Files
coa-bartender/PetButton.lua
T
Hendrik Leppkes 39a8132031 Changed PetButton KeyBound implementation to always show a proper name
Bindings reported will always be in the format "Pet Button 1 (action_name)" now.
Note that bindings are always directly to the button, no matter whcih action is
currently associated to it, not as [1] claims.

[1]: http://jira.wowace.com/browse/BT-39
2008-09-22 19:12:23 +02:00

218 lines
5.8 KiB
Lua

--[[
Pet Button template
]]
local PetButtonPrototype = CreateFrame("CheckButton")
local PetButton_MT = {__index = PetButtonPrototype}
local LBF = LibStub("LibButtonFacade", true)
local KeyBound = LibStub("LibKeyBound-1.0")
-- upvalues
local _G = _G
local format = string.format
local function onEnter(self, ...)
if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then
self:OnEnter(...)
end
KeyBound:Set(self)
end
Bartender4.PetButton = {}
Bartender4.PetButton.prototype = PetButtonPrototype
function Bartender4.PetButton:Create(id, parent)
local name = "BT4PetButton" .. id
local button = setmetatable(CreateFrame("CheckButton", name, parent, "PetActionButtonTemplate"), PetButton_MT)
button.showgrid = 0
button.id = id
button.parent = parent
button:SetFrameStrata("MEDIUM")
button:SetID(id)
button:UnregisterAllEvents()
button:SetScript("OnEvent", nil)
button.OnEnter = button:GetScript("OnEnter")
button:SetScript("OnEnter", onEnter)
button.flash = _G[name .. "Flash"]
button.cooldown = _G[name .. "Cooldown"]
button.icon = _G[name .. "Icon"]
button.autocastable = _G[name .. "AutoCastable"]
button.autocast = _G[name .. "Shine"]
button:SetNormalTexture("")
local oldNT = button:GetNormalTexture()
oldNT:Hide()
button.normalTexture = button:CreateTexture(("%sBTNT"):format(name))
button.normalTexture:SetAllPoints(oldNT)
button.pushedTexture = button:GetPushedTexture()
button.highlightTexture = button:GetHighlightTexture()
button.textureCache = {}
button.textureCache.pushed = button.pushedTexture:GetTexture()
button.textureCache.highlight = button.highlightTexture:GetTexture()
if LBF then
local group = parent.LBFGroup
button.LBFButtonData = {
Button = button,
Normal = button.normalTexture,
}
group:AddButton(button, button.LBFButtonData)
end
return button
end
function PetButtonPrototype:Update()
local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(self.id)
if not isToken then
self.icon:SetTexture(texture)
self.tooltipName = name;
else
self.icon:SetTexture(_G[texture])
self.tooltipName = _G[name]
end
self.isToken = isToken
self.tooltipSubtext = subtext
self:SetChecked(isActive and 1 or 0)
if autoCastAllowed and not autoCastEnabled then
self.autocastable:Show()
AutoCastShine_AutoCastStop(self.autocast)
elseif autoCastAllowed then
self.autocastable:Hide()
AutoCastShine_AutoCastStart(self.autocast)
else
self.autocastable:Hide()
AutoCastShine_AutoCastStop(self.autocast)
end
if texture then
if GetPetActionsUsable() then
SetDesaturation(self.icon, nil)
else
SetDesaturation(self.icon, 1)
end
self.icon:Show()
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot2")
self.normalTexture:SetTexCoord(0, 0, 0, 0)
self:ShowButton()
self.normalTexture:Show()
if self.overlay then
self.overlay:Show()
end
else
self.icon:Hide()
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot")
self.normalTexture:SetTexCoord(-0.1, 1.1, -0.1, 1.12)
self:HideButton()
if self.showgrid == 0 and not self.parent.config.showgrid then
self.normalTexture:Hide()
if self.overlay then
self.overlay:Hide()
end
end
end
self:UpdateCooldown()
end
function PetButtonPrototype:ShowButton()
self.pushedTexture:SetTexture(self.textureCache.pushed)
self.highlightTexture:SetTexture(self.textureCache.highlight)
if LBF then
local backdrop, gloss = LBF:GetBackdropLayer(self), LBF:GetGlossLayer(self)
if backdrop then
backdrop:Show()
end
if gloss then
gloss:Show()
end
end
end
function PetButtonPrototype:HideButton()
self.textureCache.pushed = self.pushedTexture:GetTexture()
self.textureCache.highlight = self.highlightTexture:GetTexture()
self.pushedTexture:SetTexture("")
self.highlightTexture:SetTexture("")
if LBF then
local backdrop, gloss = LBF:GetBackdropLayer(self), LBF:GetGlossLayer(self)
if backdrop then
backdrop:Hide()
end
if gloss then
gloss:Hide()
end
end
end
function PetButtonPrototype:ShowGrid()
self.showgrid = self.showgrid + 1
self.normalTexture:Show()
end
function PetButtonPrototype:HideGrid()
if self.showgrid > 0 then self.showgrid = self.showgrid - 1 end
if self.showgrid == 0 and not (GetPetActionInfo(self.id)) and not self.parent.config.showgrid then
self.normalTexture:Hide()
end
end
function PetButtonPrototype:UpdateCooldown()
local start, duration, enable = GetPetActionCooldown(self.id)
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
end
function PetButtonPrototype:GetHotkey()
local key = GetBindingKey(format("BONUSACTIONBUTTON%d", self.id)) or GetBindingKey("CLICK "..self:GetName()..":LeftButton")
return key and KeyBound:ToShortKey(key)
end
function PetButtonPrototype:GetBindings()
local keys, binding = ""
binding = format("BONUSACTIONBUTTON%d", self.id)
for i = 1, select('#', GetBindingKey(binding)) do
local hotKey = select(i, GetBindingKey(binding))
if keys ~= "" then
keys = keys .. ', '
end
keys = keys .. GetBindingText(hotKey,'KEY_')
end
binding = "CLICK "..self:GetName()..":LeftButton"
for i = 1, select('#', GetBindingKey(binding)) do
local hotKey = select(i, GetBindingKey(binding))
if keys ~= "" then
keys = keys .. ', '
end
keys = keys.. GetBindingText(hotKey,'KEY_')
end
return keys
end
function PetButtonPrototype:SetKey(key)
SetBinding(key, format("BONUSACTIONBUTTON%d", self.id))
end
local actionTmpl = "Pet Button %d (%s)"
function PetButtonPrototype:GetActionName()
local id = self.id
local name, _, _, token = GetPetActionInfo(id)
if token and name then name = _G[name] end
return format(actionTmpl, id, name or "empty")
end
function PetButtonPrototype:ClearSetPoint(...)
self:ClearAllPoints()
self:SetPoint(...)
end