add options to control the new visibility driver
- currently supports: always hide, when possessing a npc, combat/nocombat, pet/nopet, stance:X
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@@ -72,7 +72,7 @@ local function createOptionGroup(k, id)
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type = "select",
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arg = "stance",
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values = validStanceTable,
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name = module.DefaultStanceMap[playerclass][k].name,
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name = Bartender4.StanceMap[playerclass][k].name,
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}
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return tbl
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end
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