--[[ $Id$ ]] local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4") -- register module local BagBarMod = Bartender4:NewModule("BagBar", "AceHook-3.0") -- fetch upvalues local ButtonBar = Bartender4.ButtonBar.prototype local LBF = LibStub("LibButtonFacade", true) -- create prototype information local BagBar = setmetatable({}, {__index = ButtonBar}) local table_insert = table.insert local defaults = { profile = Bartender4:Merge({ enabled = true, keyring = false, onebag = false, }, Bartender4.ButtonBar.defaults) } function BagBarMod:OnInitialize() self.db = Bartender4.db:RegisterNamespace("BagBar", defaults) self:SetEnabledState(self.db.profile.enabled) end local noopFunc = function() end function BagBarMod:OnEnable() if not self.bar then self.bar = setmetatable(Bartender4.ButtonBar:Create("BagBar", self.db.profile, L["Bag Bar"]), {__index = BagBar}) -- TODO: real start position self.bar:SetPoint("CENTER") end self.bar:Enable() self:ToggleOptions() self.bar:ApplyConfig(self.db.profile) end function BagBarMod:OnDisable() if not self.bar then return end self.bar:Disable() self:ToggleOptions() end function BagBarMod:ApplyConfig() self.bar:ApplyConfig(self.db.profile) end function BagBar:ApplyConfig(config) ButtonBar.ApplyConfig(self, config) self:FeedButtons() self:UpdateButtonLayout() end function clearSetPoint(btn, ...) btn:ClearAllPoints() btn:SetPoint(...) end BagBar.button_width = 37 BagBar.button_height = 37 BagBarMod.button_count = 5 function BagBar:FeedButtons() local count = 1 if self.buttons then while next(self.buttons) do local btn = table.remove(self.buttons) btn:Hide() btn:SetParent(UIParent) btn:ClearSetPoint("CENTER") if btn ~= KeyRingButton and btn.LBFButtonData then local group = self.LBFGroup group:RemoveButton(btn) end end else self.buttons = {} end if self.config.keyring then table_insert(self.buttons, KeyRingButton) count = count + 1 end if not self.config.onebag then table_insert(self.buttons, CharacterBag3Slot) table_insert(self.buttons, CharacterBag2Slot) table_insert(self.buttons, CharacterBag1Slot) table_insert(self.buttons, CharacterBag0Slot) count = count + 4 end table_insert(self.buttons, MainMenuBarBackpackButton) for i,v in pairs(self.buttons) do v:SetParent(self) v:Show() if v ~= KeyRingButton then v:SetNormalTexture("") if LBF then local group = self.LBFGroup if not v.LBFButtonData then v.LBFButtonData = { Button = v, Icon = _G[v:GetName() .. "IconTexture"], } end group:AddButton(v, v.LBFButtonData) end end v.ClearSetPoint = clearSetPoint end BagBarMod.button_count = count if BagBarMod.optionobject then BagBarMod.optionobject.table.general.args.rows.max = count end end