- remove cyCircled support
- add preliminary ButtonFacade support (still some bugs in it) - this also replaces the built-in skin selection for the bars (for now)
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@@ -4,89 +4,3 @@
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--[[ $Id$ ]]
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Bartender4.ButtonStyle = {}
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local styles = {
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["default"] = "Default",
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["zoom"] = "Full Zoom",
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["dream"] = "Dreamlayout",
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}
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local styledata = {
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["default"] = {},
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["zoom"] = { texCoord = {0.07, 0.93, 0.07, 0.93} },
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["dream"] = {
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texCoord = {0.08,0.92,0.08,0.92},
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padding = 3,
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overlay = true,
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FrameFunc = function(button)
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button = button.Proxy or button
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local name = button:GetName().."DreamLayout"
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local frame = _G[name] or CreateFrame("Frame", name, button)
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frame:ClearAllPoints()
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frame:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 1, edgeFile = "", edgeSize = 0, insets = {left = 0, right = 0, top = 0, bottom = 0},})
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frame:SetBackdropColor(0, 0, 0, 0.6)
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frame:SetAllPoints(button)
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frame:SetFrameLevel(button:GetFrameLevel() - 2)
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frame:Show()
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frame.type = "dream"
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frame.hidegrid = true
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return frame
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end,
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},
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}
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local cydb
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function Bartender4.ButtonStyle.ApplyStyle(button, styleName)
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if not button.icon then return end
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local style = styledata[styleName]
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local cy = cydb and cydb.profile[button:GetParent().id]
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--DevTools_Dump(cydb and cydb.profile)
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if cy then
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style = styledata.default
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end
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if style.overlay and style.FrameFunc then
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if not button.overlay or button.overlay.type ~= styleName then
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if button.overlay then button.overlay:Hide() end
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button.overlay = style.FrameFunc(button)
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end
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else
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if button.overlay then
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button.overlay:Hide()
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button.overlay = nil
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end
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end
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if cy then return end
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if style.texCoord then
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button.icon:SetTexCoord(unpack(style.texCoord))
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else
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button.icon:SetTexCoord(0,1,0,1)
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end
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button.icon:ClearAllPoints()
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if style.padding then
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button.icon:SetPoint("TOPLEFT", button, "TOPLEFT", style.padding, -style.padding)
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button.icon:SetPoint("BOTTOMRIGHT",button, "BOTTOMRIGHT", -style.padding, style.padding)
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else
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button.icon:SetAllPoints(button)
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end
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if type(button.Update) == "function" then
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button:Update()
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end
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end
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function Bartender4.ButtonStyle:GetStyles()
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return styles
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end
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function Bartender4:cyLoaded()
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cydb = cyCircled_Bartender4 and cyCircled_Bartender4.db
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Bartender4.Bar:ForAll("SetStyle")
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end
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