--[[ Action Button Template Note: Some IDs produce a special behaviour! - Button ID 132 (Last Button in Possess Bar) Creates a Leave Vehicle Button ]] local specialButtons = { [132] = { script = "/script VehicleExit();", icon = "Interface\\Icons\\Spell_Shadow_SacrificialShield", tooltip = LEAVE_VEHICLE}, -- Vehicle Leave Button } local Button = CreateFrame("CheckButton") local Button_MT = {__index = Button} local onEnter, onLeave, onUpdate, onDragStart, onReceiveDrag -- upvalues local _G = _G local format = string.format local IsUsableAction = IsUsableAction local IsActionInRange = IsActionInRange local LBF = LibStub("LibButtonFacade", true) local KeyBound = LibStub("LibKeyBound-1.0") Bartender4.Button = {} Bartender4.Button.prototype = Button Button.BT4init = true function Bartender4.Button:Create(id, parent) local absid = (parent.id - 1) * 12 + id local name = ("BT4Button%d"):format(absid) local button = setmetatable(CreateFrame("CheckButton", name, parent, "ActionBarButtonTemplate"), Button_MT) -- work around for "blocked" message when using /click macros GetClickFrame(name) _G[name .. "Secure"] = button button.rid = id button.id = absid button.parent = parent button.stateactions = {} button:SetRealNormalTexture("") local oldNT = _G[("%sNormalTexture"):format(name)] oldNT:Hide() button.normalTexture = button:CreateTexture(("%sBTNT"):format(name)) button.normalTexture:SetAllPoints(oldNT) --button:SetFrameStrata("MEDIUM") -- overwrite some scripts with out customized versions button:SetScript("OnEnter", onEnter) button:SetScript("OnUpdate", onUpdate) button:SetScript("OnDragStart", onDragStart) button:SetScript("OnReceiveDrag", onReceiveDrag) button.icon = _G[("%sIcon"):format(name)] button.border = _G[("%sBorder"):format(name)] button.cooldown = _G[("%sCooldown"):format(name)] button.macroName = _G[("%sName"):format(name)] button.hotkey = _G[("%sHotKey"):format(name)] button.count = _G[("%sCount"):format(name)] button.flash = _G[("%sFlash"):format(name)] button.flash:Hide() button:SetAttribute("type", "action") button:SetAttribute("action", absid) button:SetAttribute("useparent-unit", nil); button:SetAttribute("useparent-actionpage", nil); button:UpdateSelfCast() button:SetAttribute('_childupdate-state', [[ self:SetAttribute("state", message) local action = self:GetAttribute("action-" .. message) local special = self:GetAttribute("special-" .. tostring(action)) if special then self:SetAttribute("type", "macro") self:SetAttribute("macrotext", special) else self:SetAttribute("type", "action") end self:SetAttribute("action", action) -- fix unit on state change if self:GetAttribute("assisttype-"..message) == 1 then self:SetAttribute("unit", G_assist_help) elseif self:GetAttribute("assisttype-"..message) == 2 then self:SetAttribute("unit", G_assist_harm) else self:SetAttribute("unit", nil) end G_state = message ]]) button:SetAttribute('_childupdate-assist-help', [[ if self:GetAttribute("assisttype-"..G_state) == 1 then self:SetAttribute("unit", message) end G_assist_help = message ]]) button:SetAttribute('_childupdate-assist-harm', [[ if self:GetAttribute("assisttype-"..G_state) == 2 then self:SetAttribute("unit", message) end G_assist_harm = message ]]) for k,v in pairs(specialButtons) do button:SetAttribute("special-" .. tostring(k), v.script) end if LBF and parent.LBFGroup then local group = parent.LBFGroup group:AddButton(button) end if button.parent.config.showgrid then button:ShowGrid() end --self:UpdateAction(true) button:UpdateHotkeys() button:UpdateUsable() button:UpdateGrid() button:ToggleButtonElements() return button end function onDragStart(self) if InCombatLockdown() then return end if not Bartender4.db.profile.buttonlock or IsModifiedClick("PICKUPACTION") then PickupAction(self.action) ActionButton_UpdateState(self) ActionButton_UpdateFlash(self) self:RefreshStateAction() end end function onReceiveDrag(self) if InCombatLockdown() then return end PlaceAction(self.action) ActionButton_UpdateState(self) ActionButton_UpdateFlash(self) self:RefreshStateAction() end function onEnter(self) if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then self:SetTooltip(self) end KeyBound:Set(self) end local oor, oorcolor, oomcolor function onUpdate(self, elapsed) if self.flashing == 1 then self.flashtime = self.flashtime - elapsed if self.flashtime <= 0 then local overtime = -self.flashtime if overtime >= ATTACK_BUTTON_FLASH_TIME then overtime = 0 end self.flashtime = ATTACK_BUTTON_FLASH_TIME - overtime local flashTexture = self.flash if flashTexture:IsShown() then flashTexture:Hide() else flashTexture:Show() end end end if self.rangeTimer then self.rangeTimer = self.rangeTimer - elapsed if self.rangeTimer <= 0 then local valid = IsActionInRange(self.action) local hotkey = self.hotkey local hkshown = (hotkey:GetText() == RANGE_INDICATOR and oor == "hotkey") if valid and hkshown then hotkey:Show() elseif hkshown then hotkey:Hide() end self.outOfRange = (valid == 0) self:UpdateUsable() self.rangeTimer = TOOLTIP_UPDATE_TIME end end end local function updateSpecialIcon(self) if self.action and specialButtons[self.action] then self.icon:SetTexture(specialButtons[self.action].icon) end end hooksecurefunc("ActionButton_Update", updateSpecialIcon) Button.SetRealNormalTexture = Button.SetNormalTexture function Button:SetNormalTexture(...) self.normalTexture:SetTexture(...) end Button.GetRealNormalTexture = Button.GetNormalTexture function Button:GetNormalTexture() return self.normalTexture end function Button:ClearStateAction() for state in pairs(self.stateactions) do self.stateactions = {} for i=0,10 do self:SetAttribute("action-" .. i, nil) end end end function Button:SetStateAction(state, action) self.stateactions[state] = action self:RefreshStateAction(state) end function Button:RefreshAllStateActions() self.stateconfig = {} for state in pairs(self.stateactions) do self:RefreshStateAction(state) end end function Button:RefreshStateAction(state) local state = tonumber(state or self:GetAttribute("state") or 0) local action = self.stateactions[state] self:SetAttribute("action-"..state, action) self:SetAttribute("assisttype-"..state, nil) self:SetAttribute("unit", nil) if self.parent.config.autoassist then local type, id, subtype = GetActionInfo(action) if type == "spell" and id > 0 then if IsHelpfulSpell(id, subtype) then self:SetAttribute("assisttype-"..state, 1) elseif IsHarmfulSpell(id, subtype) then self:SetAttribute("assisttype-"..state, 2) end end end self:UpdateRightClickSelfCast() end function Button:UpdateSelfCast() self:SetAttribute("checkselfcast", Bartender4.db.profile.selfcastmodifier and true or nil) self:SetAttribute("checkfocuscast", Bartender4.db.profile.focuscastmodifier and true or nil) end function Button:UpdateRightClickSelfCast() self:SetAttribute("unit2", Bartender4.db.profile.selfcastrightclick and "player" or nil) end function Button:GetActionID() return self.action end function Button:Update() self:UpdateAction(true) self:UpdateHotkeys() self:ToggleButtonElements() end function Button:UpdateAction(force) ActionButton_UpdateAction(self) end function Button:ToggleButtonElements() if self.parent.config.hidemacrotext then self.macroName:Hide() else self.macroName:Show() end end orig_ActionButton_UpdateHotkeys = ActionButton_UpdateHotkeys ActionButton_UpdateHotkeys = function(self, ...) local name = self:GetName() if name and name:find("^BT4Button") then if self.BT4init then self:UpdateHotkeys() end else orig_ActionButton_UpdateHotkeys(self, ...) end end function Button:UpdateHotkeys() local key = self:GetHotkey() or "" local hotkey = self.hotkey if key == "" or self.parent.config.hidehotkey then hotkey:SetText(RANGE_INDICATOR) hotkey:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -2) hotkey:Hide() else hotkey:SetText(key) hotkey:SetPoint("TOPLEFT", self, "TOPLEFT", -2, -2) hotkey:Show() end end function Button:GetHotkey() local key = ((self.id <= 12) and GetBindingKey(format("ACTIONBUTTON%d", self.id))) or GetBindingKey("CLICK "..self:GetName()..":LeftButton") return key and KeyBound:ToShortKey(key) end function Button:GetBindings() local keys, binding = "" if self.id <= 12 then binding = format("ACTIONBUTTON%d", self.id) for i = 1, select('#', GetBindingKey(binding)) do local hotKey = select(i, GetBindingKey(binding)) if keys ~= "" then keys = keys .. ', ' end keys = keys .. GetBindingText(hotKey,'KEY_') end end binding = "CLICK "..self:GetName()..":LeftButton" for i = 1, select('#', GetBindingKey(binding)) do local hotKey = select(i, GetBindingKey(binding)) if keys ~= "" then keys = keys .. ', ' end keys = keys .. GetBindingText(hotKey,'KEY_') end return keys end function Button:SetKey(key) if self.id <= 12 then SetBinding(key, format("ACTIONBUTTON%d", self.id)) else SetBindingClick(key, self:GetName(), 'LeftButton') end end function Button:ClearBindings() if self.id <= 12 then local binding = format("ACTIONBUTTON%d", self.id) while GetBindingKey(binding) do SetBinding(GetBindingKey(binding), nil) end end local binding = "CLICK "..self:GetName()..":LeftButton" while GetBindingKey(binding) do SetBinding(GetBindingKey(binding), nil) end end local actionTmpl = "BT4 Bar %d Button %d" function Button:GetActionName() return format(actionTmpl, self.parent.id, self.rid) end hooksecurefunc("ActionButton_UpdateUsable", function(self) if self.BT4init then self:UpdateUsable() end end) function Button:UpdateUsable(force) local isUsable, notEnoughMana = IsUsableAction(self.action) local icon, hotkey = self.icon, self.hotkey if force or not oor then oor = Bartender4.db.profile.outofrange oorcolor, oomcolor = Bartender4.db.profile.colors.range, Bartender4.db.profile.colors.mana end if oor == "button" and self.outOfRange then icon:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b) hotkey:SetVertexColor(1.0, 1.0, 1.0) else if oor == "hotkey" and self.outOfRange then hotkey:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b) else hotkey:SetVertexColor(1.0, 1.0, 1.0) end if isUsable or specialButtons[self.action] then icon:SetVertexColor(1.0, 1.0, 1.0) elseif notEnoughMana then icon:SetVertexColor(oomcolor.r, oomcolor.g, oomcolor.b) else icon:SetVertexColor(0.4, 0.4, 0.4) end end end function Button:SetTooltip() if ( GetCVar("UberTooltips") == "1" ) then GameTooltip_SetDefaultAnchor(GameTooltip, self) else GameTooltip:SetOwner(self, "ANCHOR_RIGHT") end if specialButtons[self.action] then GameTooltip:SetText(specialButtons[self.action].tooltip) self.UpdateTooltip = self.SetTooltip else if ( GameTooltip:SetAction(self.action) ) then self.UpdateTooltip = self.SetTooltip else self.UpdateTooltip = nil end end end function Button:UpdateGrid() if self:GetAttribute("showgrid") > 0 then ActionButton_ShowGrid(self) else ActionButton_HideGrid(self) end end function Button:ShowGrid() if not self.gridShown then self.gridShown = true self:SetAttribute("showgrid", self:GetAttribute("showgrid") + 1) self:UpdateGrid() end end function Button:HideGrid() if self.gridShown then self.gridShown = nil self:SetAttribute("showgrid", max(0, self:GetAttribute("showgrid") - 1)) self:UpdateGrid() end end function Button:ClearSetPoint(...) self:ClearAllPoints() self:SetPoint(...) end