260 lines
5.8 KiB
Lua
260 lines
5.8 KiB
Lua
--[[ $Id$ ]]
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local BT4ActionBars = Bartender4:NewModule("ActionBars")
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local ActionBar, ActionBar_MT
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local stancedefaults = {
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DRUID = { bear = 9, cat = 7, prowl = 8 },
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WARRIOR = { battle = 7, def = 8, berserker = 9 },
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ROGUE = { stealth = 7 }
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}
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local abdefaults = Bartender4:Merge({
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['**'] = {
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enabled = true,
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buttons = 12,
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padding = 2,
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rows = 1,
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hidemacrotext = false,
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},
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[1] = {
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stances = stancedefaults,
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},
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[7] = {
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enabled = false,
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},
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[8] = {
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enabled = false,
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},
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[9] = {
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enabled = false,
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},
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[10] = {
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enabled = false,
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},
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}, Bartender4.Bar.defaults)
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local defaults = {
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profile = {
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outofrange = "button",
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colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
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actionbars = abdefaults,
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}
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}
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function BT4ActionBars:OnInitialize()
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self.db = Bartender4.db:RegisterNamespace("ActionBars", defaults)
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self:SetupOptions()
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-- fetch the prototype information
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ActionBar = Bartender4.ActionBar
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ActionBar_MT = {__index = ActionBar}
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end
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-- setup the 10 actionbars
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local first = true
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function BT4ActionBars:OnEnable()
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if first then
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self.playerclass = select(2, UnitClass("player"))
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self.actionbars = {}
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for i=1,10 do
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local config = self.db.profile.actionbars[i]
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if config.enabled then
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self.actionbars[i] = self:Create(i, config)
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else
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self:CreateBarOption(i, self.disabledoptions)
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end
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end
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first = nil
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end
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end
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-- Applys the config in the current profile to all active Bars
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function BT4ActionBars:ApplyConfig()
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for i=1,10 do
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local config = self.db.profile.actionbars[i]
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if config.enabled then
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self:EnableBar(i)
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else
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self:DisableBar(i)
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end
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end
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end
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function BT4ActionBars:UpdateButtons(force)
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for i,v in ipairs(self.actionbars) do
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for j,button in ipairs(v.buttons) do
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button:UpdateAction(force)
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end
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end
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end
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function BT4ActionBars:GetAll()
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return pairs(self.actionbars)
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end
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function BT4ActionBars:ForAll(method, ...)
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for _, bar in self:GetAll() do
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local func = bar[method]
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if func then
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func(bar, ...)
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end
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end
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end
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function BT4ActionBars:ForAllButtons(...)
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self:ForAll("ForAll", ...)
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end
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function BT4ActionBars:SetupOptions()
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self.options = {
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order = 20,
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type = "group",
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-- cmdInline = true,
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name = "Action Bars",
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get = getFunc,
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args = {
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general = {
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order = 1,
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type = "group",
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guiInline = true,
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name = "General Options",
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args = {
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range = {
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order = 1,
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name = "Out of Range Indicator",
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desc = "Configure how the Out of Range Indicator should display on the buttons.",
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type = "select",
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style = "dropdown",
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get = function()
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return BT4ActionBars.db.profile.outofrange
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end,
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set = function(info, value)
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BT4ActionBars.db.profile.outofrange = value
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BT4ActionBars:ForAllButtons("UpdateUsable")
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end,
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values = { none = "No Display", button = "Full Button Mode", hotkey = "Hotkey Mode" },
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},
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colors = {
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order = 2,
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type = "group",
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guiInline = true,
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name = "Colors",
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get = function(info)
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local color = BT4ActionBars.db.profile.colors[info[#info]]
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return color.r, color.g, color.b
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end,
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set = function(info, r, g, b)
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local color = BT4ActionBars.db.profile.colors[info[#info]]
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color.r, color.g, color.b = r, g, b
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BT4ActionBars:ForAllButtons("UpdateUsable")
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end,
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args = {
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range = {
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order = 1,
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type = "color",
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name = "Out of Range Indicator",
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desc = "Specify the Color of the Out of Range Indicator",
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},
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mana = {
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order = 2,
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type = "color",
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name = "Out of Mana Indicator",
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desc = "Specify the Color of the Out of Mana Indicator",
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},
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},
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},
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tooltip = {
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order = 3,
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name = "Button Tooltip",
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type = "select",
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desc = "Configure the Button Tooltip.",
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values = { ["disabled"] = "Disabled", ["nocombat"] = "Disabled in Combat", ["enabled"] = "Enabled" },
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get = function() return Bartender4.db.profile.tooltip end,
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set = function(info, value) Bartender4.db.profile.tooltip = value end,
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},
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},
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},
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},
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}
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Bartender4:RegisterModuleOptions("actionbars", self.options)
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self.disabledoptions = {
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general = {
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type = "group",
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name = "General Settings",
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cmdInline = true,
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order = 1,
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args = {
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enabled = {
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type = "toggle",
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name = "Enabled",
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desc = "Enable/Disable the bar.",
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set = function(info, v) if v then BT4ActionBars:EnableBar(info[2]) end end,
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get = function() return false end,
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}
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}
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}
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}
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end
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function BT4ActionBars:CreateBarOption(id, options)
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id = tostring(id)
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if not self.options.args[id] then
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self.options.args[id] = {
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order = 10 + tonumber(id),
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type = "group",
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name = ("Bar %s"):format(id),
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desc = ("Configure Bar %s"):format(id),
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childGroups = "tab",
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}
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end
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self.options.args[id].args = options
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end
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-- Creates a new bar object based on the id and the specified config
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function BT4ActionBars:Create(id, config)
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local id = tostring(id)
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local bar = setmetatable(Bartender4.Bar:Create(id, "SecureStateHeaderTemplate", config), ActionBar_MT)
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bar.module = self
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self:CreateBarOption(id, self:GetOptionsTable())
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bar:ApplyConfig()
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return bar
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end
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function BT4ActionBars:DisableBar(id)
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id = tonumber(id)
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local bar = self.actionbars[id]
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if not bar then return end
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bar.config.enabled = false
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bar.disabled = true
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bar:Hide()
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self:CreateBarOption(id, self.disabledoptions)
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end
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function BT4ActionBars:EnableBar(id)
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id = tonumber(id)
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local bar = self.actionbars[id]
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local config = self.db.profile.ActionBars[id]
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config.enabled = true
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if not bar then
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bar = self:Create(id, config)
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self.actionbars[id] = bar
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else
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bar.disabled = nil
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self:CreateBarOption(id, self:GetOptionsTable())
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bar:ApplyConfig(config)
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end
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if not Bartender4.Locked then
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bar:Unlock()
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end
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end
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