118 lines
2.7 KiB
Lua
118 lines
2.7 KiB
Lua
local ButtonBar = Bartender4.ButtonBar.prototype
|
|
local ActionBar = setmetatable({}, {__index = ButtonBar})
|
|
Bartender4.ActionBar = ActionBar
|
|
|
|
--[[===================================================================================
|
|
ActionBar Prototype
|
|
===================================================================================]]--
|
|
|
|
local initialPosition
|
|
do
|
|
-- Sets the Bar to its initial Position in the Center of the Screen
|
|
function initialPosition(bar)
|
|
bar:ClearSetPoint("CENTER", 0, -250 + (bar.id-1) * 38)
|
|
bar:SavePosition()
|
|
end
|
|
end
|
|
|
|
-- Apply the specified config to the bar and refresh all settings
|
|
function ActionBar:ApplyConfig(config)
|
|
ButtonBar.ApplyConfig(self, config)
|
|
|
|
config = self.config
|
|
if not config.position then initialPosition(self) end
|
|
|
|
self:UpdateButtons()
|
|
self:UpdateSelfCast(true)
|
|
self:UpdateStates()
|
|
end
|
|
|
|
-- Update the number of buttons in our bar, creating new ones if necessary
|
|
function ActionBar:UpdateButtons(numbuttons)
|
|
if numbuttons then
|
|
self.config.buttons = min(numbuttons, 12)
|
|
else
|
|
numbuttons = min(self.config.buttons, 12)
|
|
end
|
|
|
|
local buttons = self.buttons or {}
|
|
|
|
local updateBindings = (numbuttons > #buttons)
|
|
-- create more buttons if needed
|
|
for i = (#buttons+1), numbuttons do
|
|
buttons[i] = Bartender4.Button:Create(i, self)
|
|
end
|
|
|
|
-- show active buttons
|
|
for i = 1, numbuttons do
|
|
buttons[i]:SetParent(self)
|
|
buttons[i]:Show()
|
|
buttons[i]:UpdateAction(true)
|
|
end
|
|
|
|
-- hide inactive buttons
|
|
for i = (numbuttons + 1), #buttons do
|
|
buttons[i]:Hide()
|
|
buttons[i]:SetParent(UIParent)
|
|
end
|
|
|
|
self.numbuttons = numbuttons
|
|
self.buttons = buttons
|
|
|
|
self:UpdateButtonLayout()
|
|
self:SetGrid()
|
|
if updateBindings and self.id == "1" then
|
|
self.module:ReassignBindings()
|
|
end
|
|
end
|
|
|
|
function ActionBar:SkinChanged(...)
|
|
ButtonBar.SkinChanged(self, ...)
|
|
self:ForAll("Update")
|
|
end
|
|
|
|
|
|
--[[===================================================================================
|
|
ActionBar Config Interface
|
|
===================================================================================]]--
|
|
|
|
|
|
-- get the current number of buttons
|
|
function ActionBar:GetButtons()
|
|
return self.config.buttons
|
|
end
|
|
|
|
-- set the number of buttons and refresh layout
|
|
ActionBar.SetButtons = ActionBar.UpdateButtons
|
|
|
|
function ActionBar:GetEnabled()
|
|
return true
|
|
end
|
|
|
|
function ActionBar:SetEnabled(state)
|
|
if not state then
|
|
self.module:DisableBar(self.id)
|
|
end
|
|
end
|
|
|
|
function ActionBar:GetGrid()
|
|
return self.config.showgrid
|
|
end
|
|
|
|
function ActionBar:SetGrid(state)
|
|
if state ~= nil then
|
|
self.config.showgrid = state
|
|
end
|
|
if self.config.showgrid then
|
|
self:ForAll("ShowGrid")
|
|
else
|
|
self:ForAll("HideGrid")
|
|
end
|
|
self:ForAll("UpdateGrid")
|
|
end
|
|
|
|
function ActionBar:UpdateSelfCast()
|
|
self:ForAll("UpdateSelfCast")
|
|
self:UpdateStates()
|
|
end
|