Files
coa-bartender/StanceBar.lua
T

113 lines
2.9 KiB
Lua

--[[ $Id$ ]]
local StanceBarMod = Bartender4:NewModule("StanceBar")
local ActionBars = Bartender4:GetModule("ActionBars")
local ButtonBar = Bartender4.ButtonBar.prototype
local StanceBar = setmetatable({}, {__index = ButtonBar})
local StanceButtonPrototype = CreateFrame("CheckButton")
local StanceButton_MT = {__index = StanceButtonPrototype}
local defaults = { profile = Bartender4:Merge({ enabled = true }, Bartender4.ButtonBar.defaults) }
function StanceBarMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("StanceBar", defaults)
self:SetupOptions()
end
function StanceBarMod:OnEnable()
self.bar = setmetatable(Bartender4.ButtonBar:Create("stance", nil, self.db.profile), {__index = StanceBar})
self.bar:ClearSetPoint("CENTER")
self.bar:ApplyConfig()
end
function StanceBarMod:SetupOptions()
self.options = Bartender4.ButtonBar.prototype:GetOptionObject()
ActionBars.options.args["stance"] = {
order = 30,
type = "group",
name = "Stance Bar",
desc = "Configure the Stance Bar",
childGroups = "tab",
}
ActionBars.options.args["stance"].args = self.options.table
end
function StanceButtonPrototype:Update()
if not self:IsShown() then return end
local id = self:GetID()
local texture, name, isActive, isCastable = GetShapeshiftFormInfo(id)
self.icon:SetTexture(texture);
-- manage cooldowns
if texture then
self.cooldown:Show()
else
self.cooldown:Hide()
end
local start, duration, enable = GetShapeshiftFormCooldown(id)
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
if ( isActive ) then
self:SetChecked(1);
else
self:SetChecked(0);
end
if ( isCastable ) then
self.icon:SetVertexColor(1.0, 1.0, 1.0)
else
self.icon:SetVertexColor(0.4, 0.4, 0.4)
end
end
StanceButtonPrototype.ApplyStyle = Bartender4.ButtonStyle.ApplyStyle
function StanceButtonPrototype:ClearSetPoint(...)
self:ClearAllPoints()
self:SetPoint(...)
end
function StanceBarMod:CreateStanceButton(id)
local button = setmetatable(CreateFrame("CheckButton", "BT4StanceButton" .. id, self.bar, "ShapeshiftButtonTemplate"), StanceButton_MT)
button:SetID(id)
button.icon = _G[button:GetName() .. "Icon"]
button.cooldown = _G[button:GetName() .. "Cooldown"]
button.normalTexture = button:GetNormalTexture()
button.normalTexture:SetTexture("")
button.checkedTexture = button:GetCheckedTexture()
button.checkedTexture:SetTexture("")
return button
end
function StanceBar:ApplyConfig(config)
ButtonBar.ApplyConfig(self, config)
self:UpdateStanceButtons()
self:ForAll("ApplyStyle", self.config.style)
end
function StanceBar:UpdateStanceButtons()
local buttons = self.buttons or {}
local num_stances = GetNumShapeshiftForms()
for i = (#buttons+1), num_stances do
buttons[i] = StanceBarMod:CreateStanceButton(i)
end
for i = 1, num_stances do
buttons[i]:Show()
buttons[i]:Update()
end
for i = num_stances+1, #buttons do
buttons[i]:Hide()
end
self.buttons = buttons
self:UpdateButtonLayout()
end