Files
coa-bartender/VehicleBar.lua
T
2009-02-20 23:19:34 +01:00

105 lines
3.5 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
-- register module
local VehicleBarMod = Bartender4:NewModule("Vehicle")
-- fetch upvalues
local ButtonBar = Bartender4.ButtonBar.prototype
-- create prototype information
local VehicleBar = setmetatable({}, {__index = ButtonBar})
local table_insert = table.insert
local defaults = { profile = Bartender4:Merge({
enabled = true,
visibility = {
custom = true,
customdata = "[target=vehicle,exists]show;hide"
},
}, Bartender4.ButtonBar.defaults) }
function VehicleBarMod:OnInitialize()
self.db = Bartender4.db:RegisterNamespace("Vehicle", defaults)
self:SetEnabledState(self.db.profile.enabled)
end
function VehicleBarMod:OnEnable()
if not self.bar then
self.bar = setmetatable(Bartender4.ButtonBar:Create("Vehicle", self.db.profile, L["Vehicle Bar"], true), {__index = VehicleBar})
local buttons = {VehicleMenuBarLeaveButton, VehicleMenuBarPitchUpButton, VehicleMenuBarPitchDownButton}
self.bar.buttons = buttons
VehicleBarMod.button_count = 3
for i,v in pairs(buttons) do
v:SetParent(self.bar)
v:Show()
v.ClearSetPoint = self.bar.ClearSetPoint
end
self.bar:SetScript("OnEvent", self.bar.OnEvent)
self.bar:RegisterEvent("UNIT_ENTERED_VEHICLE")
-- setup button skins
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Up]])
VehicleMenuBarPitchUpButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Pitch-Down]])
VehicleMenuBarPitchUpButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Up]])
VehicleMenuBarPitchDownButton:GetNormalTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-PitchDown-Down]])
VehicleMenuBarPitchDownButton:GetPushedTexture():SetTexCoord(0.21875, 0.765625, 0.234375, 0.78125)
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Up]])
VehicleMenuBarLeaveButton:GetNormalTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexture([[Interface\Vehicles\UI-Vehicles-Button-Exit-Down]])
VehicleMenuBarLeaveButton:GetPushedTexture():SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375)
end
self.bar:Enable()
self:ToggleOptions()
self:ApplyConfig()
end
function VehicleBarMod:ApplyConfig()
self.bar:ApplyConfig(self.db.profile)
end
VehicleBar.button_width = 30
VehicleBar.button_height = 30
VehicleBar.LBFOverride = true
function VehicleBar:ApplyConfig(config)
ButtonBar.ApplyConfig(self, config)
if not self.config.position then
self:ClearSetPoint("CENTER", -105, 27)
self:SavePosition()
end
self:UpdateButtonLayout()
end
function VehicleBar:OnEvent(event, arg1)
if event == "UNIT_ENTERED_VEHICLE" then
if arg1 == "player" then
self:UpdateButtonVisibility()
end
end
end
function VehicleBar:UpdateButtonVisibility()
if IsVehicleAimAngleAdjustable() then
_G["VehicleMenuBarPitchUpButton"]:Show()
_G["VehicleMenuBarPitchDownButton"]:Show()
else
_G["VehicleMenuBarPitchUpButton"]:Hide()
_G["VehicleMenuBarPitchDownButton"]:Hide()
end
if CanExitVehicle() then
_G["VehicleMenuBarLeaveButton"]:Show()
else
_G["VehicleMenuBarLeaveButton"]:Hide()
end
end