fix(MultiCast): nil-safe Enum.ClassMask guard so file-load can't crash for custom classes
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@@ -7,11 +7,14 @@ if not HasMultiCastActionBar then return end
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local classMask = UnitClassMask("player")
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-- CoA: the SHAMAN/HERO mask check doesn't know about CoA custom classes
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-- (e.g. Witchdoctor, which also uses the totem bar). Fall back to the
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-- game-created MultiCastActionBarFrame: if the engine produced it for this
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-- player, we wrap it regardless of class.
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if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask)
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-- CoA: Enum.ClassMask only knows vanilla classes (SHAMAN/HERO); custom classes
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-- (e.g. Witchdoctor) won't match. EnumUtil/Enum.ClassMask may also be nil on
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-- this client. Guard both: if the mask API is unavailable OR the player's class
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-- isn't in the vanilla set, fall through to the MultiCastActionBarFrame check —
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-- if the engine created the bar for this player we wrap it regardless of class.
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local _vanillaMask = EnumUtil and Enum and Enum.ClassMask
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and EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO)
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if _vanillaMask and not bit.contains(_vanillaMask, classMask)
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and not MultiCastActionBarFrame then
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return
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end
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@@ -7,9 +7,12 @@ if not HasMultiCastActionBar then return end
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local classMask = UnitClassMask("player")
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-- CoA: see MultiCastBar.lua — same gate, same fallback so the options
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-- panel is registered for custom classes (e.g. Witchdoctor) too.
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if not bit.contains(EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO), classMask)
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-- CoA: see MultiCastBar.lua — same gate, same fallback so the options panel is
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-- registered for custom classes (e.g. Witchdoctor) too. Guard EnumUtil /
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-- Enum.ClassMask for nil in case they are absent on this client.
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local _vanillaMask = EnumUtil and Enum and Enum.ClassMask
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and EnumUtil.CombineMasks(Enum.ClassMask.SHAMAN, Enum.ClassMask.HERO)
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if _vanillaMask and not bit.contains(_vanillaMask, classMask)
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and not MultiCastActionBarFrame then
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return
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end
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