Initial abstraction of state code into StateBar prototype
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@@ -1,5 +1,5 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
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local ButtonBar = Bartender4.ButtonBar.prototype
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local StateBar = Bartender4.StateBar.prototype
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local ActionBar = Bartender4.ActionBar
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--[[===================================================================================
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@@ -57,7 +57,7 @@ end
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function module:GetOptionsObject()
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if not self.baroptions then
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local obj = ButtonBar.GetOptionObject(self)
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local obj = StateBar.GetOptionObject(self)
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local cat_general = {
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enabled ={
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