- now using LibKeyBound-1.0
- added more options to configure the show/hide state of the bar, now supports showing/hiding bars based on in-combat
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@@ -16,6 +16,7 @@ local IsUsableAction = IsUsableAction
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local IsActionInRange = IsActionInRange
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local LBF = LibStub("LibButtonFacade", true)
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local KeyBound = LibStub("LibKeyBound-1.0")
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Bartender4.Button = {}
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Bartender4.Button.prototype = Button
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