revert last commit until i can figure out wtf is wrong with those templates
This commit is contained in:
@@ -172,6 +172,7 @@ function ActionBar:UpdateButtons(numbuttons)
|
||||
-- show active buttons
|
||||
for i = 1, numbuttons do
|
||||
buttons[i]:SetParent(self)
|
||||
buttons[i]:SetLevels()
|
||||
buttons[i]:Show()
|
||||
buttons[i]:UpdateAction(true)
|
||||
end
|
||||
|
||||
+2
-2
@@ -183,7 +183,7 @@ function BT4ActionBars:ReassignBindings()
|
||||
local frame = self.actionbars[1]
|
||||
ClearOverrideBindings(frame)
|
||||
for i = 1,min(#frame.buttons, 12) do
|
||||
local button, real_button = ("ACTIONBUTTON%d"):format(i), ("BT4Button%d"):format(i)
|
||||
local button, real_button = ("ACTIONBUTTON%d"):format(i), ("BT4Button%dSecure"):format(i)
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
SetOverrideBindingClick(frame, false, key, real_button)
|
||||
@@ -192,7 +192,7 @@ function BT4ActionBars:ReassignBindings()
|
||||
|
||||
for i = 1, 120 do
|
||||
-- rename old bindings from <buttonname>Secure to only <buttonname)
|
||||
local button, real_button = ("CLICK BT4Button%dSecure:LeftButton"):format(i), ("BT4Button%d"):format(i)
|
||||
local button, real_button = ("CLICK BT4Button%d:LeftButton"):format(i), ("BT4Button%dSecure"):format(i)
|
||||
|
||||
for k=1, select('#', GetBindingKey(button)) do
|
||||
local key = select(k, GetBindingKey(button))
|
||||
|
||||
+363
-85
@@ -7,7 +7,7 @@
|
||||
local Button = CreateFrame("CheckButton")
|
||||
local Button_MT = {__index = Button}
|
||||
|
||||
local onEnter, onUpdate
|
||||
local onEnter, onLeave, onUpdate, onDragStart, onReceiveDrag
|
||||
|
||||
-- upvalues
|
||||
local _G = _G
|
||||
@@ -23,24 +23,53 @@ Bartender4.Button.prototype = Button
|
||||
function Bartender4.Button:Create(id, parent)
|
||||
local absid = (parent.id - 1) * 12 + id
|
||||
local name = ("BT4Button%d"):format(absid)
|
||||
local button = setmetatable(CreateFrame("CheckButton", name, parent, "ActionBarButtonTemplate"), Button_MT)
|
||||
local button = setmetatable(CreateFrame("CheckButton", name.."Secure", parent, "SecureActionButtonTemplate"), Button_MT)
|
||||
button.rid = id
|
||||
button.id = absid
|
||||
button.parent = parent
|
||||
|
||||
button.isBartender4Button = true
|
||||
button:SetFrameStrata("MEDIUM")
|
||||
button:SetFrameLevel(parent:GetFrameLevel() + 2)
|
||||
button:SetWidth(36)
|
||||
button:SetHeight(36)
|
||||
|
||||
button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress")
|
||||
button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
|
||||
button:GetHighlightTexture():SetBlendMode("ADD")
|
||||
button:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
|
||||
button:GetCheckedTexture():SetBlendMode("ADD")
|
||||
button:SetNormalTexture("")
|
||||
|
||||
button.Proxy = CreateFrame("CheckButton", name, button, "ActionButtonTemplate")
|
||||
button.Proxy:SetFrameStrata("MEDIUM")
|
||||
button.Proxy:SetFrameLevel(parent:GetFrameLevel() + 1)
|
||||
button.Proxy:ClearAllPoints()
|
||||
button.Proxy:SetAllPoints(button)
|
||||
button.Proxy:SetPushedTexture("")
|
||||
button.Proxy:SetHighlightTexture("")
|
||||
button.Proxy:SetCheckedTexture("")
|
||||
button.Proxy:Show()
|
||||
button.Proxy.Secure = button
|
||||
|
||||
local NormalTexture = button.Proxy:GetNormalTexture()
|
||||
NormalTexture:SetWidth(66)
|
||||
NormalTexture:SetHeight(66)
|
||||
NormalTexture:ClearAllPoints()
|
||||
NormalTexture:SetPoint("CENTER", 0, -1)
|
||||
NormalTexture:Show()
|
||||
|
||||
button.normalTexture = NormalTexture
|
||||
button.pushedTexture = button:GetPushedTexture()
|
||||
button.highlightTexture = button:GetHighlightTexture()
|
||||
|
||||
button:SetScript("OnEvent", button.EventHandler)
|
||||
button:SetScript("OnUpdate", onUpdate)
|
||||
button:SetScript("OnEnter", onEnter)
|
||||
|
||||
button:SetNormalTexture("")
|
||||
local oldNT = _G[("%sNormalTexture"):format(name)]
|
||||
oldNT:Hide()
|
||||
|
||||
button.normalTexture = button:CreateTexture(("%sBTNT"):format(name))
|
||||
button.normalTexture:SetAllPoints(oldNT)
|
||||
button.SetNormalTexture = function(...) button.normalTexture:SetTexture(...) end
|
||||
button.GetNormalTexture = function() return button.normalTexture end
|
||||
button:SetScript("OnLeave", onLeave)
|
||||
button:SetScript("OnAttributeChanged", button.UpdateAction)
|
||||
button:SetScript("OnDragStart", onDragStart)
|
||||
button:SetScript("OnReceiveDrag", onReceiveDrag)
|
||||
button:SetScript("PostClick", button.UpdateState)
|
||||
|
||||
button.icon = _G[("%sIcon"):format(name)]
|
||||
button.border = _G[("%sBorder"):format(name)]
|
||||
@@ -49,31 +78,69 @@ function Bartender4.Button:Create(id, parent)
|
||||
button.hotkey = _G[("%sHotKey"):format(name)]
|
||||
button.count = _G[("%sCount"):format(name)]
|
||||
button.flash = _G[("%sFlash"):format(name)]
|
||||
button.flash:Hide()
|
||||
|
||||
button.textureCache = {}
|
||||
button.textureCache.pushed = button.pushedTexture:GetTexture()
|
||||
button.textureCache.highlight = button.highlightTexture:GetTexture()
|
||||
|
||||
parent:SetAttribute("addchild", button)
|
||||
|
||||
button:SetAttribute("type", "action")
|
||||
button:SetAttribute("action", absid)
|
||||
|
||||
button:SetAttribute("useparent-unit", true)
|
||||
button:SetAttribute("useparent-statebutton", true)
|
||||
button:SetAttribute("useparent-actionpage", nil)
|
||||
button:SetAttribute("hidestates", "-1")
|
||||
|
||||
button:RegisterForDrag("LeftButton", "RightButton")
|
||||
button:RegisterForClicks("AnyUp")
|
||||
|
||||
if LBF and parent.LBFGroup then
|
||||
parent.LBFGroup:AddButton(button)
|
||||
end
|
||||
button.showgrid = 0
|
||||
button.flashing = 0
|
||||
button.flashtime = 0
|
||||
|
||||
button:Update()
|
||||
button:RegisterButtonEvents()
|
||||
|
||||
if LBF and parent.LBFGroup then
|
||||
local group = parent.LBFGroup
|
||||
button.LBFButtonData = {
|
||||
Button = button.Proxy,
|
||||
Highlight = button:GetHighlightTexture(),
|
||||
Pushed = button:GetPushedTexture(),
|
||||
Checked = button:GetCheckedTexture(),
|
||||
}
|
||||
group:AddButton(button.Proxy, button.LBFButtonData)
|
||||
end
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
function Button:SetLevels()
|
||||
local parent = self:GetParent()
|
||||
self:SetFrameLevel(parent:GetFrameLevel() + 3)
|
||||
self.Proxy:SetFrameLevel(parent:GetFrameLevel() + 2)
|
||||
end
|
||||
|
||||
function onDragStart(self)
|
||||
if InCombatLockdown() then return end
|
||||
if not Bartender4.db.profile.buttonlock or IsModifiedClick("PICKUPACTION") then
|
||||
PickupAction(self.action)
|
||||
self:UpdateState()
|
||||
self:UpdateFlash()
|
||||
end
|
||||
end
|
||||
|
||||
function onReceiveDrag(self)
|
||||
if InCombatLockdown() then return end
|
||||
PlaceAction(self.action)
|
||||
self:UpdateState()
|
||||
self:UpdateFlash()
|
||||
end
|
||||
|
||||
function onEnter(self)
|
||||
if not (Bartender4.db.profile.tooltip == "nocombat" and InCombatLockdown()) and Bartender4.db.profile.tooltip ~= "disabled" then
|
||||
ActionButton_SetTooltip(self)
|
||||
self:SetTooltip()
|
||||
end
|
||||
KeyBound:Set(self)
|
||||
end
|
||||
@@ -85,17 +152,17 @@ end
|
||||
local oor, oorcolor, oomcolor
|
||||
|
||||
function onUpdate(self, elapsed)
|
||||
if ( self.flashing == 1 ) then
|
||||
self.flashtime = self.flashtime - elapsed;
|
||||
if ( self.flashtime <= 0 ) then
|
||||
if self.flashing == 1 then
|
||||
self.flashtime = self.flashtime - elapsed
|
||||
if self.flashtime <= 0 then
|
||||
local overtime = -self.flashtime
|
||||
if ( overtime >= ATTACK_BUTTON_FLASH_TIME ) then
|
||||
if overtime >= ATTACK_BUTTON_FLASH_TIME then
|
||||
overtime = 0
|
||||
end
|
||||
self.flashtime = ATTACK_BUTTON_FLASH_TIME - overtime
|
||||
|
||||
local flashTexture = self.flash
|
||||
if ( flashTexture:IsShown() ) then
|
||||
if flashTexture:IsVisible() then
|
||||
flashTexture:Hide()
|
||||
else
|
||||
flashTexture:Show()
|
||||
@@ -103,16 +170,16 @@ function onUpdate(self, elapsed)
|
||||
end
|
||||
end
|
||||
|
||||
if ( self.rangeTimer ) then
|
||||
if self.rangeTimer then
|
||||
self.rangeTimer = self.rangeTimer - elapsed
|
||||
|
||||
if self.rangeTimer <= 0 then
|
||||
local valid = IsActionInRange(self.action)
|
||||
local hkshown = (self.hotkey:GetText() == RANGE_INDICATOR and oor == "hotkey")
|
||||
local hotkey = self.hotkey
|
||||
local hkshown = (hotkey:GetText() == RANGE_INDICATOR and oor == "hotkey")
|
||||
if valid and hkshown then
|
||||
self.hotkey:Show()
|
||||
hotkey:Show()
|
||||
elseif hkshown then
|
||||
self.hotkey:Hide()
|
||||
hotkey:Hide()
|
||||
end
|
||||
self.outOfRange = (valid == 0)
|
||||
self:UpdateUsable()
|
||||
@@ -163,68 +230,94 @@ function Button:SetStateAction(state, action)
|
||||
self:SetAttribute(("*action-S%dRight"):format(state), action)
|
||||
end
|
||||
|
||||
function Button:CalculateAction()
|
||||
return SecureButton_GetModifiedAttribute(self, "action", SecureButton_GetEffectiveButton(self)) or 1
|
||||
end
|
||||
|
||||
function Button:GetActionID()
|
||||
return self.action
|
||||
end
|
||||
|
||||
function Button:UpdateAction(force)
|
||||
local action = self:CalculateAction()
|
||||
if action ~= self.action or force then
|
||||
self.action = action
|
||||
self:Update()
|
||||
end
|
||||
end
|
||||
|
||||
function Button:Update()
|
||||
local oldthis = this
|
||||
this = self
|
||||
ActionButton_Update(self)
|
||||
this = oldthis
|
||||
local action = self.action
|
||||
self:UpdateIcon()
|
||||
self:UpdateCount()
|
||||
self:UpdateHotkeys()
|
||||
if ( HasAction(action) ) then
|
||||
self:RegisterActionEvents()
|
||||
|
||||
self:UpdateState()
|
||||
self:UpdateUsable(true)
|
||||
self:UpdateCooldown()
|
||||
self:UpdateFlash()
|
||||
|
||||
self:ShowButton()
|
||||
self:SetScript("OnUpdate", onUpdate)
|
||||
else
|
||||
self:UnregisterActionEvents()
|
||||
|
||||
self.cooldown:Hide()
|
||||
|
||||
if ( self.showgrid == 0 and not self.parent.config.showgrid ) then
|
||||
self:HideButton()
|
||||
end
|
||||
|
||||
self:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
if ( IsEquippedAction(action) ) then
|
||||
self.border:SetVertexColor(0, 1.0, 0, 0.75)
|
||||
self.border:Show()
|
||||
else
|
||||
self.border:Hide()
|
||||
end
|
||||
|
||||
if ( GameTooltip:GetOwner() == self) then
|
||||
self:SetTooltip()
|
||||
end
|
||||
|
||||
if not IsConsumableAction(action) and not IsStackableAction(action) and not self.parent.config.hidemacrotext then
|
||||
self.macroName:SetText(GetActionText(action))
|
||||
else
|
||||
self.macroName:SetText("")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function Button:UpdateAction()
|
||||
local oldthis = this
|
||||
this = self
|
||||
ActionButton_UpdateAction(self)
|
||||
this = oldthis
|
||||
end
|
||||
|
||||
orig_ActionButton_UpdateUsable = ActionButton_UpdateUsable
|
||||
ActionButton_UpdateUsable = function(...)
|
||||
if this.isBartender4Button then
|
||||
this:UpdateHotkeys()
|
||||
function Button:UpdateIcon()
|
||||
local texture = GetActionTexture(self.action)
|
||||
if ( texture ) then
|
||||
self.rangeTimer = -1
|
||||
self.icon:SetTexture(texture)
|
||||
self.icon:Show()
|
||||
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot2")
|
||||
self.normalTexture:SetTexCoord(0, 0, 0, 0)
|
||||
self.iconTex = texture
|
||||
else
|
||||
return orig_ActionButton_UpdateUsable(...)
|
||||
end
|
||||
end
|
||||
function Button:UpdateUsable(force)
|
||||
local isUsable, notEnoughMana = IsUsableAction(self.action)
|
||||
local icon, hotkey = self.icon, self.hotkey
|
||||
if force or not oor then
|
||||
oor = Bartender4.db.profile.outofrange
|
||||
oorcolor, oomcolor = Bartender4.db.profile.colors.range, Bartender4.db.profile.colors.mana
|
||||
end
|
||||
|
||||
if oor == "button" and self.outOfRange then
|
||||
icon:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
|
||||
hotkey:SetVertexColor(1.0, 1.0, 1.0)
|
||||
else
|
||||
if oor == "hotkey" and self.outOfRange then
|
||||
hotkey:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
|
||||
else
|
||||
hotkey:SetVertexColor(1.0, 1.0, 1.0)
|
||||
end
|
||||
|
||||
if isUsable then
|
||||
icon:SetVertexColor(1.0, 1.0, 1.0)
|
||||
elseif notEnoughMana then
|
||||
icon:SetVertexColor(oomcolor.r, oomcolor.g, oomcolor.b)
|
||||
else
|
||||
icon:SetVertexColor(0.4, 0.4, 0.4)
|
||||
end
|
||||
self.rangeTimer = nil
|
||||
self.icon:Hide()
|
||||
self.cooldown:Hide()
|
||||
self.normalTexture:SetTexture("Interface\\Buttons\\UI-Quickslot")
|
||||
self.normalTexture:SetTexCoord(-0.15, 1.15, -0.15, 1.17)
|
||||
self.hotkey:SetVertexColor(0.6, 0.6, 0.6)
|
||||
self.iconTex = nil
|
||||
end
|
||||
end
|
||||
|
||||
orig_ActionButton_UpdateHotkeys = ActionButton_UpdateHotkeys
|
||||
ActionButton_UpdateHotkeys = function(...)
|
||||
if this.isBartender4Button then
|
||||
this:UpdateHotkeys()
|
||||
function Button:UpdateCount()
|
||||
local action = self.action
|
||||
if ( IsConsumableAction(action) or IsStackableAction(action) ) then
|
||||
self.count:SetText(GetActionCount(action))
|
||||
else
|
||||
return orig_ActionButton_UpdateHotkeys(...)
|
||||
self.count:SetText("")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -300,20 +393,205 @@ function Button:GetActionName()
|
||||
return format(actionTmpl, self.parent.id, self.rid)
|
||||
end
|
||||
|
||||
function Button:ShowGrid()
|
||||
if not self.gridShown then
|
||||
self.gridShown = true
|
||||
self:SetAttribute("showgrid", self:GetAttribute("showgrid") + 1)
|
||||
function Button:UpdateState()
|
||||
local action = self.action
|
||||
if ( IsCurrentAction(action) or IsAutoRepeatAction(action) ) then
|
||||
self:SetChecked(1)
|
||||
else
|
||||
self:SetChecked(0)
|
||||
end
|
||||
ActionButton_ShowGrid(self)
|
||||
end
|
||||
|
||||
function Button:UpdateUsable(force)
|
||||
local isUsable, notEnoughMana = IsUsableAction(self.action)
|
||||
local icon, hotkey = self.icon, self.hotkey
|
||||
if force or not oor then
|
||||
oor = Bartender4.db.profile.outofrange
|
||||
oorcolor, oomcolor = Bartender4.db.profile.colors.range, Bartender4.db.profile.colors.mana
|
||||
end
|
||||
|
||||
if oor == "button" and self.outOfRange then
|
||||
icon:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
|
||||
hotkey:SetVertexColor(1.0, 1.0, 1.0)
|
||||
else
|
||||
if oor == "hotkey" and self.outOfRange then
|
||||
hotkey:SetVertexColor(oorcolor.r, oorcolor.g, oorcolor.b)
|
||||
else
|
||||
hotkey:SetVertexColor(1.0, 1.0, 1.0)
|
||||
end
|
||||
|
||||
if isUsable then
|
||||
icon:SetVertexColor(1.0, 1.0, 1.0)
|
||||
elseif notEnoughMana then
|
||||
icon:SetVertexColor(oomcolor.r, oomcolor.g, oomcolor.b)
|
||||
else
|
||||
icon:SetVertexColor(0.4, 0.4, 0.4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Button:UpdateCooldown()
|
||||
local start, duration, enable = GetActionCooldown(self.action)
|
||||
CooldownFrame_SetTimer(self.cooldown, start, duration, enable)
|
||||
end
|
||||
|
||||
function Button:UpdateFlash()
|
||||
local action = self.action
|
||||
if ( (IsAttackAction(action) and IsCurrentAction(action)) or IsAutoRepeatAction(action) ) then
|
||||
self:StartFlash()
|
||||
else
|
||||
self:StopFlash()
|
||||
end
|
||||
end
|
||||
|
||||
function Button:StartFlash()
|
||||
self.flashing = 1
|
||||
self.flashtime = 0
|
||||
self:UpdateState()
|
||||
end
|
||||
|
||||
function Button:StopFlash()
|
||||
self.flashing = 0
|
||||
self.flash:Hide()
|
||||
self:UpdateState()
|
||||
end
|
||||
|
||||
function Button:SetTooltip()
|
||||
if ( GetCVar("UberTooltips") == "1" ) then
|
||||
GameTooltip_SetDefaultAnchor(GameTooltip, self)
|
||||
else
|
||||
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
|
||||
end
|
||||
|
||||
if ( GameTooltip:SetAction(self.action) ) then
|
||||
self.UpdateTooltip = self.SetTooltip
|
||||
else
|
||||
self.UpdateTooltip = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Button:ShowButton()
|
||||
if self.Proxy:IsShown() then return end
|
||||
self.pushedTexture:SetTexture(self.textureCache.pushed)
|
||||
self.highlightTexture:SetTexture(self.textureCache.highlight)
|
||||
|
||||
self.Proxy:Show()
|
||||
end
|
||||
|
||||
function Button:HideButton()
|
||||
if not self.Proxy:IsShown() then return end
|
||||
self.textureCache.pushed = self.pushedTexture:GetTexture()
|
||||
self.textureCache.highlight = self.highlightTexture:GetTexture()
|
||||
|
||||
self.pushedTexture:SetTexture("")
|
||||
self.highlightTexture:SetTexture("")
|
||||
|
||||
self.Proxy:Hide()
|
||||
end
|
||||
|
||||
function Button:ShowGrid()
|
||||
self.showgrid = self.showgrid + 1
|
||||
|
||||
self:ShowButton()
|
||||
end
|
||||
|
||||
function Button:HideGrid()
|
||||
if self.gridShown then
|
||||
self.gridShown = nil
|
||||
self:SetAttribute("showgrid", self:GetAttribute("showgrid") - 1)
|
||||
if self.showgrid > 0 then self.showgrid = self.showgrid - 1 end
|
||||
if ( self.showgrid == 0 and not HasAction(self.action) and not self.parent.config.showgrid ) then
|
||||
self:HideButton()
|
||||
end
|
||||
end
|
||||
|
||||
function Button:RegisterButtonEvents()
|
||||
self:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("ACTIONBAR_PAGE_CHANGED")
|
||||
self:RegisterEvent("ACTIONBAR_SHOWGRID")
|
||||
self:RegisterEvent("ACTIONBAR_HIDEGRID")
|
||||
self:RegisterEvent("UPDATE_BINDINGS")
|
||||
self:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
|
||||
end
|
||||
|
||||
local actionevents = {
|
||||
"PLAYER_TARGET_CHANGED",
|
||||
"ACTIONBAR_UPDATE_STATE",
|
||||
"ACTIONBAR_UPDATE_USABLE",
|
||||
"ACTIONBAR_UPDATE_COOLDOWN",
|
||||
--"UPDATE_INVENTORY_ALERTS",
|
||||
--"PLAYER_AURAS_CHANGED",
|
||||
"CRAFT_SHOW",
|
||||
"CRAFT_CLOSE",
|
||||
"TRADE_SKILL_SHOW",
|
||||
"TRADE_SKILL_CLOSE",
|
||||
"PLAYER_ENTER_COMBAT",
|
||||
"PLAYER_LEAVE_COMBAT",
|
||||
"START_AUTOREPEAT_SPELL",
|
||||
"STOP_AUTOREPEAT_SPELL",
|
||||
}
|
||||
|
||||
function Button:RegisterActionEvents()
|
||||
if self.eventsregistered then return end
|
||||
self.eventsregistered = true
|
||||
|
||||
for _, event in ipairs(actionevents) do
|
||||
self:RegisterEvent(event)
|
||||
end
|
||||
end
|
||||
|
||||
function Button:UnregisterActionEvents()
|
||||
if not self.eventsregistered then return end
|
||||
self.eventsregistered = nil
|
||||
|
||||
for _, event in ipairs(actionevents) do
|
||||
self:UnregisterEvent(event)
|
||||
end
|
||||
end
|
||||
|
||||
function Button:EventHandler(event, arg1)
|
||||
if ( event == "ACTIONBAR_SLOT_CHANGED" ) then
|
||||
if ( arg1 == 0 or arg1 == self.action ) then
|
||||
self:Update()
|
||||
end
|
||||
elseif ( event == "PLAYER_ENTERING_WORLD" ) then
|
||||
self:Update()
|
||||
elseif ( event == "ACTIONBAR_PAGE_CHANGED" or event == "UPDATE_BONUS_ACTIONBAR" ) then
|
||||
self:UpdateAction()
|
||||
elseif ( event == "ACTIONBAR_SHOWGRID" ) then
|
||||
self:ShowGrid()
|
||||
elseif ( event == "ACTIONBAR_HIDEGRID" ) then
|
||||
self:HideGrid()
|
||||
elseif ( event == "UPDATE_BINDINGS" ) then
|
||||
self:UpdateHotkeys()
|
||||
elseif not self.eventsregistered then
|
||||
return
|
||||
-- Action Event Handlers, only set when the button actually has an action
|
||||
elseif ( event == "PLAYER_TARGET_CHANGED" ) then
|
||||
self.rangeTimer = -1
|
||||
elseif ( event == "ACTIONBAR_UPDATE_STATE" ) then
|
||||
self:UpdateState()
|
||||
elseif ( event == "ACTIONBAR_UPDATE_USABLE" ) then
|
||||
self:UpdateUsable()
|
||||
elseif ( event == "ACTIONBAR_UPDATE_COOLDOWN" ) then
|
||||
self:UpdateCooldown()
|
||||
elseif ( event == "CRAFT_SHOW" or event == "CRAFT_CLOSE" or event == "TRADE_SKILL_SHOW" or event == "TRADE_SKILL_CLOSE" ) then
|
||||
self:UpdateState()
|
||||
elseif ( event == "PLAYER_ENTER_COMBAT" ) then
|
||||
if ( IsAttackAction(self.action) ) then
|
||||
self:StartFlash()
|
||||
end
|
||||
elseif ( event == "PLAYER_LEAVE_COMBAT" ) then
|
||||
if ( IsAttackAction(self.action) ) then
|
||||
self:StopFlash()
|
||||
end
|
||||
elseif ( event == "START_AUTOREPEAT_SPELL" ) then
|
||||
if ( IsAutoRepeatAction(self.action) ) then
|
||||
self:StartFlash()
|
||||
end
|
||||
elseif ( event == "STOP_AUTOREPEAT_SPELL" ) then
|
||||
if ( self.flashing == 1 and not IsAttackAction(self.action) ) then
|
||||
self:StopFlash()
|
||||
end
|
||||
end
|
||||
ActionButton_HideGrid(self)
|
||||
end
|
||||
|
||||
function Button:ClearSetPoint(...)
|
||||
|
||||
+2
-2
@@ -33,14 +33,14 @@ local function getOptions()
|
||||
get = function() return Bartender4.Locked end,
|
||||
set = function(info, value) Bartender4[value and "Lock" or "Unlock"](Bartender4) end,
|
||||
},
|
||||
--[[buttonlock = {
|
||||
buttonlock = {
|
||||
order = 2,
|
||||
type = "toggle",
|
||||
name = "Button Lock",
|
||||
desc = "Lock the buttons.",
|
||||
get = getFunc,
|
||||
set = setFunc,
|
||||
},--]]
|
||||
},
|
||||
bars = {
|
||||
order = 20,
|
||||
type = "group",
|
||||
|
||||
Reference in New Issue
Block a user