Files
coa-bartender/ActionBars.lua
T
Hendrik Leppkes 5288055c7d small fix
2008-06-22 01:00:50 +00:00

264 lines
5.7 KiB
Lua

--[[ $Id$ ]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local BT4ActionBars = Bartender4:NewModule("ActionBars", "AceEvent-3.0")
local ActionBar, ActionBar_MT
local abdefaults = {
['**'] = Bartender4:Merge({
enabled = true,
buttons = 12,
hidemacrotext = false,
hidehotkey = false,
showgrid = false,
autoassist = false,
states = {
enabled = false,
possess = false,
actionbar = false,
default = 0,
ctrl = 0,
alt = 0,
shift = 0,
stance = {
['*'] = {
},
},
},
}, Bartender4.ButtonBar.defaults),
[1] = {
states = {
enabled = true,
possess = true,
actionbar = true,
stance = {
DRUID = { bear = 9, cat = 7, prowl = 8 },
WARRIOR = { battle = 7, def = 8, berserker = 9 },
ROGUE = { stealth = 7 }
},
},
},
[7] = {
enabled = false,
},
[8] = {
enabled = false,
},
[9] = {
enabled = false,
},
[10] = {
enabled = false,
},
}
local defaults = {
profile = {
actionbars = abdefaults,
}
}
function BT4ActionBars:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("ActionBars", defaults)
-- fetch the prototype information
ActionBar = Bartender4.ActionBar
ActionBar_MT = {__index = ActionBar}
end
local LBF = LibStub("LibButtonFacade", true)
-- setup the 10 actionbars
local first = true
function BT4ActionBars:OnEnable()
if first then
self.playerclass = select(2, UnitClass("player"))
self.actionbars = {}
for i=1,10 do
local config = self.db.profile.actionbars[i]
if config.enabled then
self.actionbars[i] = self:Create(i, config)
else
self:CreateBarOption(i, self.disabledoptions)
end
end
first = nil
end
self:RegisterEvent("UPDATE_BINDINGS", "ReassignBindings")
self:ReassignBindings()
end
function BT4ActionBars:SetupOptions()
if not self.options then
-- empty table to hold the bar options
self.options = {}
-- template for disabled bars
self.disabledoptions = {
general = {
type = "group",
name = L["General Settings"],
cmdInline = true,
order = 1,
args = {
enabled = {
type = "toggle",
name = L["Enabled"],
desc = L["Enable/Disable the bar."],
set = function(info, v) if v then BT4ActionBars:EnableBar(info[2]) end end,
get = function() return false end,
}
}
}
}
-- iterate over bars and create their option tables
for i=1,10 do
local config = self.db.profile.actionbars[i]
if config.enabled then
self:CreateBarOption(i)
else
self:CreateBarOption(i, self.disabledoptions)
end
end
end
end
-- Applys the config in the current profile to all active Bars
function BT4ActionBars:ApplyConfig()
for i=1,10 do
local config = self.db.profile.actionbars[i]
if config.enabled then
self:EnableBar(i)
else
self:DisableBar(i)
end
end
end
-- we do not allow to disable the actionbars module
function BT4ActionBars:ToggleModule()
return
end
function BT4ActionBars:UpdateButtons(force)
for i,v in ipairs(self.actionbars) do
for j,button in ipairs(v.buttons) do
button:UpdateAction(force)
end
end
end
function BT4ActionBars:CreateBarOption(id, options)
if not self.options then return end
if not options then
options = self:GetOptionsTable()
end
id = tostring(id)
if not self.options[id] then
self.options[id] = {
order = 10 + tonumber(id),
type = "group",
name = (L["Bar %s"]):format(id),
desc = (L["Configure Bar %s"]):format(id),
childGroups = "tab",
}
end
self.options[id].args = options
-- register options in the BT GUI
Bartender4:RegisterBarOptions(id, self.options[id])
end
function BT4ActionBars:ReassignBindings()
if InCombatLockdown() then return end
if not self.actionbars or not self.actionbars[1] then return end
local frame = self.actionbars[1]
ClearOverrideBindings(frame)
for i = 1,min(#frame.buttons, 12) do
local button, real_button = ("ACTIONBUTTON%d"):format(i), ("BT4Button%dSecure"):format(i)
for k=1, select('#', GetBindingKey(button)) do
local key = select(k, GetBindingKey(button))
SetOverrideBindingClick(frame, false, key, real_button)
end
end
for i = 1, 120 do
-- rename old bindings from <buttonname>Secure to only <buttonname)
local button, real_button = ("CLICK BT4Button%d:LeftButton"):format(i), ("BT4Button%dSecure"):format(i)
for k=1, select('#', GetBindingKey(button)) do
local key = select(k, GetBindingKey(button))
if key and key ~= "" then
SetBindingClick(key, real_button, "LeftButton")
end
end
end
SaveBindings(GetCurrentBindingSet())
end
-- Creates a new bar object based on the id and the specified config
function BT4ActionBars:Create(id, config)
local id = tostring(id)
local bar = setmetatable(Bartender4.ButtonBar:Create(id, config, (L["Bar %s"]):format(id)), ActionBar_MT)
bar.module = self
self:CreateBarOption(id)
bar:ApplyConfig()
return bar
end
function BT4ActionBars:DisableBar(id)
id = tonumber(id)
local bar = self.actionbars[id]
if not bar then return end
bar.config.enabled = false
bar.disabled = true
bar:Hide()
self:CreateBarOption(id, self.disabledoptions)
end
function BT4ActionBars:EnableBar(id)
id = tonumber(id)
local bar = self.actionbars[id]
local config = self.db.profile.actionbars[id]
config.enabled = true
if not bar then
bar = self:Create(id, config)
self.actionbars[id] = bar
else
bar.disabled = nil
self:CreateBarOption(id)
bar:ApplyConfig(config)
end
if not Bartender4.Locked then
bar:Unlock()
end
end
function BT4ActionBars:GetAll()
return pairs(self.actionbars)
end
function BT4ActionBars:ForAll(method, ...)
for _, bar in self:GetAll() do
local func = bar[method]
if func then
func(bar, ...)
end
end
end
function BT4ActionBars:ForAllButtons(...)
self:ForAll("ForAll", ...)
end