Files
coa-bartender/BagBar.lua
T
2008-10-15 10:09:38 +02:00

118 lines
2.7 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- register module
local BagBarMod = Bartender4:NewModule("BagBar", "AceHook-3.0")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
local LBF = LibStub("LibButtonFacade", true)
-- create prototype information
local BagBar = setmetatable({}, {__index = ButtonBar})
local table_insert = table.insert
local defaults = { profile = Bartender4:Merge({
enabled = true,
keyring = false,
onebag = false,
visibility = {
possess = false,
},
}, Bartender4.ButtonBar.defaults) }
function BagBarMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("BagBar", defaults)
self:SetEnabledState(self.db.profile.enabled)
end
local noopFunc = function() end
function BagBarMod:OnEnable()
if not self.bar then
self.bar = setmetatable(Bartender4.ButtonBar:Create("BagBar", self.db.profile, L["Bag Bar"]), {__index = BagBar})
-- TODO: real start position
self.bar:SetPoint("CENTER")
end
self.bar:Enable()
self:ToggleOptions()
self.bar:ApplyConfig(self.db.profile)
end
function BagBarMod:ApplyConfig()
self.bar:ApplyConfig(self.db.profile)
end
function BagBar:ApplyConfig(config)
ButtonBar.ApplyConfig(self, config)
self:FeedButtons()
self:UpdateButtonLayout()
end
function clearSetPoint(btn, ...)
btn:ClearAllPoints()
btn:SetPoint(...)
end
BagBar.button_width = 30
BagBar.button_height = 30
BagBarMod.button_count = 5
function BagBar:FeedButtons()
local count = 1
if self.buttons then
while next(self.buttons) do
local btn = table.remove(self.buttons)
btn:Hide()
btn:SetParent(UIParent)
btn:ClearSetPoint("CENTER")
if btn ~= KeyRingButton and btn.LBFButtonData then
local group = self.LBFGroup
group:RemoveButton(btn)
end
end
else
self.buttons = {}
end
if self.config.keyring then
table_insert(self.buttons, KeyRingButton)
count = count + 1
end
if not self.config.onebag then
table_insert(self.buttons, CharacterBag3Slot)
table_insert(self.buttons, CharacterBag2Slot)
table_insert(self.buttons, CharacterBag1Slot)
table_insert(self.buttons, CharacterBag0Slot)
count = count + 4
end
table_insert(self.buttons, MainMenuBarBackpackButton)
for i,v in pairs(self.buttons) do
v:SetParent(self)
v:Show()
if v ~= KeyRingButton then
v:SetNormalTexture("")
if LBF then
local group = self.LBFGroup
if not v.LBFButtonData then
v.LBFButtonData = {
Button = v,
Icon = _G[v:GetName() .. "IconTexture"],
}
end
group:AddButton(v, v.LBFButtonData)
end
end
v.ClearSetPoint = clearSetPoint
end
BagBarMod.button_count = count
if BagBarMod.optionobject then
BagBarMod.optionobject.table.general.args.rows.max = count
end
end