PLAYER_AURAS_CHANGED")
|
|
self.bar:RegisterEvent("PLAYER_REGEN_ENABLED")
|
|
self.bar:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
|
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
|
|
self:ReassignBindings()
|
|
self.bar:ApplyConfig(self.db.profile)
|
|
end
|
|
|
|
function StanceBarMod:OnDisable()
|
|
if not self.bar then return end
|
|
self.bar.disabled = true
|
|
self.bar:UnregisterAllEvents()
|
|
self.bar:Hide()
|
|
self:ToggleOptions()
|
|
end
|
|
|
|
local button_count = 10
|
|
function StanceBarMod:SetupOptions()
|
|
if not self.options then
|
|
self.optionobject = Bartender4.ButtonBar.prototype:GetOptionObject()
|
|
self.optionobject.table.general.args.rows.max = button_count
|
|
local enabled = {
|
|
type = "toggle",
|
|
order = 1,
|
|
name = "Enabled",
|
|
desc = "Enable the StanceBar",
|
|
get = function() return self.db.profile.enabled end,
|
|
set = "ToggleModule",
|
|
handler = self,
|
|
}
|
|
self.optionobject:AddElement("general", "enabled", enabled)
|
|
|
|
self.disabledoptions = {
|
|
general = {
|
|
type = "group",
|
|
name = "General Settings",
|
|
cmdInline = true,
|
|
order = 1,
|
|
args = {
|
|
enabled = enabled,
|
|
}
|
|
}
|
|
}
|
|
|
|
self.options = {
|
|
order = 30,
|
|
type = "group",
|
|
name = "Stance Bar",
|
|
desc = "Configure the Stance Bar",
|
|
childGroups = "tab",
|
|
disabled = function(info) return GetNumShapeshiftForms() == 0 end,
|
|
}
|
|
Bartender4:RegisterBarOptions("Stance", self.options)
|
|
end
|
|
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
|
end
|
|
|
|
function StanceBarMod:ToggleOptions()
|
|
if self.options then
|
|
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
|
|
end
|
|
end
|
|
|
|
function StanceBarMod:ApplyConfig()
|
|
if not self:IsEnabled() then return end
|
|
self.bar:ApplyConfig(self.db.profile)
|
|
end
|
|
|
|
function StanceBarMod:ReassignBindings()
|
|
if not self.bar or not self.bar.buttons then return end
|
|
ClearOverrideBindings(self.bar)
|
|
for i = 1, min(#self.bar.buttons, 10) do
|
|
local button, real_button = ("SHAPESHIFTBUTTON%d"):format(i), ("BT4StanceButton%d"):format(i)
|
|
for k=1, select('#', GetBindingKey(button)) do
|
|
local key = select(k, GetBindingKey(button))
|
|
SetOverrideBindingClick(self.bar, false, key, real_button)
|
|
end
|
|
end
|
|
end
|
|
|
|
function StanceButtonPrototype:Update()
|
|
if not self:IsShown() then return end
|
|
local id = self:GetID()
|
|
local texture, name, isActive, isCastable = GetShapeshiftFormInfo(id)
|
|
|
|
self.icon:SetTexture(texture)
|
|
|
|
-- manage cooldowns
|
|
if texture then
|
|
self.cooldown:Show()
|
|
else
|
|
self.cooldown:Hide()
|
|
end
|
|
local start, duration, enable = GetShapeshiftFormCooldown(id)
|
|
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
|
|
|
if isActive then
|
|
self:SetChecked(1)
|
|
else
|
|
self:SetChecked(0)
|
|
end
|
|
|
|
if isCastable then
|
|
self.icon:SetVertexColor(1.0, 1.0, 1.0)
|
|
else
|
|
self.icon:SetVertexColor(0.4, 0.4, 0.4)
|
|
end
|
|
end
|
|
|
|
function StanceButtonPrototype:GetHotkey()
|
|
local key = GetBindingKey(format("SHAPESHIFTBUTTON%d", self:GetID())) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
|
|
return key and KeyBound:ToShortKey(key)
|
|
end
|
|
|
|
function StanceButtonPrototype:GetBindings()
|
|
local keys, binding = ""
|
|
|
|
binding = format("SHAPESHIFTBUTTON%d", self:GetID())
|
|
for i = 1, select('#', GetBindingKey(binding)) do
|
|
local hotKey = select(i, GetBindingKey(binding))
|
|
if keys ~= "" then
|
|
keys = keys .. ', '
|
|
end
|
|
keys = keys .. GetBindingText(hotKey,'KEY_')
|
|
end
|
|
|
|
binding = "CLICK "..self:GetName()..":LeftButton"
|
|
for i = 1, select('#', GetBindingKey(binding)) do
|
|
local hotKey = select(i, GetBindingKey(binding))
|
|
if keys ~= "" then
|
|
keys = keys .. ', '
|
|
end
|
|
keys = keys.. GetBindingText(hotKey,'KEY_')
|
|
end
|
|
|
|
return keys
|
|
end
|
|
|
|
function StanceButtonPrototype:SetKey(key)
|
|
SetBinding(key, format("SHAPESHIFTBUTTON%d", self:GetID()))
|
|
end
|
|
|
|
local actionTmpl = "Stance Button %d (%s)"
|
|
function StanceButtonPrototype:GetActionName()
|
|
local id = self:GetID()
|
|
return format(actionTmpl, id, select(2, GetShapeshiftFormInfo(id)))
|
|
end
|
|
|
|
|
|
function StanceButtonPrototype:ClearSetPoint(...)
|
|
self:ClearAllPoints()
|
|
self:SetPoint(...)
|
|
end
|
|
|
|
local function onEnter(self, ...)
|
|
self:OnEnter(...)
|
|
KeyBound:Set(self)
|
|
end
|
|
|
|
function StanceBarMod:CreateStanceButton(id)
|
|
local button = setmetatable(CreateFrame("CheckButton", "BT4StanceButton" .. id, self.bar, "ShapeshiftButtonTemplate"), StanceButton_MT)
|
|
button:SetID(id)
|
|
button.icon = _G[button:GetName() .. "Icon"]
|
|
button.cooldown = _G[button:GetName() .. "Cooldown"]
|
|
button.normalTexture = button:GetNormalTexture()
|
|
button.normalTexture:SetTexture("")
|
|
-- button.checkedTexture = button:GetCheckedTexture()
|
|
-- button.checkedTexture:SetTexture("")
|
|
|
|
button.OnEnter = button:GetScript("OnEnter")
|
|
button:SetScript("OnEnter", onEnter)
|
|
|
|
if LBF then
|
|
local group = self.bar.LBFGroup
|
|
button.LBFButtonData = {
|
|
Button = button
|
|
}
|
|
group:AddButton(button, button.LBFButtonData)
|
|
end
|
|
|
|
return button
|
|
end
|
|
|
|
function StanceBar:ApplyConfig(config)
|
|
ButtonBar.ApplyConfig(self, config)
|
|
self:UpdateStanceButtons()
|
|
self:ForAll("ApplyStyle", self.config.style)
|
|
end
|
|
|
|
StanceBar.button_width = 30
|
|
StanceBar.button_height = 30
|
|
function StanceBar:UpdateStanceButtons()
|
|
local buttons = self.buttons or {}
|
|
|
|
local num_stances = GetNumShapeshiftForms()
|
|
|
|
local updateBindings = (num_stances > #buttons)
|
|
|
|
for i = (#buttons+1), num_stances do
|
|
buttons[i] = StanceBarMod:CreateStanceButton(i)
|
|
end
|
|
|
|
for i = 1, num_stances do
|
|
buttons[i]:Show()
|
|
buttons[i]:Update()
|
|
end
|
|
|
|
for i = num_stances+1, #buttons do
|
|
buttons[i]:Hide()
|
|
end
|
|
|
|
button_count = num_stances
|
|
if StanceBarMod.optionobject then
|
|
StanceBarMod.optionobject.table.general.args.rows.max = num_stances
|
|
end
|
|
|
|
self.buttons = buttons
|
|
|
|
self:UpdateButtonLayout()
|
|
if updateBindings then
|
|
StanceBarMod:ReassignBindings()
|
|
end
|
|
end
|
|
|
|
function StanceBar:OnEvent(event, ...)
|
|
if event == "PLAYER_ENTERING_WORLD" or event == "UPDATE_SHAPESHIFT_FORMS" and not InCombatLockdown() then
|
|
self:UpdateStanceButtons()
|
|
else
|
|
self:ForAll("Update")
|
|
end
|
|
end
|