Files
coa-bartender/Bartender4.lua
T

350 lines
9.8 KiB
Lua

local AceAddon = LibStub("AceAddon-3.0")
Bartender4 = AceAddon:NewAddon("Bartender4", "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local LDB = LibStub("LibDataBroker-1.1", true)
local LDBIcon = LibStub("LibDBIcon-1.0", true)
local defaults = {
profile = {
tooltip = "enabled",
buttonlock = false,
outofrange = "button",
colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
selfcastmodifier = true,
focuscastmodifier = true,
selfcastrightclick = false,
snapping = true,
minimapIcon = {},
}
}
Bartender4.CONFIG_VERSION = 2
function Bartender4:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("Bartender4DB", defaults)
self.db.RegisterCallback(self, "OnProfileChanged", "UpdateModuleConfigs")
self.db.RegisterCallback(self, "OnProfileCopied", "UpdateModuleConfigs")
self.db.RegisterCallback(self, "OnProfileReset", "UpdateModuleConfigs")
self:SetupOptions()
self.Locked = true
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CombatLockdown")
self:HideBlizzard()
if LDB then
createLDBLauncher()
end
BINDING_HEADER_Bartender4 = "Bartender4"
BINDING_CATEGORY_Bartender4 = "Action Bars"
for i=1,10 do
if i > 1 then
_G[('BINDING_CATEGORY_BT4BLANK%d'):format(i)] = "Action Bars" -- myBindings2 compat
_G[('BINDING_HEADER_BT4BLANK%d'):format(i)] = "Bartender4 " .. L["Bar %s"]:format(i)
end
for k=1,12 do
_G[("BINDING_NAME_CLICK BT4Button%dSecure:LeftButton"):format(((i-1)*12)+k)] = ("Bartender4 %s %s"):format(L["Bar %s"]:format(i), L["Button %s"]:format(k))
end
end
BINDING_HEADER_BT4PET = "Bartender4 " .. L["Pet Bar"]
BINDING_CATEGORY_BT4PET = "Action Bars"
BINDING_HEADER_BT4STANCE = "Bartender4 " .. L["Stance Bar"]
BINDING_CATEGORY_BT4STANCE = "Action Bars"
for k=1,10 do
_G[("BINDING_NAME_CLICK BT4PetButton%d:LeftButton"):format(k)] = ("Bartender4 %s %s"):format(L["Pet Bar"], L["Button %s"]:format(k))
_G[("BINDING_NAME_CLICK BT4StanceButton%d:LeftButton"):format(k)] = ("Bartender4 %s %s"):format(L["Stance Bar"], L["Button %s"]:format(k))
end
end
function Bartender4:HideBlizzard()
--MultiActionBar_Update = function() end
MultiActionBar_UpdateGrid = function() end
-- Hide MultiBar Buttons, but keep the bars alive
for i=1,12 do
_G["ActionButton" .. i]:Hide()
_G["ActionButton" .. i]:UnregisterAllEvents()
_G["MultiBarBottomLeftButton" .. i]:Hide()
_G["MultiBarBottomLeftButton" .. i]:UnregisterAllEvents()
_G["MultiBarBottomRightButton" .. i]:Hide()
_G["MultiBarBottomRightButton" .. i]:UnregisterAllEvents()
_G["MultiBarRightButton" .. i]:Hide()
_G["MultiBarRightButton" .. i]:UnregisterAllEvents()
_G["MultiBarLeftButton" .. i]:Hide()
_G["MultiBarLeftButton" .. i]:UnregisterAllEvents()
end
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarRight'] = nil
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarLeft'] = nil
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarBottomLeft'] = nil
--UIPARENT_MANAGED_FRAME_POSITIONS['MultiBarBottomRight'] = nil
UIPARENT_MANAGED_FRAME_POSITIONS['MainMenuBar'] = nil
UIPARENT_MANAGED_FRAME_POSITIONS['ShapeshiftBarFrame'] = nil
UIPARENT_MANAGED_FRAME_POSITIONS['PossessBarFrame'] = nil
UIPARENT_MANAGED_FRAME_POSITIONS['PETACTIONBAR_YPOS'] = nil
MainMenuBar:UnregisterAllEvents()
MainMenuBar:Hide()
MainMenuBarArtFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
--MainMenuBarArtFrame:UnregisterEvent("BAG_UPDATE")
MainMenuBarArtFrame:UnregisterEvent("ACTIONBAR_PAGE_CHANGED")
--MainMenuBarArtFrame:UnregisterEvent("KNOWN_CURRENCY_TYPES_UPDATE")
--MainMenuBarArtFrame:UnregisterEvent("CURRENCY_DISPLAY_UPDATE")
MainMenuBarArtFrame:UnregisterEvent("ADDON_LOADED")
MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERING_VEHICLE")
MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERED_VEHICLE")
MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITING_VEHICLE")
MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITED_VEHICLE")
MainMenuBarArtFrame:Hide()
--MainMenuExpBar:UnregisterAllEvents()
--MainMenuExpBar:Hide()
ShapeshiftBarFrame:UnregisterAllEvents()
ShapeshiftBarFrame:Hide()
BonusActionBarFrame:UnregisterAllEvents()
BonusActionBarFrame:Hide()
PossessBarFrame:UnregisterAllEvents()
PossessBarFrame:Hide()
end
--[[ function Bartender4:OnEnable()
--
end
--]]
function Bartender4:RegisterDefaultsKey(key, subdefaults)
defaults.profile[key] = subdefaults
self.db:RegisterDefaults(defaults)
end
function Bartender4:UpdateModuleConfigs()
local unlock = false
if not self.Locked then
self:Lock()
unlock = true
end
for k,v in AceAddon:IterateModulesOfAddon(self) do
v:ToggleModule()
if v:IsEnabled() and type(v.ApplyConfig) == "function" then
v:ApplyConfig()
end
end
if LDB and LDBIcon then
LDBIcon:Refresh("Bartender4", Bartender4.db.profile.minimapIcon)
end
if unlock then
self:Unlock()
end
end
function Bartender4:CombatLockdown()
self:Lock()
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
end
function Bartender4:ToggleLock()
if self.Locked then
self:Unlock()
else
self:Lock()
end
end
local getSnap, setSnap
do
function getSnap()
return Bartender4.db.profile.snapping
end
function setSnap(value)
Bartender4.Bar:ForAll("StopDragging")
Bartender4.db.profile.snapping = value
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
end
end
function Bartender4:ShowUnlockDialog()
if not self.unlock_dialog then
local f = CreateFrame('Frame', 'Bartender4Dialog', UIParent)
f:SetFrameStrata('DIALOG')
f:SetToplevel(true)
f:EnableMouse(true)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(110)
f:SetBackdrop{
bgFile='Interface\\DialogFrame\\UI-DialogBox-Background' ,
edgeFile='Interface\\DialogFrame\\UI-DialogBox-Border',
tile = true,
insets = {left = 11, right = 12, top = 12, bottom = 11},
tileSize = 32,
edgeSize = 32,
}
f:SetPoint('TOP', 0, -50)
f:Hide()
f:SetScript('OnShow', function() PlaySound('igMainMenuOption') end)
f:SetScript('OnHide', function() PlaySound('gsTitleOptionExit') end)
local tr = f:CreateTitleRegion()
tr:SetAllPoints(f)
local header = f:CreateTexture(nil, 'ARTWORK')
header:SetTexture('Interface\\DialogFrame\\UI-DialogBox-Header')
header:SetWidth(256); header:SetHeight(64)
header:SetPoint('TOP', 0, 12)
local title = f:CreateFontString('ARTWORK')
title:SetFontObject('GameFontNormal')
title:SetPoint('TOP', header, 'TOP', 0, -14)
title:SetText(L["Bartender4"])
local desc = f:CreateFontString('ARTWORK')
desc:SetFontObject('GameFontHighlight')
desc:SetJustifyV('TOP')
desc:SetJustifyH('LEFT')
desc:SetPoint('TOPLEFT', 18, -32)
desc:SetPoint('BOTTOMRIGHT', -18, 48)
desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
local snapping = CreateFrame('CheckButton', 'Bartender4Snapping', f, 'OptionsCheckButtonTemplate')
_G[snapping:GetName() .. 'Text']:SetText(L["Bar Snapping"])
snapping:SetScript('OnShow', function(self)
self:SetChecked(getSnap())
end)
snapping:SetScript('OnClick', function(self)
setSnap(snapping:GetChecked())
end)
local lockBars = CreateFrame('CheckButton', 'Bartender4DialogLock', f, 'OptionsButtonTemplate')
getglobal(lockBars:GetName() .. 'Text'):SetText(L["Lock"])
lockBars:SetScript('OnClick', function(self)
Bartender4:Lock()
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
end)
--position buttons
snapping:SetPoint('BOTTOMLEFT', 14, 10)
lockBars:SetPoint('BOTTOMRIGHT', -14, 14)
self.unlock_dialog = f
end
self.unlock_dialog:Show()
end
function Bartender4:HideUnlockDialog()
if self.unlock_dialog then
self.unlock_dialog:Hide()
end
end
function Bartender4:Unlock()
if self.Locked then
self.Locked = false
Bartender4.Bar:ForAll("Unlock")
self:ShowUnlockDialog()
end
end
function Bartender4:Lock()
if not self.Locked then
self.Locked = true
Bartender4.Bar:ForAll("Lock")
self:HideUnlockDialog()
end
end
function Bartender4:Merge(target, source)
if type(target) ~= "table" then target = {} end
for k,v in pairs(source) do
if type(v) == "table" then
target[k] = self:Merge(target[k], v)
elseif not target[k] then
target[k] = v
end
end
return target
end
Bartender4.modulePrototype = {}
function Bartender4.modulePrototype:ToggleModule(info, value)
if value ~= nil then
self.db.profile.enabled = value
else
value = self.db.profile.enabled
end
if value and not self:IsEnabled() then
self:Enable()
elseif not value and self:IsEnabled() then
self:Disable()
end
end
function Bartender4.modulePrototype:ToggleOptions()
if self.options then
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
end
function Bartender4.modulePrototype:OnDisable()
if not self.bar then return end
-- assign new config table
self.bar.config = self.db.profile
self.bar:Disable()
self:ToggleOptions()
end
Bartender4:SetDefaultModulePrototype(Bartender4.modulePrototype)
function createLDBLauncher()
local L_BT_LEFT = L["|cffffff00Click|r to toggle bar lock"]
local L_BT_RIGHT = L["|cffffff00Right-click|r to open the options menu"]
local LDBObj = LibStub("LibDataBroker-1.1"):NewDataObject("Bartender4", {
type = "launcher",
label = "Bartender4",
OnClick = function(_, msg)
if msg == "LeftButton" then
if Bartender4.Locked then
Bartender4["Unlock"](Bartender4)
else
Bartender4["Lock"](Bartender4)
end
elseif msg == "RightButton" then
if LibStub("AceConfigDialog-3.0").OpenFrames["Bartender4"] then
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
else
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
end
end
end,
icon = "Interface\\Icons\\INV_Drink_05",
OnTooltipShow = function(tooltip)
if not tooltip or not tooltip.AddLine then return end
tooltip:AddLine("Bartender4")
tooltip:AddLine(L_BT_LEFT)
tooltip:AddLine(L_BT_RIGHT)
end,
})
if LDBIcon then
LDBIcon:Register("Bartender4", LDBObj, Bartender4.db.profile.minimapIcon)
end
end