Files
coa-bartender/MicroMenu.lua
T
2008-10-09 00:23:36 +02:00

89 lines
2.3 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- register module
local MicroMenuMod = Bartender4:NewModule("MicroMenu", "AceHook-3.0")
-- fetch upvalues
local ActionBars = Bartender4:GetModule("ActionBars")
local Bar = Bartender4.Bar.prototype
-- create prototype information
local MicroMenuBar = setmetatable({}, {__index = Bar})
local table_insert = table.insert
local defaults = { profile = Bartender4:Merge({
enabled = true,
vertical = false,
visibility = {
possess = false,
},
}, Bartender4.Bar.defaults) }
function MicroMenuMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("MicroMenu", defaults)
self:SetEnabledState(self.db.profile.enabled)
end
local noopFunc = function() end
function MicroMenuMod:OnEnable()
if not self.bar then
self.bar = setmetatable(Bartender4.Bar:Create("MicroMenu", self.db.profile, L["Micro Menu"]), {__index = MicroMenuBar})
local buttons = {}
table_insert(buttons, CharacterMicroButton)
table_insert(buttons, SpellbookMicroButton)
table_insert(buttons, TalentMicroButton)
table_insert(buttons, AchievementMicroButton)
table_insert(buttons, QuestLogMicroButton)
table_insert(buttons, SocialsMicroButton)
table_insert(buttons, PVPMicroButton)
table_insert(buttons, LFGMicroButton)
table_insert(buttons, MainMenuMicroButton)
table_insert(buttons, HelpMicroButton)
self.bar.buttons = buttons
self:RawHook("UpdateTalentButton", noopFunc, true)
for i,v in pairs(buttons) do
v:SetParent(self.bar)
v:Show()
v:SetFrameLevel(self.bar:GetFrameLevel() + 1)
end
-- TODO: real start position
self.bar:SetPoint("CENTER")
end
self.bar:Enable()
self:ToggleOptions()
self.bar:ApplyConfig(self.db.profile)
end
function MicroMenuMod:OnDisable()
if not self.bar then return end
self.bar:Disable()
self:ToggleOptions()
end
function MicroMenuMod:ApplyConfig()
self.bar:ApplyConfig(self.db.profile)
end
function MicroMenuBar:ApplyConfig(config)
Bar.ApplyConfig(self, config)
self:PerformLayout()
end
function MicroMenuBar:PerformLayout()
if self.config.vertical then
-- TODO: vertical
else
self:SetSize(252, 45)
self.buttons[1]:ClearAllPoints()
self.buttons[1]:SetPoint("TOPLEFT", self, "TOPLEFT", 5, 18)
for i = 2, #self.buttons do
self.buttons[i]:ClearAllPoints()
self.buttons[i]:SetPoint("TOPLEFT", self.buttons[i-1], "TOPRIGHT", -4, 0)
end
end
end