Files
coa-bartender/ActionBarStates.lua
T

210 lines
5.8 KiB
Lua

--[[ $Id$ ]]
local ActionBar = Bartender4.ActionBar
local table_insert = table.insert
local table_concat = table.concat
local fmt = string.format
local modifiers = { "ctrl", "alt", "shift" }
local function tfind(haystack, needle, searchfunc)
for i,v in pairs(haystack) do
if (searchfunc and searchfunc(v, needle) or (v == needle)) then return i end
end
return nil
end
local _, playerclass = UnitClass("player")
-- specifiy the available stances for each class
local DefaultStanceMap = setmetatable({}, { __index = function(t,k)
local newT = nil
if k == "WARRIOR" then
newT = {
{ id = "battle", name = GetSpellInfo(2457), index = 1},
{ id = "def", name = GetSpellInfo(71), index = 2 },
{ id = "berserker", name = GetSpellInfo(2458), index = 3 },
}
elseif k == "DRUID" then
newT = {
{ id = "bear", name = GetSpellInfo(5487), index = 3 },
{ id = "cat", name = GetSpellInfo(768), index = 1 },
-- prowl is virtual, no real stance
{ id = "prowl", name = ("%s (%s)"):format((GetSpellInfo(768)), (GetSpellInfo(5215))), index = false},
{ id = "moonkin", name = GetSpellInfo(24858), index = 4 },
{ id = "treeoflife", name = GetSpellInfo(33891), index = 2 },
}
elseif k == "ROGUE" then
newT = {
{ id = "stealth", name = GetSpellInfo(1784), index = 1 },
}
elseif k == "PRIEST" then
newT = {
{ id = "shadowform", name = GetSpellInfo(15473), index = 1 },
}
end
rawset(t, k, newT)
return newT
end})
Bartender4.StanceMap = DefaultStanceMap
local searchFunc = function(h, n) return (h.match == n or h.match2 == n or h.id == n) end
local stancemap
function ActionBar:UpdateStates()
if not self.buttons then return end
self.statebutton = {}
if not stancemap and DefaultStanceMap[playerclass] then
stancemap = DefaultStanceMap[playerclass]
end
self:ForAll("ClearStateAction")
for i=0,10 do
self:AddButtonStates(i)
end
local statedriver = {}
if self:GetStateOption("possess") then
self:AddButtonStates(11)
table_insert(statedriver, "[bonusbar:5]11")
end
local stateconfig = self.config.states
if self:GetStateOption("enabled") then
-- arguments will be parsed from left to right, so we have a priority here
-- highest priority have our temporary quick-swap keys
for _,v in pairs(modifiers) do
local page = self:GetStateOption(v)
if page and page ~= 0 then
table_insert(statedriver, fmt("[modifier:%s]%s", v, page))
end
end
-- second priority the manual changes using the actionbar options
if self:GetStateOption("actionbar") then
for i=2,6 do
table_insert(statedriver, fmt("[actionbar:%s]%s", i, i))
end
end
-- third priority the stances
if stancemap then
if not stateconfig.stance[playerclass] then stateconfig.stance[playerclass] = {} end
for i,v in pairs(stancemap) do
local state = self:GetStanceState(v)
if state and state ~= 0 and v.index then
if playerclass == "DRUID" and v.id == "cat" then
local prowl = self:GetStanceState("prowl")
if prowl then
table_insert(statedriver, fmt("[bonusbar:%s,stealth:1]%s", v.index, prowl))
end
end
table_insert(statedriver, fmt("[bonusbar:%s]%s", v.index, state))
end
end
end
end
self:SetAttribute("_onstate-page", [[
self:SetAttribute("state", newstate)
control:ChildUpdate("state", newstate)
]])
table_insert(statedriver, tostring(self:GetDefaultState() or 0))
RegisterStateDriver(self, "page", table_concat(statedriver, ";"))
self:SetAttribute("_onstate-assist-help", [[
local state = (newstate ~= "nil") and newstate or nil
control:ChildUpdate("assist-help", state)
]])
self:SetAttribute("_onstate-assist-harm", [[
local state = (newstate ~= "nil") and newstate or nil
control:ChildUpdate("assist-harm", state)
]])
local pre = ""
if Bartender4.db.profile.selfcastmodifier then
pre = "[mod:"..GetModifiedClick("SELFCAST").."]player;"
end
-- TODO: fix rightclick selfcast
RegisterStateDriver(self, "assist-help", ("%s[help]nil; [target=targettarget, help]targettarget; nil"):format(pre))
RegisterStateDriver(self, "assist-harm", "[harm]nil; [target=targettarget, harm]targettarget; nil")
end
function ActionBar:GetStanceState(stance)
local stanceconfig = self.config.states.stance[playerclass]
if type(stance) == "table" then
state = stanceconfig[stance.id]
else
state = stanceconfig[stance]
end
return state or 0
end
function ActionBar:GetStanceStateOption(stance)
local state = self:GetStanceState(stance)
return state
end
function ActionBar:SetStanceStateOption(stance, state)
local stanceconfig = self.config.states.stance[playerclass]
stanceconfig[stance] = state
self:UpdateStates()
end
function ActionBar:AddButtonStates(state, page)
if not page then page = state end
for _, button in self:GetAll() do
local action = (page == 0) and button.id or (button.rid + (page - 1) * 12)
button:SetStateAction(state, action)
end
self:AddRightClickState(state)
self:AddToStateButton(state)
end
function ActionBar:AddToStateButton(state)
if not self.statebutton then self.statebutton = {} end
if not tfind(self.statebutton, state) then
table_insert(self.statebutton, state)
end
end
function ActionBar:AddRightClickState(state)
local scrc = Bartender4.db.profile.selfcastrightclick
local target = scrc and "player" or nil
self:SetAttribute("unit-S" .. state .. "Right", target)
end
function ActionBar:GetStateOption(key)
return self.config.states[key]
end
function ActionBar:SetStateOption(key, value)
self.config.states[key] = value
self:UpdateStates()
end
function ActionBar:GetDefaultState()
return self.config.states.default
end
function ActionBar:SetDefaultState(_, value)
self.config.states.default = value
self:UpdateStates()
end
function ActionBar:GetConfigAutoAssist()
return self.config.autoassist
end
function ActionBar:SetConfigAutoAssist(_, value)
if value ~= nil then
self.config.autoassist = value
end
self:ForAll("RefreshAllStateActions")
end