Files
2026-05-19 21:47:15 +02:00

122 lines
3.1 KiB
Lua

--[[
Copyright (c) 2009, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local StateBar = Bartender4.StateBar.prototype
local ActionBar = Bartender4.ActionBar
--[[===================================================================================
ActionBar Options
===================================================================================]]--
local module = Bartender4:GetModule("ActionBars")
-- option utilty functions
local optGetter, optSetter
do
local optionMap, getBar, callFunc
-- maps option keys to function names
optionMap = {
buttons = "Buttons",
enabled = "Enabled",
grid = "Grid",
}
-- retrieves a valid bar object from the modules actionbars table
function getBar(id)
local bar = module.actionbars[tonumber(id)]
assert(bar, ("Invalid bar id in options table. (%s)"):format(id))
return bar
end
-- calls a function on the bar
function callFunc(bar, type, option, ...)
local func = type .. (optionMap[option] or option)
assert(bar[func], ("Invalid get/set function %s in bar %s."):format(func, bar.id))
return bar[func](bar, ...)
end
-- universal function to get a option
function optGetter(info)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Get", option)
end
-- universal function to set a option
function optSetter(info, ...)
local bar = getBar(info[2])
local option = info[#info]
return callFunc(bar, "Set", option, ...)
end
end
-- returns the option table used for all action bars
-- creates it, if the first time called
-- the Universal Bar option table is merged into this, alot of stuff gets inherited.
function module:GetOptionsTable()
return self:GetOptionsObject().table
end
function module:GetOptionsObject()
if not self.baroptions then
local obj = StateBar.GetOptionObject(self)
local cat_general = {
enabled ={
order = 4,
name = L["Enabled"],
desc = L["Enable/Disable the bar."],
type = "toggle",
set = optSetter,
get = optGetter,
},
grid = {
order = 60,
type = "toggle",
name = L["Button Grid"],
desc = L["Toggle the button grid."],
set = optSetter,
get = optGetter,
},
buttons = {
order = 50,
name = L["Buttons"],
desc = L["Number of buttons."],
type = "range",
min = 1, max = 12, step = 1,
set = optSetter,
get = optGetter,
},
}
obj:AddElementGroup("general", cat_general)
self.baroptions = obj
end
return self.baroptions
end
function module:CreateBarOption(id, options)
if not self.options then return end
if not options then
options = self:GetOptionsTable()
end
id = tostring(id)
if not self.options[id] then
self.options[id] = {
order = 10 + tonumber(id),
type = "group",
name = (L["Bar %s"]):format(id),
desc = (L["Configure Bar %s"]):format(id),
childGroups = "tab",
}
end
self.options[id].args = options
-- register options in the BT GUI
Bartender4:RegisterBarOptions(id, self.options[id])
end