- now using LibKeyBound-1.0
- added more options to configure the show/hide state of the bar, now supports showing/hiding bars based on in-combat
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@@ -26,7 +26,7 @@ local noopFunc = function() end
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function MicroMenuMod:OnEnable()
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if not self.bar then
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self.bar = setmetatable(Bartender4.Bar:Create("MicroMenu", nil, self.db.profile), {__index = MicroMenuBar})
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self.bar = setmetatable(Bartender4.Bar:Create("MicroMenu", self.db.profile), {__index = MicroMenuBar})
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local buttons = {}
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table_insert(buttons, CharacterMicroButton)
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table_insert(buttons, SpellbookMicroButton)
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