Properly unregister PLAYER_ENTERING_WORLD if the vehicle art is off.
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@@ -161,6 +161,7 @@ function Bartender4:UpdateBlizzardVehicle()
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MainMenuBarArtFrame:RegisterEvent("UNIT_ENTERED_VEHICLE")
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MainMenuBarArtFrame:RegisterEvent("UNIT_EXITING_VEHICLE")
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MainMenuBarArtFrame:RegisterEvent("UNIT_EXITED_VEHICLE")
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MainMenuBarArtFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
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local vehicleModule = Bartender4:GetModule("Vehicle", true)
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vehicleModule:Disable()
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vehicleModule.blizzardVehicle = true
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@@ -197,6 +198,7 @@ function Bartender4:UpdateBlizzardVehicle()
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MainMenuBarArtFrame:UnregisterEvent("UNIT_ENTERED_VEHICLE")
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MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITING_VEHICLE")
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MainMenuBarArtFrame:UnregisterEvent("UNIT_EXITED_VEHICLE")
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MainMenuBarArtFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
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local vehicleModule = Bartender4:GetModule("Vehicle")
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vehicleModule.blizzardVehicle = nil
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