Files
coa-bartender/ActionBar.lua
T
2008-09-02 16:55:22 +02:00

143 lines
3.2 KiB
Lua

--[[ $Id$ ]]
local ButtonBar = Bartender4.ButtonBar.prototype
local ActionBar = setmetatable({}, {__index = ButtonBar})
Bartender4.ActionBar = ActionBar
--[[===================================================================================
ActionBar Prototype
===================================================================================]]--
local initialPosition
do
-- Sets the Bar to its initial Position in the Center of the Screen
function initialPosition(bar)
bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
bar:SavePosition()
end
end
-- Apply the specified config to the bar and refresh all settings
function ActionBar:ApplyConfig(config)
ButtonBar.ApplyConfig(self, config)
config = self.config
if not config.position then initialPosition(self) end
self:UpdateButtons()
self:UpdateSelfCast(true)
self:UpdateStates()
end
-- Update the number of buttons in our bar, creating new ones if necessary
function ActionBar:UpdateButtons(numbuttons)
if numbuttons then
self.config.buttons = min(numbuttons, 12)
else
numbuttons = min(self.config.buttons, 12)
end
local buttons = self.buttons or {}
local updateBindings = (numbuttons > #buttons)
-- create more buttons if needed
for i = (#buttons+1), numbuttons do
buttons[i] = Bartender4.Button:Create(i, self)
end
-- show active buttons
for i = 1, numbuttons do
buttons[i]:SetParent(self)
buttons[i]:SetLevels()
buttons[i]:Show()
buttons[i]:UpdateAction(true)
end
-- hide inactive buttons
for i = (numbuttons + 1), #buttons do
buttons[i]:Hide()
buttons[i]:SetParent(UIParent)
end
self.numbuttons = numbuttons
self.buttons = buttons
self:UpdateButtonLayout()
self:SetGrid()
if updateBindings and self.id == "1" then
self.module:ReassignBindings()
end
end
function ActionBar:SkinChanged(...)
ButtonBar.SkinChanged(self, ...)
self:ForAll("Update")
end
--[[===================================================================================
ActionBar Config Interface
===================================================================================]]--
-- get the current number of buttons
function ActionBar:GetButtons()
return self.config.buttons
end
-- set the number of buttons and refresh layout
ActionBar.SetButtons = ActionBar.UpdateButtons
function ActionBar:GetEnabled()
return true
end
function ActionBar:SetEnabled(state)
if not state then
self.module:DisableBar(self.id)
end
end
function ActionBar:GetGrid()
return self.config.showgrid
end
function ActionBar:SetGrid(state)
if state ~= nil then
self.config.showgrid = state
end
if self.config.showgrid then
self:ForAll("ShowGrid", true)
else
self:ForAll("HideGrid", true)
end
end
function ActionBar:SetHideMacroText(state)
if state ~= nil then
self.config.hidemacrotext = state
end
self:ForAll("Update")
end
function ActionBar:GetHideMacroText()
return self.config.hidemacrotext
end
function ActionBar:SetHideHotkey(state)
if state ~= nil then
self.config.hidehotkey = state
end
self:ForAll("Update")
end
function ActionBar:GetHideHotkey()
return self.config.hidehotkey
end
function ActionBar:UpdateSelfCast(nostates)
self:ForAll("SetAttribute", "checkselfcast", Bartender4.db.profile.selfcastmodifier and true or nil)
if not nostates then
self:UpdateStates()
end
end