252 lines
6.9 KiB
Lua
252 lines
6.9 KiB
Lua
--[[ $Id$ ]]
|
|
|
|
local ActionBar = Bartender4.ActionBar
|
|
|
|
local module = Bartender4:GetModule("ActionBars")
|
|
|
|
local table_insert = table.insert
|
|
local table_concat = table.concat
|
|
local fmt = string.format
|
|
|
|
local modifiers = { "ctrl", "alt", "shift" }
|
|
|
|
local function tfind(haystack, needle, searchfunc)
|
|
for i,v in pairs(haystack) do
|
|
if (searchfunc and searchfunc(v, needle) or (v == needle)) then return i end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
local optGetter, optSetter
|
|
do
|
|
local getBar, optionMap, callFunc
|
|
|
|
optionMap = {
|
|
stance = "StanceStateOption",
|
|
enabled = "StateOption",
|
|
}
|
|
-- retrieves a valid bar object from the modules actionbars table
|
|
function getBar(id)
|
|
local bar = module.actionbars[tonumber(id)]
|
|
assert(bar, "Invalid bar id in options table.")
|
|
return bar
|
|
end
|
|
|
|
-- calls a function on the bar
|
|
function callFunc(bar, type, option, ...)
|
|
local func = type .. (optionMap[option] or option)
|
|
assert(bar[func], "Invalid get/set function."..func)
|
|
return bar[func](bar, ...)
|
|
end
|
|
|
|
-- universal function to get a option
|
|
function optGetter(info)
|
|
local bar = getBar(info[2])
|
|
local option = info.arg or info[#info]
|
|
return callFunc(bar, "Get", option, info[#info])
|
|
end
|
|
|
|
-- universal function to set a option
|
|
function optSetter(info, ...)
|
|
local bar = getBar(info[2])
|
|
local option = info.arg or info[#info]
|
|
return callFunc(bar, "Set", option, info[#info], ...)
|
|
end
|
|
end
|
|
|
|
function module:GetStanceOptionsTable()
|
|
local options = {
|
|
enabled = {
|
|
order = 1,
|
|
type = "toggle",
|
|
name = "Enabled",
|
|
desc = "Enable State-based Button Swaping",
|
|
get = optGetter,
|
|
set = optSetter,
|
|
},
|
|
}
|
|
|
|
return options
|
|
end
|
|
|
|
local S = LibStub("AceLocale-3.0"):GetLocale("BT4Stances")
|
|
|
|
-- specifiy the available stances for each class
|
|
module.DefaultStanceMap = {
|
|
WARRIOR = {
|
|
{ id = "battle", match = S["Battle Stance"] },
|
|
{ id = "def", match = S["Defensive Stance"] },
|
|
{ id = "berserker", match = S["Berserker Stance"] },
|
|
},
|
|
DRUID = {
|
|
{ id = "bear", match = S["Bear Form"], match2 = S["Dire Bear Form"] },
|
|
{ id = "cat", match = S["Cat Form"] },
|
|
{ id = "moonkin", match = S["Moonkin Form"] },
|
|
{ id = "tree", match = S["Tree of Life"] },
|
|
-- prowl is virtual, no real stance
|
|
{ id = "prowl", virtual = true, name = "Cat Form (Prowl)", depend = "cat" },
|
|
},
|
|
ROGUE = {
|
|
{ id = "stealth", match = S["Stealth"] },
|
|
},
|
|
PRIEST = { --shadowform gets a position override because it doesnt have a real stance position .. and priests dont have other stances =)
|
|
{ id = "shadowform", virtual = true, name = "Shadowform", position = 1 },
|
|
}
|
|
}
|
|
|
|
local _, playerclass = UnitClass("player")
|
|
local num_shapeshift_forms
|
|
|
|
function module:CreateStanceMap()
|
|
local defstancemap = self.DefaultStanceMap[playerclass]
|
|
if not defstancemap then return end
|
|
|
|
self.stancemap = {}
|
|
|
|
num_shapeshift_forms = GetNumShapeshiftForms()
|
|
|
|
for k,v in pairs(defstancemap) do
|
|
local entry = { id = v.id, match = v.match, match2 = v.match2, virtual = v.virtual, depend = v.depend, position = v.position }
|
|
if not v.virtual and type(v.match) == "string" then
|
|
entry.name = v.match
|
|
elseif not v.virtual and type(v.match) == "table" then
|
|
entry.name = v.match[1]
|
|
else
|
|
entry.name = v.name
|
|
end
|
|
table_insert(self.stancemap, entry)
|
|
end
|
|
|
|
for i = 1, num_shapeshift_forms do
|
|
local _, name = GetShapeshiftFormInfo(i)
|
|
local index = tfind(self.stancemap, name, function(h, n) return (h.match == n or h.match2 == n) end)
|
|
if index then
|
|
self.stancemap[index].position = i
|
|
end
|
|
end
|
|
end
|
|
|
|
function ActionBar:UpdateStates()
|
|
if not module.stancemap and module.DefaultStanceMap[playerclass] then module:CreateStanceMap() end
|
|
for i=0,10 do
|
|
self:AddButtonStates(i)
|
|
end
|
|
|
|
local stateconfig = self.config.states
|
|
if self:GetStateOption("enabled") then
|
|
-- arguments will be parsed from left to right, so we have a priority here
|
|
local statedriver = {}
|
|
|
|
-- highest priority have our temporary quick-swap keys
|
|
for _,v in pairs(modifiers) do
|
|
local page = tonumber(self:GetStateOption(v))
|
|
if page and page ~= 0 then
|
|
table_insert(statedriver, fmt("[modifier:%s]%s", v, page))
|
|
end
|
|
end
|
|
|
|
-- second priority the manual changes using the actionbar options
|
|
if self.id == 1 then
|
|
for i=2,6 do
|
|
table_insert(statedriver, fmt("[actionbar:%s]%s", i, i))
|
|
end
|
|
end
|
|
|
|
-- third priority the stances
|
|
if not stateconfig.stance[playerclass] then stateconfig.stance[playerclass] = {} end
|
|
if module.stancemap then
|
|
for i,v in pairs(module.stancemap) do
|
|
local state = self:GetStanceState(v)
|
|
if state and v.position then
|
|
if playerclass == "DRUID" and v.id == "cat" then
|
|
local prowl = self:GetStanceState("prowl")
|
|
if prowl then
|
|
table_insert(statedriver, fmt("[stance:%s,stealth:1]%s", v.position, prowl))
|
|
end
|
|
end
|
|
table_insert(statedriver, fmt("[stance:%s]%s", v.position, state))
|
|
end
|
|
end
|
|
end
|
|
|
|
table_insert(statedriver, "0")
|
|
|
|
RegisterStateDriver(self, "page", table_concat(statedriver, ";"))
|
|
self:SetAttribute("statemap-page", "$input")
|
|
self:SetAttribute("state", self:GetAttribute("state-page"))
|
|
else
|
|
UnregisterStateDriver(self)
|
|
self:SetAttribute("state", "0")
|
|
end
|
|
|
|
self:ApplyStateButton()
|
|
|
|
SecureStateHeader_Refresh(self)
|
|
end
|
|
|
|
function ActionBar:GetStanceState(stance)
|
|
local stanceconfig = self.config.states.stance[playerclass]
|
|
if type(stance) == "table" then
|
|
state = tonumber(stanceconfig[stance.id])
|
|
else
|
|
state = tonumber(stanceconfig[stance])
|
|
end
|
|
if state and state == 0 then state = nil end
|
|
return state
|
|
end
|
|
|
|
function ActionBar:GetStanceStateOption(stance)
|
|
local state = self:GetStanceState(stance)
|
|
return (state and tostring(state))
|
|
end
|
|
|
|
function ActionBar:SetStanceStateOption(stance, state)
|
|
local stanceconfig = self.config.states.stance[playerclass]
|
|
stanceconfig[stance] = tonumber(state)
|
|
self:UpdateStates()
|
|
end
|
|
|
|
function ActionBar:AddButtonStates(state, page)
|
|
if not page then page = state end
|
|
for _, button in self:GetAll() do
|
|
local action = (page == 0) and button.id or (button.rid + (page - 1) * 12)
|
|
button:SetStateAction(state, action)
|
|
end
|
|
self:AddRightClickState(state)
|
|
self:AddToStateButton(state)
|
|
end
|
|
|
|
function ActionBar:AddToStateButton(state)
|
|
if not self.statebutton then self.statebutton = {} end
|
|
state = tonumber(state)
|
|
if not tfind(self.statebutton, state) then
|
|
table_insert(self.statebutton, state)
|
|
end
|
|
end
|
|
|
|
function ActionBar:AddRightClickState(state)
|
|
local scrc = Bartender4.db.profile.selfcastrightclick
|
|
local target = scrc and "player" or nil
|
|
|
|
self:SetAttribute("unit-S" .. state .. "2", target)
|
|
end
|
|
|
|
function ActionBar:ApplyStateButton()
|
|
local states1, states2 = {}, {}
|
|
for _,v in pairs(self.statebutton) do
|
|
table_insert(states1, fmt("%s:S%s1;", v, v))
|
|
table_insert(states2, fmt("%s:S%s2;", v, v))
|
|
end
|
|
self:SetAttribute("statebutton", table_concat(states1, ""))
|
|
self:SetAttribute("statebutton2", table_concat(states2, ""))
|
|
end
|
|
|
|
function ActionBar:GetStateOption(key)
|
|
return self.config.states[key]
|
|
end
|
|
|
|
function ActionBar:SetStateOption(key, value)
|
|
self.config.states[key] = value
|
|
self:UpdateStates()
|
|
end
|